No Man's Sky 无人深空

No Man's Sky 无人深空

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jcode 2018 年 8 月 21 日 下午 3:01
Exocrafts?
What is the point with Exocrafts? Why can´t i just load it in my ship? Doesn´t make sense.

I have to always be carrying extra stuff to make the Exocraft pad. And i have to return to the pad and destroy the pad so i can get my resources back?

When exploring i always use my visor scan and leave my ship...run around and scavenge...then i call my ship to appear just in front of me and can leave immediately. I really don´t see the point with Exocrafts at all.
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正在显示第 31 - 45 条,共 46 条留言
MaddogDino 2018 年 8 月 22 日 上午 4:44 
Would be a lot better if the pad was a portable deployable like the small refiner, signal booster.
lordoftheapes79 2018 年 8 月 22 日 上午 4:46 
You only get half resources for deleting things inside your build zone. Which is why being able to pick things back up now is a big deal. Before Next, you just left your junk behind.

There are a few resources that require the exocraft to collect they aren't high demand either. However the mining laser is more powerful than your multitool until you get several upgrades in it.

At the time they were released, they were a pretty substantial boost to available inventory. Even now the colossus is basically a giant container, tho it is still useful for mining massive amounts of ferrite and carbon for building.

The rover is good for underwater exploration however you should make sure to bring plenty of fuel. The hovercraft(brainfarting the name atm) glides over oceans and is the fastest of the three. It's going to be your primary mode of transportation on an oceanic world.

Admittedly, they haven't done anything with them since they were launched and they're due for some upgrades. Some of the changes, like being able to call your ship, have reduced their usefulness since then. In the meantime, you'll just need to use where needed and leave them be otherwise.
MockTwo61 2018 年 8 月 22 日 上午 4:57 
Launcher fuel and aquiring it becomes obsolute when you build the base trade terminal. I did notice that its here and only here you can buy launcher fuel. Stock up on this early and before any journey stock up... never have to farm in NMS just minor... Its more about exploration than anything now
Ramseur 2018 年 8 月 22 日 下午 12:01 
You guys not using Exocraft or putting them down are missing out on a fun part of the game. i just landed on a planet where you are dead in just over a minute because of conditions. I put down a quick Exocraft base and now all is good. To be honest I usually just smile when I read people saying they are useless but I would say if you enjoy roll playing then use the Roamer.
ppaladin123 2018 年 8 月 22 日 下午 12:09 
Think it would be cool if you beam down an existng exocraft from an orbiting frigate or if your ship was large enough to have a cargo bay....imagine after you land the bay door opens, a ramp comes down and you drive out onto the planet.
MechWarden 2018 年 8 月 22 日 下午 12:26 
引用自 Chuggy
Without advanced mininglaser exocraft are useless for me
Yeah, it is a pain, but I found out it can mine deposits like the Terrain Manipulator, but at a much cheaper cost. Unfortunately with how it is mounted, it is sometimes hard to aim the laser to get all of the deposit. Ironically the Colossus is the worst and it is supposed to be ideal for mining!:steamfacepalm:


引用自 lordoftheapes79
You only get half resources for deleting things inside your build zone. Which is why being able to pick things back up now is a big deal. Before Next, you just left your junk behind.

There are a few resources that require the exocraft to collect they aren't high demand either. However the mining laser is more powerful than your multitool until you get several upgrades in it.

At the time they were released, they were a pretty substantial boost to available inventory. Even now the colossus is basically a giant container, tho it is still useful for mining massive amounts of ferrite and carbon for building.

The rover is good for underwater exploration however you should make sure to bring plenty of fuel. The hovercraft(brainfarting the name atm) glides over oceans and is the fastest of the three. It's going to be your primary mode of transportation on an oceanic world.

Admittedly, they haven't done anything with them since they were launched and they're due for some upgrades. Some of the changes, like being able to call your ship, have reduced their usefulness since then. In the meantime, you'll just need to use where needed and leave them be otherwise.
When did you get half the materials back? I'm in Survival difficulty and I get them all back when dismantling it at my base.

I can confirm that a maxed out Exocraft mining beam is almost as good as the maxed out version for the multi-tool, and much cheaper. On top of fact there is no overheating mechanic for the vehicle mounted version.

I was pretty amused by driving on the floor of bodies of water. It might seem like a liability, and the skimmer Exocraft, Nomad, is cited to be better; but there are advantaged for a seafloor Rover.

And I agree, more needs to be done with the Exocrafts.:steamsad: An update, some quality of life features, etc. Oh, and fix the dang peashooter of a vehicle mounted cannon! :steamsalty: Dang Vy'keen technician tried to get me killed using that peice of junk!
Fool 2018 年 8 月 22 日 下午 12:48 
I think the idea of the Exocrafts is a good one, but they kinda fail on a few small but important notes.

