No Man's Sky

No Man's Sky

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Lord Zultron Aug 25, 2018 @ 9:41am
For Love of the God please increase large refiner capacity!
I cant eat I cant travel I cant move I must keep filling refiner full.. lool. Please I am begging get me out of this loop. The capacity of end product 250 is just tiny.. I wanna be able to set my refiner and come back in 1-5 hours instead I am forced to keep staying at it and taking goods out putting goods in.. Its madness....

We should be able to stack way more inside and get out of refiner way more instead of single stack of 250. I dont really care if timer goes up infact I like it to go up with the amount of items you stack...

I am managing over 20 refiners all running just to get things moving faster and getting bigger amounts if I could just put huge stacks in I feel I would finally be able to explore galaxy ^^
Last edited by Lord Zultron; Aug 25, 2018 @ 9:52am
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Showing 1-15 of 17 comments
joakim Aug 25, 2018 @ 9:45am 
you can build a large refiner
Lord Zultron Aug 25, 2018 @ 9:49am 
Originally posted by joakim:
you can build a large refiner
Thats what I am referring to I have 20 of them running but you can only put of max stack 250 in each we should be able to stick 1 - 2k stacks or more
Last edited by Lord Zultron; Aug 25, 2018 @ 9:51am
Dragorin Aug 25, 2018 @ 9:50am 
Originally posted by joakim:
you can build a large refiner

Doesn't give larger refiner slot capacity size or rifine faster.. just allows you to do combinations.

I agree with OP the product and input stack sizes per refiner should be more like the following instead of 250 each.

Small = 250
Medium = 500
Larger = 1k
Lord Zultron Aug 25, 2018 @ 9:53am 
Originally posted by Dragorin:
Originally posted by joakim:
you can build a large refiner

Doesn't give larger refiner slot capacity size or rifine faster.. just allows you to do combinations.

I agree with OP the product and input stack sizes per refiner should be more like the following instead of 250 each.

Small = 250
Medium = 500
Larger = 1k

Totally agree
Leslian Lexter Aug 25, 2018 @ 9:58am 
+1
Xilo The Odd Aug 25, 2018 @ 10:00am 
yeah even if the large refiner was only increased to 500 that'd be fine. a lot of 2 ingredient recipies that you can add 250 of each ingredient add up to 500 of something. or breaking some ingredients down adds up to 500. it'd also prevent a lot of material loss.
Shame on you Aug 25, 2018 @ 10:07am 
How can you ask for that. All the masochists in our community are shocked.

Much better would be to implement a animation screen when you take out your items.
5 Seconds you see the camera move up and show the Refiner before you can interact.

Thats the way of "No Masochists savor" NMS
lordoftheapes79 Aug 25, 2018 @ 10:07am 
No ♥♥♥♥ right?

When I first figured out how to use them I thought I'd be able to put 3 stacks of ferrite dust in there and get one large stack of pure ferrite. Nope. And the stacks of ore my fleet brings back makes more chromatic metal than the thing holds too.

It is admittedly fun sticking different combinations of things in there to see what comes out, but it should be able to do larger quantities than it does. I don't mind leaving it alone for an hour while I do other things.
tkwoods Aug 25, 2018 @ 10:24am 
I have to disagree... It all comes down to planning...

Why you'd need to move that much resource in so short a time has got to be on the fringe...

I have 1 large and 1 medium on the freighter and they sit idle most of the time. I don't have any problems with resources... Occassionally I'll need a large batch of Chromatic but I set it do run and go do other stuff, come back switch it out then off again.
Shame on you Aug 25, 2018 @ 10:32am 
Originally posted by tkwoods:
I have to disagree... It all comes down to planning...

Why you'd need to move that much resource in so short a time has got to be on the fringe...

I have 1 large and 1 medium on the freighter and they sit idle most of the time. I don't have any problems with resources... Occassionally I'll need a large batch of Chromatic but I set it do run and go do other stuff, come back switch it out then off again.
So you dont need it. ok
would it be a drawback for you ? no

Others need it.
You are against the request, because...
You want others to play as YOU want it.
MechWarden Aug 25, 2018 @ 10:42am 
I can see the argument in either direction.

It would be nice to not have to babysit the thing, especially when it comes to things that give a very high volume output compared to the input. You'd think it could hold several stacks at once.

However, the limit output size does slow down operations, which does have a cost to it. It takes time to operate and process stuff, and I think that time is factored into game balance.

I haven't gotten into the really advanced stuff yet, but even with 8 refineries, things seem to be manageable. Having more refineries, at least in my current place in the game, might get inefficient, since by the time I make all the rounds, the first refinery is almost done with whatever it is working on.
Lord Zultron Aug 25, 2018 @ 10:52am 
Originally posted by MechWarden:
I can see the argument in either direction.

