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shield used to have upgrades, but not in next.
It will increse the units needed every upgrade and its one per station. FYI
btw: make a save before you blow nanites and find an overload half the time while experimenting!
Negatory, sir. The shield upgrades specifically upgrade direct damage shield and critical health points. They don't affect environment shield drainage rates, or get a boost from the hazard base tech. They don't get a boost from the lifesupport base tech either. They do get a boost from themselves, so combine three S-level upgrades and call it a day. (in both inventories, of course. max shieldage!)
Right, because that's a hazard system upgrade, it affects your hazard protection.The upgrade thats specifically called "Shield" upgrade does not affect that.. They are two different things.
I have played this game since launch and I recommend the following - with some corrections on errors in some of the posts above.
You can and should put tech upgrades that don't link to a base module in the tech slots. You will get 48 cargo slots eventually so you should not be worried at all about putting upgrades in your regular inventory.
From what I recall, the tech slots are not upgradable. You get 14 at start and that is it.
You can only have 3 S upgrades per page - 3 in inventory; 3 in tech and that is true for exosuit and ship.
You can link all of the movement/jetpack recipes plus the 3 S upgrades in your inventory and then link three more S upgrades in your tech to get a nice max jetpack.
I recommend putting resistance shields in the tech slots.
For shield upgrades, if you want more defense, you can also put 3 S upgrades in inventory and then three more in tech slots.
https://d1u5p3l4wpay3k.cloudfront.net/nomanssky_gamepedia/f/fc/Shield_Module_S.jpg?version=995f06ddc47e89e28a1daff21d739fca
The one you have is a hazard upgrade blueprint, not an upgrade. It's a different thing.
https://d1u5p3l4wpay3k.cloudfront.net/nomanssky_gamepedia/b/bd/NmsTech_Shield_Lattice_panel.jpg?version=f78edf7e786b4f850f34e0164402dac8