Having a vehicle for long distance ground explorations is cool because on paper it would imply you can go further and pull in better yields on resources. Unfortunately the Exocrafts don't really give you any meaningful exploratory value from their inventory once upgraded. The Nomad in particular has practically nothing to give you for exploration as you'll spend its whole inventory just giving it basic upgrades.

It'd be somewhat offset if the Exocraft had it's own Cargo inventory of sorts. I could see that buff alone making them more valuable. Nomad especially.

Pros:
- While driving an exocraft the planet still treats you as if you are on foot, meaning animals and such will properly populate your surrounding. Unlike if you are flying a ship. Animals don't populate until you are landed in your ship. Exocrafts are thus zoologist friendly.

- Exocraft are far cheaper than your ship to drive around. Exocraft engine accepts Carbon types and Oxygen. This makes them work on every planet off of rudimentary material. No need to bring valuable uranium or stop to craft launch fuels.

- Exocraft are mobile storm bunkers. Storms are just about the most awful part of world generation and make long-range exploration an unenjoyable pain on a staggering number of worlds. This is mitigated significantly by taking Exocraft with you. You no longer need to wait storms out, you can potentially continue exploration of the planet.

Cons:
-Exocraft inventories are laughable. Nomad is useless for gathering, Rover doesn't have enough space to be loveable. Colossus is only just at the passable line. Hello Games probably avoided giving them a lot of slots to prevent them from being too good, unfortunately the opposite of good is bad. And they are bad. For all the travel perks you get out of them, they aren't super helpful for gathering unless you are prepared to field of the most of what you gather in your inventory or Freighter beforehand.

-Their upgrades eat up valuable inventory space and honestly aren't all that good. The scanner upgrades haven't been changed to match the current NEXT era gameplay and are useless for searching for Tech salvage. Frankly, I should be able to have a vehicle mounted version of my multitools scanner, allowing me to scan resources and wildlife from the vehicle along with search nearby terrain and mark nearby waypoints.

-Apparently weapons so heavy they must be mounted on vehicles pale in comparison to the stern elbow my Gek can hand out. The weaponry is so bad installing it is not nearly work the resources. You will kill nearly anything faster by leaving the vehicle and shooting it.
Phosphorescence 2018 年 8 月 22 日 下午 2:58 
引用自 Fool
I think the idea of the Exocrafts is a good one, but they kinda fail on a few small but important notes.

Having a vehicle for long distance ground explorations is cool because on paper it would imply you can go further and pull in better yields on resources. Unfortunately the Exocrafts don't really give you any meaningful exploratory value from their inventory once upgraded. The Nomad in particular has practically nothing to give you for exploration as you'll spend its whole inventory just giving it basic upgrades.

It'd be somewhat offset if the Exocraft had it's own Cargo inventory of sorts. I could see that buff alone making them more valuable. Nomad especially.

Pros:
- While driving an exocraft the planet still treats you as if you are on foot, meaning animals and such will properly populate your surrounding. Unlike if you are flying a ship. Animals don't populate until you are landed in your ship. Exocrafts are thus zoologist friendly.

- Exocraft are far cheaper than your ship to drive around. Exocraft engine accepts Carbon types and Oxygen. This makes them work on every planet off of rudimentary material. No need to bring valuable uranium or stop to craft launch fuels.

- Exocraft are mobile storm bunkers. Storms are just about the most awful part of world generation and make long-range exploration an unenjoyable pain on a staggering number of worlds. This is mitigated significantly by taking Exocraft with you. You no longer need to wait storms out, you can potentially continue exploration of the planet.

Cons:
-Exocraft inventories are laughable. Nomad is useless for gathering, Rover doesn't have enough space to be loveable. Colossus is only just at the passable line. Hello Games probably avoided giving them a lot of slots to prevent them from being too good, unfortunately the opposite of good is bad. And they are bad. For all the travel perks you get out of them, they aren't super helpful for gathering unless you are prepared to field of the most of what you gather in your inventory or Freighter beforehand.

-Their upgrades eat up valuable inventory space and honestly aren't all that good. The scanner upgrades haven't been changed to match the current NEXT era gameplay and are useless for searching for Tech salvage. Frankly, I should be able to have a vehicle mounted version of my multitools scanner, allowing me to scan resources and wildlife from the vehicle along with search nearby terrain and mark nearby waypoints.

-Apparently weapons so heavy they must be mounted on vehicles pale in comparison to the stern elbow my Gek can hand out. The weaponry is so bad installing it is not nearly work the resources. You will kill nearly anything faster by leaving the vehicle and shooting it.