It would be nice to not have to babysit the thing, especially when it comes to things that give a very high volume output compared to the input. You'd think it could hold several stacks at once.

However, the limit output size does slow down operations, which does have a cost to it. It takes time to operate and process stuff, and I think that time is factored into game balance.

I haven't gotten into the really advanced stuff yet, but even with 8 refineries, things seem to be manageable. Having more refineries, at least in my current place in the game, might get inefficient, since by the time I make all the rounds, the first refinery is almost done with whatever it is working on.

The Balance can stay the same the more stacks you put in the timer goes up. So there would be no change apart of fact that you be able to stack up and do other things in no mans sky instead of babysitting each refiner. The only change that would be it would get out of loop and actually allopw us to do other things in no mans sky ^^
Last edited by Lord Zultron; Aug 25, 2018 @ 10:53am
Rodrigo Aug 25, 2018 @ 10:57am 
+120
MechWarden Aug 25, 2018 @ 11:16am 
Originally posted by Legend:
Originally posted by MechWarden:
I can see the argument in either direction.

It would be nice to not have to babysit the thing, especially when it comes to things that give a very high volume output compared to the input. You'd think it could hold several stacks at once.

However, the limit output size does slow down operations, which does have a cost to it. It takes time to operate and process stuff, and I think that time is factored into game balance.

I haven't gotten into the really advanced stuff yet, but even with 8 refineries, things seem to be manageable. Having more refineries, at least in my current place in the game, might get inefficient, since by the time I make all the rounds, the first refinery is almost done with whatever it is working on.

The Balance can stay the same the more stacks you put in the timer goes up. So there would be no change apart of fact that you be able to stack up and do other things in no mans sky instead of babysitting each refiner. The only change that would be it would get out of loop and actually allopw us to do other things in no mans sky ^^
"Get out of the loop..."
That's the cost I'm talking about.

I know, it isn't the best solution for balancing things, having an annoying game mechanic be the intended speed bump to things, but that's kind of what it is appearing to be.

But think about it, how much faster would crafting and refining be if it wasn't for all those time consuming Use actions and inventory management?

I would be lying if I said I didn't wish I had a way to automate things, to have material creation loops just stay on constantly, and give me as much resources as I wish to have; but then I realize how game breaking that would be.

I'm not saying having increased refinery output storage is bad. I'm saying I can see both sides of the argument. I absolutely wish that this system was better, but we have to understand that game mechanics aren't based on what the player simply wants, and should work around how best to satisfy both sides.
Lord Zultron Aug 25, 2018 @ 11:56am 
Originally posted by MechWarden:
Originally posted by Legend:

The Balance can stay the same the more stacks you put in the timer goes up. So there would be no change apart of fact that you be able to stack up and do other things in no mans sky instead of babysitting each refiner. The only change that would be it would get out of loop and actually allopw us to do other things in no mans sky ^^
"Get out of the loop..."
That's the cost I'm talking about.

I know, it isn't the best solution for balancing things, having an annoying game mechanic be the intended speed bump to things, but that's kind of what it is appearing to be.

But think about it, how much faster would crafting and refining be if it wasn't for all those time consuming Use actions and inventory management?

I would be lying if I said I didn't wish I had a way to automate things, to have material creation loops just stay on constantly, and give me as much resources as I wish to have; but then I realize how game breaking that would be.

I'm not saying having increased refinery output storage is bad. I'm saying I can see both sides of the argument. I absolutely wish that this system was better, but we have to understand that game mechanics aren't based on what the player simply wants, and should work around how best to satisfy both sides.

I understand your argument and that you are trying to be advocate for both sides. So just going to add on..

This is exploration game while I like crafting in this game I shouldnt be bound to constantly manage my production lines I should be encouraged to go where no man has gone before.

The whole process is tedious and frankly can be exhausting. I cant believe that there would be single person that enjoys spending 10 hours constantly crafting stuff sure mind you they could take break and come back but then your just loosing money..

Now you saying the crafting would be faster when stacks are increased I dont believe it would because for reasons such as, anything you craft you have to be online.

Also you would still have to manage your inventories where to put those stacks, tend to your all farms, calculate next tier batch for crafting also remeber resources are not infinite you will still need to gather enough resources to make sure you refine is running (and lets not forget resources are on timer), doing station trade runs among many other things. I think sure it can make things bit more efficient but also from game perspective it can allow player to get on with other things in game.

Mind you once you reach max credit amount which I am not too far off I can just relax but that takes hell of a time to get there and casual players would have time so much time
Last edited by Lord Zultron; Aug 25, 2018 @ 11:57am
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Date Posted: Aug 25, 2018 @ 9:41am
Posts: 17