No Man's Sky

No Man's Sky

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dimmu1313 Aug 21, 2018 @ 12:07pm
Favorite way to get nanites?
So now that I have a plan for configuring all my upgrade modules (3 S-class per type per page, etc.) I'm now working on the grueling task of grinding out nanites to buy these modules. At first it wasn't too bad: pickup high-yield missions and in a couple of turn-ins have enough to buy the next module. But this got aggravating really fast.

I know I can scan flora and fauna for nanites, but years ago when I got to level 10 on the creature scanning milestone, I quit doing that because -- even now -- it's beyond tedious; I can *never* seem to find all of the creatures, and clearly it was something I got good at having maxed the milestone. I always assume that the last creature is just a rare type, but I find rare creatures all the time. I know it's just paranoia though many have made the same claim: creature scanning seems highly bugged because it's beyond simply challenging; it just feels downright impossible most of the time to get 100% scanning on a planet. What's strange is that the nanite reward for the turn-in isn't that much better than running a couple of missions. I feel like the devs seriously need to relax the difficulty on this.

All that said, what methods do you prefer for earning nanites?
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Showing 16-24 of 24 comments
Bubba Fett Aug 21, 2018 @ 12:29pm 
Originally posted by dimmu1313:
Originally posted by 77nameless:
Viscous Fluids x1-> Living Slime x1-> Runaway Mould x5 -> and guess what you can fill in here

That's definitely not simple. In over 100 hours of playing I haven't encountered a single one of those ingredients so I'm guessing they're all hard to come by.

You've never been to an abandoned building and had to scrape that stuff off the console?
YoQuieroPachelbel Aug 21, 2018 @ 12:30pm 
Originally posted by puckhead:
Originally posted by Yo Quiero Pachelbel:
If you've got loads of platinum, or money to buy / refine said platinum (latter by putting gold and silver in a refiner), you can get nanites at a 1:5 ratio (5 platinum = 1 nanite). This probably isn't the cheapest / most efficient way of gathering nanites, but it is easy. You can make 50 nanites with 250 platinum in about 30 seconds, IIRC.

Do I need an actual blueprint for this or just throwing plat in refiner will show it? Not at PC or I'd try it. Thanks.
Nope, no blueprint. Platinum alone will yield nanites.
Bubba Fett Aug 21, 2018 @ 12:31pm 
Originally posted by puckhead:
Originally posted by Yo Quiero Pachelbel:
If you've got loads of platinum, or money to buy / refine said platinum (latter by putting gold and silver in a refiner), you can get nanites at a 1:5 ratio (5 platinum = 1 nanite). This probably isn't the cheapest / most efficient way of gathering nanites, but it is easy. You can make 50 nanites with 250 platinum in about 30 seconds, IIRC.

Do I need an actual blueprint for this or just throwing plat in refiner will show it? Not at PC or I'd try it. Thanks.

Refinery recipies don't need a BP.
Google them and there's lots of stuff you can make with refineries.
puckhead Aug 21, 2018 @ 12:32pm 
Originally posted by Yo Quiero Pachelbel:
Originally posted by puckhead:

Do I need an actual blueprint for this or just throwing plat in refiner will show it? Not at PC or I'd try it. Thanks.
Nope, no blueprint. Platinum alone will yield nanites.

Cool, thanks. I'll let my kiddo do some spaceship platinum mining then. He can shoot asteroids all day, esp the plat crystals.
dimmu1313 Aug 21, 2018 @ 12:32pm 
Originally posted by Bubba Fett:
You've never been to an abandoned building and had to scrape that stuff off the console?

It's never been runaway mould for me, always some other type of substance, like some goop or slime.
Shame on you Aug 21, 2018 @ 12:35pm 
Originally posted by dimmu1313:
Originally posted by Bubba Fett:
You've never been to an abandoned building and had to scrape that stuff off the console?

It's never been runaway mould for me, always some other type of substance, like some goop or slime.


Originally posted by 77nameless:
Viscous Fluids x1-> Living Slime x1-> Runaway Mould x5 -> and guess what you can fill in here
Bubba Fett Aug 21, 2018 @ 12:37pm 
Originally posted by dimmu1313:
Originally posted by Bubba Fett:
You've never been to an abandoned building and had to scrape that stuff off the console?

It's never been runaway mould for me, always some other type of substance, like some goop or slime.
But there's often refine chains where one thing can be turned into another.
For instance, nitrogen that you can get from atmosphere miners can be refined into sulphurine and that can be refined into radon and that can be refined back into nitrogen.
MechWarden Aug 21, 2018 @ 12:56pm 
I think you need something better than a portable refinery to get nanites from Runaway Mould. But yeah, I ran into that early on, after holding onto Residual Ooze from an abandoned building, going down the refinement line, and got silver at the end with the portable Refinery.

Then when I put in the bigger refinery in my base, did the same thing, saw nanites as a product, and I flipped! :steamhappy: Later on, I found a Mass Production/High Supply station that sells Runaway Mould with a supply of 4k units.

Mould is much cheaper than platinum, and I have a good source for it thanks to that station (and sometimes passing ships), so after playing out the "Easy nanites!" treadmill with 6-8 refineries going, I pretty much only make them when needed after having 5-6k of nanite clusters.

To my surprise, despite it feeling cheaty, it quickly became tiresome to do. It still takes time to do, and there is no automated way of sorting and running those refineries. Otherwise, I'd just have it running constantly while away.
WOLFHORS3 Aug 22, 2018 @ 5:16pm 
Platinum also refines into nanites and pilots will sell mould viscous fluid
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Date Posted: Aug 21, 2018 @ 12:07pm
Posts: 24