Isnt there a Technology that allows trade with your ship at any distance? That removes any space problems with exocraft as You wont be using Exocrafts for cargo. Just send it too your ship or ♥♥♥♥ even your freighter and the storage pods on said freighter(which i think are linked to all Storage pods on base and freighter which is odd). Really the only fixing exos need is in the weaponry department. Otherthen that they are fine.
最后由 Phosphorescence 编辑于; 2018 年 8 月 22 日 下午 2:58
MechWarden 2018 年 8 月 22 日 下午 3:29 
引用自 Blue★BeatBreak
引用自 Fool
-said stuff a few posts up-

Isnt there a Technology that allows trade with your ship at any distance? That removes any space problems with exocraft as You wont be using Exocrafts for cargo. Just send it too your ship or [[I]heck[/i]] even your freighter and the storage pods on said freighter(which i think are linked to all Storage pods on base and freighter which is odd). Really the only fixing exos need is in the weaponry department. Otherthen that they are fine.
Yeah, there is a module that you can place on your ship to boost the range from 50u to 150u. I wished I could put that on the Exocraft at times. It isn't going to allow for cross planet transfers, but it is the difference between feeling unduly tethered to your craft in order to access things, and feeling like you can roam the immediate area freely.

But yeah, you can transfer stuff to the freighter or base storage from literally anywhere (getting it back is a bit more involved). The odd thing you have to remember is that the freighter storage and base storage (and freighter-base storage, which is a hybrid classification that should be removed) are two different things. You can always transfer to either from where you are, but you can only transfer one way from the freighter storage to base storage remotely. To transfer from base storage to the freighter, you need to put base storage inside it and be in the freighter proper to transfer it.

Gah, remote item transferring is a bit weird, but you do get used to it.
最后由 MechWarden 编辑于; 2018 年 8 月 22 日 下午 3:31
fligmin 2018 年 9 月 1 日 上午 9:23 
Maybe I am the exception to the rule as I find it useful. I save some grind when I use it While mining resources because I don't have to use the terrain manipulator much which means I don't mine as much FE and don't have to sit around waiting for the refiner. OK I have to drive around a bit to get most of it - Better than sitting there watching the refiner or blasting more rocks for fuel to You got it refine.

Im not saying it does not have its issues or is not lacking in some aspects. Just pointing out it is not as useless as everyone tries to say. I know we all want a little more from it Myself included.

It does shoot the ore deposits from A mile a way if you don't care to get it all and, not sure if you can kill one but I shot a ship flying past yesterday and it broke formation and ended up killing me - was kinda fun.

To bad a ship does not do that now and then and to bad you don't get special weapons to fight them.
Kanjejou 2018 年 9 月 8 日 上午 9:47 
they too slow and too small to be usefull. if you put stuff in it it can barely carry anything and doesnt even go fast enough.

unupgraded their bad and upgraded they cant carry much but i do enjoy their style
最后由 Kanjejou 编辑于; 2018 年 9 月 8 日 上午 9:50
PancakeWizard 2018 年 9 月 8 日 上午 10:00 
Personally, I like to have one exocraft per base depending on what the base is. So currently I have a base on a floating island above a lake, so my 'garage' has a Nomad in it.

If I build a base on a dead mostly flat moon or desert, I'd build the Roamer and if it were some extreme hazard hellhole, I'd build the Colossus.

As for one to just carry around and whip out when you need it? I never bother. I just stock up on launch fuel and go exploring hopping from POI to POI.
jani.mikkonen76 2018 年 9 月 8 日 上午 10:13 
引用自 jcode
What is the point with Exocrafts? Why can´t i just load it in my ship? Doesn´t make sense.

I have to always be carrying extra stuff to make the Exocraft pad. And i have to return to the pad and destroy the pad so i can get my resources back?

When exploring i always use my visor scan and leave my ship...run around and scavenge...then i call my ship to appear just in front of me and can leave immediately. I really don´t see the point with Exocrafts at all.

There is much, in the galaxy. The Exocrafts are a choice, not a way of life.
You can have fun with it, make some tracks? and speeding it a way. Just for a fun chance?
The fact that it's possible, is good...But I do think that the building the exocraft platform, is pretty tiresome, on every planet...If you want. It would make sense to add it as a part of the spaceship.
Like a portable machine...?
Malkevin 2018 年 9 月 8 日 上午 11:20 
I don't get the point of the cannon, it does a piddly little amount of damage, the mining laser on the other hand is pretty good.
JTracx 2018 年 9 月 8 日 上午 11:43 
For me and my meandering ways on planets, the Exocraft works great.
I usually go by foot and just call the exocraft to me after a bit. Granted, you are unable to call it if you move too far away from it.
Use it for some storage and recharge shields, wait out storms (and can still travel during storm), hop in to make decisions and not worry about environment, etc, etc.
They can be useful but for many people and their play styles, the exocraft is not as functional as people would like.
I would love to see some of the ideas posted actually implemented but for now, it is good enough for me.
Although, I should note that I have not used it for this in NEXT as yet... so hopefully I can still summon it from a short distance. Edit: yeah, it still works.
最后由 JTracx 编辑于; 2018 年 9 月 8 日 下午 3:06
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发帖日期: 2018 年 8 月 21 日 下午 3:01
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