No Man's Sky

No Man's Sky

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goldengoose7 Oct 22, 2018 @ 3:59pm
Cool Fighter! "The Mintaka Warrior"
I tend to prefer Exotic Ships over fighters. But in the system of my most recently discovered Lush, Storm Free Waterworld I came across a pretty cool looking variant of a fighter design all of us have seen before.

But unlike most of those others, this one had all the best bits on one ship as well as a really nice White, Red and Yellow color scheme.

I grabbed the seed and re-skinned one of my least used Exotics with it. The ship I bought to grab the seed was a "B" Class with 28 Slots. I edited the original Exotic ID to a Fighter ID in the NMS Editor, and changed the Fighter Class to "S" class since I am still using the same specs as the original exotic ship it replaces.

I also upped the cargo slot count to 34 to match the "S" Class Fighter norms. Changing the ship ID from Exotic to Fighter is technically a downgrade from a performance standpoint, but I could use a ship with a bit more cargo space than my Exotic ships have.

The turning radius and overall handling is only slightly less nimble than the Exotic it replaces.

Here are a few screenshots:

https://steamcommunity.com/sharedfiles/filedetails/?id=1545762841

https://steamcommunity.com/sharedfiles/filedetails/?id=1545768043

https://steamcommunity.com/sharedfiles/filedetails/?id=1545762325

https://steamcommunity.com/sharedfiles/filedetails/?id=1545762479
Last edited by goldengoose7; Oct 22, 2018 @ 5:18pm
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Showing 1-15 of 16 comments
goldengoose7 Oct 22, 2018 @ 4:03pm 
If anyone wants the Seed just let me know.
Paradokz Oct 22, 2018 @ 6:06pm 
Yeah, that looks cool, what is the seed??
+VLFBERHT+ Oct 22, 2018 @ 9:56pm 
"I grabbed the seed and re-skinned..."
"I edited the original Exotic ID to a Fighter ..."
"I also upped the cargo slot count to 34 to match the "S" Class Fighter norms..."

You can do what you want, it's your game (nice looking ship)... but...

... BOOOOO !... HiSSSSS...

... i stood atop the observation deck of a trade outpost for 7-days! watching hundreds of ships fly in-and-out (seven play sessions, that included some other missions and stuff, so you dont think me mad) ... waiting for just ONE S-class version of this (very rare) micro-fighter... (29-5/slots - 59%/dmg_22%-shld_0%-hyper)

(isn't it cute, a fighter that thinks it's a shuttle... but it does do 15,288 [s-max Cyclotron, only], maneuverability= 650max, handles extremely well, bonus about equal to exotic)

https://steamcommunity.com/sharedfiles/filedetails/?id=1527625458

https://steamcommunity.com/sharedfiles/filedetails/?id=1527625525

https://steamcommunity.com/sharedfiles/filedetails/?id=1527625572

I am hoping in the NEXT update, they will add ship customization blueprints/missions/rewards etc., where either, when you find a ship design you like you can upgrade it from whatever class you originally bought it for up-to highest rank, and/or also be able to add different external parts/colors/features, etc., to existing ship... i would love to be able to add 2 more gun-pods to the top of this ship, to get me 30,000+DMG(lol)

:)
Faceplant Oct 23, 2018 @ 1:16am 
Originally posted by +VLFBERHT+:
"I grabbed the seed and re-skinned..."
"I edited the original Exotic ID to a Fighter ..."
"I also upped the cargo slot count to 34 to match the "S" Class Fighter norms..."

You can do what you want, it's your game (nice looking ship)... but...

... BOOOOO !... HiSSSSS...

... i stood atop the observation deck of a trade outpost for 7-days! watching hundreds of ships fly in-and-out (seven play sessions, that included some other missions and stuff, so you dont think me mad) ... waiting for just ONE S-class version of this (very rare) micro-fighter... (29-5/slots - 59%/dmg_22%-shld_0%-hyper)

