Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You've never been to an abandoned building and had to scrape that stuff off the console?
Refinery recipies don't need a BP.
Google them and there's lots of stuff you can make with refineries.
Cool, thanks. I'll let my kiddo do some spaceship platinum mining then. He can shoot asteroids all day, esp the plat crystals.
It's never been runaway mould for me, always some other type of substance, like some goop or slime.
For instance, nitrogen that you can get from atmosphere miners can be refined into sulphurine and that can be refined into radon and that can be refined back into nitrogen.
Then when I put in the bigger refinery in my base, did the same thing, saw nanites as a product, and I flipped!
Mould is much cheaper than platinum, and I have a good source for it thanks to that station (and sometimes passing ships), so after playing out the "Easy nanites!" treadmill with 6-8 refineries going, I pretty much only make them when needed after having 5-6k of nanite clusters.
To my surprise, despite it feeling cheaty, it quickly became tiresome to do. It still takes time to do, and there is no automated way of sorting and running those refineries. Otherwise, I'd just have it running constantly while away.