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I have the room that you original had, but I made it rectangle, plus 4 more rooms that are 3 x 3 where I have 54 plants growing in each. I have a room up stairs and a room above that. Which are 3 x 3 as well, with points where I can add additional rooms. I find that my computer can handle that fine. It should be able to handle, another 4 rooms at least before giving me the probs.
Severe enough for those running mid to low end PCs that many are actually crashing the game if the player has taken on more frigates than their system can handle. In some cases the game will then get into a crash loop where the game won't even load.
Adding a complex base to this already taxing situation could be setting you up for a lot of grief in the near future should, as I said above, you are not running some pretty impressive hardware in your build.
I am talking overclocked i7 7700k and 1080ti or better impressive. That is what I am running, and I am getting a 20fps hit by just opening the Frigate Mission Menu. My machine doesn't drop 20fps like this ever! I can run NMS at a locked 60fps pretty much everywhere except on board my freighter when I open these menus.
I am not building a base on mine because of this. So... I would tread carefully and test performance in those menus as you build out your base.
Personally, its not worth the hassle. You can do much better focusing on some nice planets to build on instead. Especially now with Terminus travel so bloody easy.
Much bigger than you could possibly fill with the limited amount of stuff you can actually put in there >.>
I tried building to all 4 corners, and from the space nearest the command bridge the room is so large you may not be able to see the other end (towards rear of ship) depending on graphics settings and if you build any light sources.
One big complaint i have is no matter how wide the room is, its only one storey high. Basically a giant pancake.
You didn't ask why expand a freighter only "if" and "how far". Some good answers came thru.
But in case you are interested ........ I went the other way, dismantling the great room on the freighter. Took forever to get from one side to the other.
I used to have a *major* farm on my freighter. Now I opt to have mini- plant-specific farms on planets in their proper biomes. Planet farming is viable because, as +goldengoose7 points out, "now with Terminus travel so bloody easy"
One reason I lost interest in freighter farming was the change to having to fuel the planters. PlanetSide, just plant and walk away; harvest when needed.
BTW, at each farm I only build a mini-base. Bore a hole in the hillside , install a Terminus, Base terminal, SavePoint, etc and done.
There are good reasons for either way. Depends on player prefs, needs, etc. I liked the mobility of freighter based farming. My needs for big farming and big capital are past now ... guess you could call me a gentleman, hobby farmer; well at least hobby farmer.
That said, I only have a small farm, my refiner room, the storage rooms, and the frigate control room on the freighter. I don't need anything else.
thanks
You can also dismantle it right down to the main corridor. It takes a bit of time, especially if picky about the decals, storage pannels, monitors, etc and leave just the stairs and hallway that takes you up to the bridge.