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However, you only get 70% return for your ship, and most damaged slots have incrementing repair costs.. So the payoff is probably going to be negligible if you're only planning to fix the slot to sell it. You're likely to pay just as much (if not slightly more) than 70% of the difference between the damaged and the repaired values..
I have repaired a 30+ hawler and spent in total only about 2.6M by buying the necessary materials. The gain for the trade-in value was well over 20M :)
Small ships may not be worth repairing. Just calculate your total repair cost and compare it with the future gain in trade-in value.
I use this formula:
Current value = 2/3 New Price x (slots intact : total slots)
Your 'Current value' is the trade-in discount you get when exchanging ships.
The 'New Price' is shown when you scan your ship with F.
To see your Current Value you must or use this formula or go in a 'Compare' screen with NPC ships. You will undoubtly see this value increase when you repair the ship. if you repair all slots it will reach 2/3 of the New Price plus or minus a small price modificator taking the nr. of tech slots and ship stats in account, that's why the formula above is only about 90% correct.
I've found a lot of conflicting information about ship trade values. From fixed slots not really counting due to a bug to a max 40% value however you repair it. I haven't played NMS before the NEXT update, so don't have much knowledge of the old systems.
I do remember repairing a ship in Permadeath (the mechanics should be the same?), but didn't pay attention to the value after. I'll have to see with Hauler repairs if anything changes, at least for the current update. And try out the formula japp_02 mentioned.
Tnx for the info. :)