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Also, you can leave your ship there if only gathering local resources. Even temporarily place an exo-craft anywhere you like, that way you get a shelter when on walkabout.
I met a korvax at a trading post on the inferno world I seem to spend most of my time and he offered to be my scientist. But I couldn't say yes because I didn't have a computer terminal or something. I had no idea what it was even referring to. Now I have no idea how to find that guy again.
If frustration and befuddlement for days on end are the goals of this game than it has succeeded.
For pity's sake, my entire goal for a night's gaming was to attempt to add 1 paltry inventory box to my exo-suit and I couldn't even achieve that.
Happy to report that the game seems bug-free, though!
Can you warp to a Korvax system? If so then you will find one in the space-station with a friedly waypoint hovering over. Failing that, there might just be one sat in the lounge up there!
It would defintiely aid in planetary navigation. I don't see the point of grabbing the waypoints otherwise.
Am I supposed to write down the name of important save points? Is there a note-taking feature in the game, or do smart players jot down important notes by hand?
a) Build a cylindrical metal room (you unlock this by unlocking a bunch of blue prints in the blue print analyzer until that one shows up an option; then, you can unlock the room itself)
b) Once you have a cylindrical room, you should be able to build a construction station. Upon building this, you will be tasked with finding a base overseer.
c) Follow the base overseer's requests, and eventually he will tell you to recruit a scientist. (assuming you have the proper mission checked in the log, this will tell you where to find said scientist)
Once you have the scientist, follow his requests and you should be able to get the beacon in short order.
if you want to visit it again do like below.
=> Land on that planet and open your visor again
=> Compare the first values of current and target coordinates:
- If target x > current x, travel west.
- If target x < current x, travel east.
=> Compare the second values of current and target coordinates:
- If target y > current y, travel south.
- If target y < current y, travel north.
If the difference between the numbers is larger than mere decimals, it's more efficient to fly than to walk.
https://nomanssky.gamepedia.com/Planetary_coordinates
I will build a cylindrical metal room and start that process!
And will will starting recording important data the way real hardcore, serious space explorers do: they write it down like Neal Armstrong & Buzz Aldrin would, dammit!
Once unlocking station teleport, you could easily pop back to base then recall ship.
only one slot can be added per Space station so in the begining parts of the game this is a much more efficient than the drop pods BUT the cost esculates so there will be a point where its less expensive to use the drop pods.
If anyone can elaborate on this better or give more detailed info, please do so, this is a drunk post :)
Using this method is so fast and I don't have to hunt around for stuff because I planned ahead and built what I needed to ahead of time.
Yesterday I got 5 cargo slots within 10 minutes. I probably could have found more if flew to the other side of the planet.
Edit:
I should add that the maximum benefit from
Using this method is to upgrade the extended category of slots. The one located on the right side of the backpack. Those slots are super expensive to buy. Use the stations to upgrade the tech and normal slots.
Very organized approach! Do you go on long gathering missions to prep such a shuttle?
What is a shuttle, by the way? Just as second spaceship, or something else?