(isn't it cute, a fighter that thinks it's a shuttle... but it does do 15,288 [s-max Cyclotron, only], maneuverability= 650max, handles extremely well, bonus about equal to exotic)

https://steamcommunity.com/sharedfiles/filedetails/?id=1527625458

https://steamcommunity.com/sharedfiles/filedetails/?id=1527625525

https://steamcommunity.com/sharedfiles/filedetails/?id=1527625572

I am hoping in the NEXT update, they will add ship customization blueprints/missions/rewards etc., where either, when you find a ship design you like you can upgrade it from whatever class you originally bought it for up-to highest rank, and/or also be able to add different external parts/colors/features, etc., to existing ship... i would love to be able to add 2 more gun-pods to the top of this ship, to get me 30,000+DMG(lol)

:)

I'm not a big fan of fighters, but I really like that one. Nice!
goldengoose7 Oct 23, 2018 @ 1:51am 
Originally posted by Sarah:
Yeah, that looks cool, what is the seed??

Here ya go!

0x907922E7F61B6A8A

I found another in the same system you might like as well. No image at the moment, but check it out if you want.

0x5056E95A248F2AFB
goldengoose7 Oct 23, 2018 @ 1:56am 
Originally posted by +VLFBERHT+:
"I grabbed the seed and re-skinned..."
"I edited the original Exotic ID to a Fighter ..."
"I also upped the cargo slot count to 34 to match the "S" Class Fighter norms..."

You can do what you want, it's your game (nice looking ship)... but...

... BOOOOO !... HiSSSSS...

... i stood atop the observation deck of a trade outpost for 7-days! watching hundreds of ships fly in-and-out (seven play sessions, that included some other missions and stuff, so you dont think me mad) ... waiting for just ONE S-class version of this (very rare) micro-fighter... (29-5/slots - 59%/dmg_22%-shld_0%-hyper)

:)

Hold your horses! I've done tons of Trading Post Camping over the last 2+ years this game has been around. Ship hunting has always been one of my primary focuses in NMS.

Don't assume that players who use the Editor and ship seeds haven't done plenty of ship hunting in their game. Often far more than the majority of other players have. Where do you think my extensive "personal" Ship Seed Database came from?

So... Just as you said to me, I can easily say the exact same thing back to you... lol

"You can do what you want, its your game".

But I am pretty sure I am getting a wee bit more bang for the buck out of all my ship hunting efforts than you are. And so are all the players who have used the nearly 100 Ship andFreighter Seeds I originally discovered and shared over on the NMS Seed Club website. ;o)

And here is a bit of info for all the NMS Vanilla Version players out there regarding Ship Seeds...

A ship seed only provides the exterior model/skin to the ship asset file. Seeds do not contain any performance, slot count or weapons data. The user of the Seed needs to furnish an actual ship to apply the new Seed value to. But that is all that needs to be done to change just the look.

If you want to make the ship perform like the ID the new Seed represents, then you would also edit the Ship ID data point and possibly the slot count like I did in this case. Changing the ID from Exotic to Fighter actually downgrades the performance and maneuverability, due to the fact that the Exotic Class ships outperform the Fighter Class on all levels regardless of individual specs.

Hardly what I would call using the editor to gain a performance advantage. lol!
Last edited by goldengoose7; Oct 23, 2018 @ 3:55am
Faceplant Oct 23, 2018 @ 9:27am 
Originally posted by goldengoose7:
"You can do what you want, its your game".

But I am pretty sure I am getting a wee bit more bang for the buck out of all my ship hunting efforts than you are. And so are all the players who have used the nearly 100 Ship andFreighter Seeds I originally discovered and shared over on the NMS Seed Club website. ;o)

It's not a question of "bang for the buck". Some people value quality over quantity and feel more accomplishment when they put in the extra effort to find "the best", rather than "the most".

IMO, in your OP you could have just stopped after the second paragraph and showed the pictures. Not only is the fact that you changed the B class ship into an S class ship irrelevant, in some readers eyes it actually serves to diminish your accomplishment.
+VLFBERHT+ Oct 23, 2018 @ 6:38pm 
Originally posted by goldengoose7:
Originally posted by +VLFBERHT+:
"I grabbed the seed and re-skinned..."
"I edited the original Exotic ID to a Fighter ..."
"I also upped the cargo slot count to 34 to match the "S" Class Fighter norms..."

You can do what you want, it's your game (nice looking ship)... but...

... BOOOOO !... HiSSSSS...

