No Man's Sky

No Man's Sky

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Exocraft Accelration Module blueprint; didn't get it
Currently doing the Exocraft Terminal missions, I'm on the one which asks you to get to a beacon before time runs out. The specialist recommends that you use the Acceleration Module to get there faster.

Only problem is, I can't build it. A quick Google reveals that I was supposed to have received it from the previous mission but I never did. It's not already installed on the Exocraft either, I made sure of that.

Is there another way to get it, reset the missions or am I out of luck?
Last edited by White Phoenix; Aug 18, 2018 @ 4:19pm
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Showing 1-7 of 7 comments
Moe Aug 31, 2018 @ 4:10am 
I have the same problem as you.
The Accerleration Module is preinstalled in the hover exocraft but I can't build it in the others..
shazbat Aug 31, 2018 @ 4:17am 
Its a glitch. You can still do the new mission though, just use your ship instead. It works as thats how I did it. You dont have to use the exocraft to complete the mission
White Phoenix Aug 31, 2018 @ 11:06am 
Moe, it is the same for me. It's in the guide but just does not appear in the technology menu when I try to build it.

And yeah shazbat, I think I'm just going to go on and do without it, my Exocraft guy must hate me right now. :P
MechWarden Aug 31, 2018 @ 11:32am 
Originally posted by Moe:
I have the same problem as you.
The Accerleration Module is preinstalled in the hover exocraft but I can't build it in the others..
I pulled that out and placed it in a better spot.


Originally posted by White Phoenix:
Currently doing the Exocraft Terminal missions, I'm on the one which asks you to get to a beacon before time runs out. The specialist recommends that you use the Acceleration Module to get there faster.

Only problem is, I can't build it. A quick Google reveals that I was supposed to have received it from the previous mission but I never did. It's not already installed on the Exocraft either, I made sure of that.

Is there another way to get it, reset the missions or am I out of luck?
Check your mission logs again, maybe something didn't get finished yet.

I guess one thing to try is to dismantle the Exocraft station and place it back again, maybe in a different room (the NPC there is fine in the void in the mean time). That might refresh things and back things up to where you need to be at.

Worst comes to worst, if the bug is persistent, you can use the save file editor. A main function of it is to fix such glitches in a timely manner. You can delete the editor program afterwards if the temptation to cheat seems too strong.
(does require Java)
White Phoenix Aug 31, 2018 @ 11:37am 
I knew such a thing existed but hoped I wouldn't have to resort to it. Might be the only thing i can do though, that or do without turbo boost. :P

Thanks for the heads up!
MechWarden Aug 31, 2018 @ 11:53am 
You could fly a ship to the spot and forgo the module. Though that would gimp a fun thing with the Exocrafts, being able to boost to get to a spot faster, or get ready to do a jump off a hill.

If done right, you can have the Roamer drive up a 90° surface with the Acceleration Module.
Moe Sep 2, 2018 @ 2:28am 
I finished the missions somehow a few days later, dunno why, but it just skipped to the next.
My only problem was me not having the acceleration module blueprint, which I added to my savegame via some savegame-editor afterwards.
Everything fine now. :)
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Date Posted: Aug 18, 2018 @ 4:18pm
Posts: 7