... i stood atop the observation deck of a trade outpost for 7-days! watching hundreds of ships fly in-and-out (seven play sessions, that included some other missions and stuff, so you dont think me mad) ... waiting for just ONE S-class version of this (very rare) micro-fighter... (29-5/slots - 59%/dmg_22%-shld_0%-hyper)

:)

Hold your horses! I've done tons of Trading Post Camping over the last 2+ years this game has been around. Ship hunting has always been one of my primary focuses in NMS.

Don't assume that players who use the Editor and ship seeds haven't done plenty of ship hunting in their game. Often far more than the majority of other players have. Where do you think my extensive "personal" Ship Seed Database came from?

So... Just as you said to me, I can easily say the exact same thing back to you... lol

"You can do what you want, its your game".

But I am pretty sure I am getting a wee bit more bang for the buck out of all my ship hunting efforts than you are. And so are all the players who have used the nearly 100 Ship andFreighter Seeds I originally discovered and shared over on the NMS Seed Club website. ;o)

And here is a bit of info for all the NMS Vanilla Version players out there regarding Ship Seeds...

A ship seed only provides the exterior model/skin to the ship asset file. Seeds do not contain any performance, slot count or weapons data. The user of the Seed needs to furnish an actual ship to apply the new Seed value to. But that is all that needs to be done to change just the look.

If you want to make the ship perform like the ID the new Seed represents, then you would also edit the Ship ID data point and possibly the slot count like I did in this case. Changing the ID from Exotic to Fighter actually downgrades the performance and maneuverability, due to the fact that the Exotic Class ships outperform the Fighter Class on all levels regardless of individual specs.

Hardly what I would call using the editor to gain a performance advantage. lol!

Yeah, i was being somewhat facetious about that post... i have used many MODs over the past couple years, until HG made NEXT which now (imho) needs no MODs any longer. My favorite MODS were "Pride of Euclid" and "Spaceflight Overhaul" ... those 2 MODs are alot closer to what might be considered "cheats" than your simple skins and stats for a ship you like, lol:)

Have Fun!
goldengoose7 Oct 23, 2018 @ 6:59pm 
Originally posted by +VLFBERHT+:

Yeah, i was being somewhat facetious about that post... i have used many MODs over the past couple years, until HG made NEXT which now (imho) needs no MODs any longer. My favorite MODS were "Pride of Euclid" and "Spaceflight Overhaul" ... those 2 MODs are alot closer to what might be considered "cheats" than your simple skins and stats for a ship you like, lol:)

Have Fun!

Well... Thank You for clarifying your previous post for me. :oD

I must admit... I found it a bit of a head scratcher considering the process required to discover, glean and then publish a ton of previously unpublished ship seed numbers to Reddit, Steam and the NMS Seed Club. :o)

As far as Mods are concerned... NEXT certainly did go a long way to lowering the need for mods in some areas but...

There are still plenty of them out there that really improve the overall NMS NEXT experience. I am currently running 28 mods in total. Most are quality of life improvements/enhancements. Another large chunk of the ones I use are focused on improving the look of the game environments including getting rid of the cartoony looking space colors and replacing them with BLACK space and stars w/ colorful Nebulae. I have another mod that does the same to the GMAP, so my actual space look matches what I see in the Galaxy Map.

Imagine NMS with an Elite Dangerous starscape and that is what my NMS in space experience looks like.

Another mod I use vastly improves the realism of the water/ocean textures, with another two mods making the clouds and sky effects much more realistic and accurate to real world weather behavior.

Primarily by slowing down the cloud movement and morphing speeds to realistic levels, removing the cloud shadows that inexplicably move in the "opposite direction" of the actual clouds in the sky, and restoring much of the realistic water surface textures found in Atlas Rises back into the game.

EUCLI-EA is now fully NEXT compatible, so if you are into base building and haven't checked out what that can do, you really owe it to yourself to give it a spin! I frankly would not play the game if I couldn't have all the cool goodies at my bases that Eucli makes possible.

https://steamcommunity.com/sharedfiles/filedetails/?id=1545198510

https://steamcommunity.com/sharedfiles/filedetails/?id=1535581837

https://steamcommunity.com/sharedfiles/filedetails/?id=1546004231

https://steamcommunity.com/sharedfiles/filedetails/?id=1546004454

P.S. Did you ever try out Kremit the Frog's "MOAR EXOTICS" mod? It came out near the close of my Exotic Ship hunting efforts, and basically turned the ship spawn RNG behavior on its head. Making Exotic Ships the most commonly spawned ships in the game. It helped to confirm that I had actually discovered everything that was in the game save for one missing ship (another story), and in a lot of ways, I am glad it didn't come out sooner. It would have been hard to resist using that to speed up my hunting progress! lol!

Unfortunately, Kremit has retired from modding and has pulled all of his mods from the internet. So if you don't have the files, you can't get them anymore.
Last edited by goldengoose7; Oct 23, 2018 @ 7:28pm
p0pt@rt Nov 3, 2018 @ 7:59am 
Hey GG, thanks for plugging my mod, but I'm not completely done with modding NMS.. However, with NEXT's frequent updates requiring me to sacrifice weekend after weekend to update my mods so players could either a) download unupdated mods after the NMS update and not check back after I update the mod, or b) don't update the mod once they download it initially..

So because of the conflicts and confusion between versions, and only a week's window between, I pulled my mods publicly.. Hopefully if/when NEXT stabilizes, I can release the updated mods (or at least any that are still necessary/preferred). I hope to make MoarExotics custom tailorable via batch script that creates the .pak file based on input values for ship frequency.

I've also been playing with the NMSDK some but having to create my collisions from one of 3 limited primitives, creating the collisions can sometimes be a challenge, or even an outright impossibility. So I've done a few custom ships in game, but progress is slow and I've gotten very demotivated and distracted with RL.. haven't even gotten around to playing NMS since Abyss update..:steamfacepalm:
Tom Nov 3, 2018 @ 9:22am 
Like goldengoose7, I'm a seed collector - it's become sort of a hobby since I have so many hours in the game. At the moment, in my gallery of screenshots and seeds, I have 143 fighters, 80 multitools, and smaller numbers of the other types of equipment. And that doesn't count the ones I'd collected and lost before a disk crash over a year ago. That's basically all I use NMSSE for, particularly since HG encoded the property names in the save files. Before that you could even use Notepad to find it.
tkwoods Nov 3, 2018 @ 9:49am 
Originally posted by Tom:
Like goldengoose7, I'm a seed collector - it's become sort of a hobby since I have so many hours in the game. At the moment, in my gallery of screenshots and seeds, I have 143 fighters, 80 multitools, and smaller numbers of the other types of equipment. And that doesn't count the ones I'd collected and lost before a disk crash over a year ago. That's basically all I use NMSSE for, particularly since HG encoded the property names in the save files. Before that you could even use Notepad to find it.

I messed with the save editir a bit... You can get 100's of seeds in a short time using it.
If that;s your thing. I know that isn't what you mean by using the editor.

I assume you use the editor to get the seed after you found the ship, etc... in game and purchased it.
Tom Nov 3, 2018 @ 10:12am 
yeah, @tkwoods, I let the ships find me and if it's one I like I add it to my gallery. Once in a while if I get tired of what I'm flying I'll switch to one from my gallery and make the switch with the editor.
goldengoose7 Nov 4, 2018 @ 12:02pm 
Originally posted by kremit_defrog:
Here's my HG-X:
https://steamcommunity.com/sharedfiles/filedetails/?id=1520420470
https://steamcommunity.com/sharedfiles/filedetails/?id=1520420603
https://steamcommunity.com/sharedfiles/filedetails/?id=1520419956
https://steamcommunity.com/sharedfiles/filedetails/?id=1520420217
https://steamcommunity.com/sharedfiles/filedetails/?id=1520420172

Hey there buddy!

Glad to hear that you are still active in the modding community! Your ships look very cool!

Been meaning to ask you...

Whatever happened to the Custom Exotic Ship Cockpit Project you were working on last year? If memory serves, were you not planning to design some more appropriate looking interiors for the various Exotic Ship models than the "PlaceHolder" Explorer Ship Cockpit HG lazily included originally and has never revisted?

I would still LOVE to see what you can come up with as a truly EPIC and EXOTIC looking cockpit interior for ships like the Squid, the Type 7 and other variants.

I am sure the entire community of Exotic Ship fans would also LOVE to see something like that.
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Date Posted: Oct 22, 2018 @ 3:59pm
Posts: 16