No Man's Sky

No Man's Sky

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fcpond511 Sep 22, 2018 @ 7:58pm
How much building space do you have in a freighter
So despite of the ship size and classes, we begin with an empty room with bunch of random stuff in it. I can expand the room to the side a bit, built the compact base in it and then find out that I can build a ramp to access the upper and lower levelof the starting room. My question is that are there a limit of what can you build in a freighter something like ?×? Square with x floor (like in normal base that you have 150 AU from you base computer)
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Showing 1-15 of 18 comments
TPranara Sep 22, 2018 @ 8:13pm 
Here is a suggestion. It's what I did. I opened in creative. Got my frighter. It didn't take very long. Then I expanded the room you get (the one with the random stuff in it), and I expanded it each way to max. I then got the stairs and kept going up to the max. It gives you the general idea. It's about 5 levels I believe, but you will find that your computer will not handle a base that large, so only build what you need. What I mean about your computer not handling it. The random stuff that was in the room will disappear until you litterally bump into it.

I have the room that you original had, but I made it rectangle, plus 4 more rooms that are 3 x 3 where I have 54 plants growing in each. I have a room up stairs and a room above that. Which are 3 x 3 as well, with points where I can add additional rooms. I find that my computer can handle that fine. It should be able to handle, another 4 rooms at least before giving me the probs.
TPranara Sep 22, 2018 @ 8:16pm 
When I expanded the first floor to max, my mouth dropped open as to how large you can have it, then again when I assume each of the other 4 or 5 floors can be opened to that as well. It's gigantically popostrous. Stupid really, cause your computer can't handle that. But it allows for nearly ever variation you can think of it. I personally liked to build on three levels than spraweled out.
Devilin Pixy Sep 22, 2018 @ 8:29pm 
In total there are 14 floors available, which includes the main floor. Each floor can hold 21 * 21 rooms. The main floor at the entrance towards the bridge, has 3 parts which can not be edited. Gives a total of 14 * 21 * 21 - 3 = 6171
TPranara Sep 22, 2018 @ 8:34pm 
There is no way any rig can render that and keep it rendered. The building space doesn't follow the contures of your actual freighter. It just exists in another dymention.
goldengoose7 Sep 22, 2018 @ 8:40pm 
Unless you are running a very high end gaming PC, I would be careful with this. There is already some over the top hardware demands going on aboard the freighter in regards to the new Frigate feature. The two menus that are used to manage and send these ships on missions has some serious issues with optimization.

Severe enough for those running mid to low end PCs that many are actually crashing the game if the player has taken on more frigates than their system can handle. In some cases the game will then get into a crash loop where the game won't even load.

Adding a complex base to this already taxing situation could be setting you up for a lot of grief in the near future should, as I said above, you are not running some pretty impressive hardware in your build.

I am talking overclocked i7 7700k and 1080ti or better impressive. That is what I am running, and I am getting a 20fps hit by just opening the Frigate Mission Menu. My machine doesn't drop 20fps like this ever! I can run NMS at a locked 60fps pretty much everywhere except on board my freighter when I open these menus.

I am not building a base on mine because of this. So... I would tread carefully and test performance in those menus as you build out your base.

Personally, its not worth the hassle. You can do much better focusing on some nice planets to build on instead. Especially now with Terminus travel so bloody easy.
Asmosis Sep 22, 2018 @ 8:48pm 
The freighter floor space is frikken huge.

Much bigger than you could possibly fill with the limited amount of stuff you can actually put in there >.>

I tried building to all 4 corners, and from the space nearest the command bridge the room is so large you may not be able to see the other end (towards rear of ship) depending on graphics settings and if you build any light sources.

One big complaint i have is no matter how wide the room is, its only one storey high. Basically a giant pancake.
Last edited by Asmosis; Sep 22, 2018 @ 8:48pm
Pul Myfinger Sep 22, 2018 @ 9:01pm 
Originally posted by fcpond511:
So despite of the ship size and classes, we begin with an empty room with bunch of random stuff in it. I can expand the room to the side a bit, built the compact base in it and then find out that I can build a ramp to access the upper and lower levelof the starting room. My question is that are there a limit of what can you build in a freighter something like ?×? Square with x floor (like in normal base that you have 150 AU from you base computer)

You didn't ask why expand a freighter only "if" and "how far". Some good answers came thru.

But in case you are interested ........ I went the other way, dismantling the great room on the freighter. Took forever to get from one side to the other. :steamfacepalm: Now I just have the frigate 'ready' rooms, storage rooms and places for Terminus, refiner, etc. I still have too much space.

I used to have a *major* farm on my freighter. Now I opt to have mini- plant-specific farms on planets in their proper biomes. Planet farming is viable because, as +goldengoose7 points out, "now with Terminus travel so bloody easy"

One reason I lost interest in freighter farming was the change to having to fuel the planters. PlanetSide, just plant and walk away; harvest when needed.

BTW, at each farm I only build a mini-base. Bore a hole in the hillside , install a Terminus, Base terminal, SavePoint, etc and done.
Last edited by Pul Myfinger; Sep 22, 2018 @ 9:04pm
Knottypine Sep 22, 2018 @ 10:47pm 
Originally posted by Pul Myfinger:
I used to have a *major* farm on my freighter. Now I opt to have mini- plant-specific farms on planets in their proper biomes. Planet farming is viable because, as +goldengoose7 points out, "now with Terminus travel so bloody easy"

One reason I lost interest in freighter farming was the change to having to fuel the planters. PlanetSide, just plant and walk away; harvest when needed.
I actually prefer to have my farm on my freighter, currently running a Stasis Device farm. I like the mobility of it. Even though you can teleport easily to planet bases. Fuel for the planters isn't really an issue now as the length of time has been substantially increased twice recently.
Pul Myfinger Sep 22, 2018 @ 10:58pm 
Originally posted by Knottypine:
Originally posted by Pul Myfinger:
I used to have a *major* farm on my freighter. Now I opt to have mini- plant-specific farms on planets in their proper biomes. Planet farming is viable because, as +goldengoose7 points out, "now with Terminus travel so bloody easy"

One reason I lost interest in freighter farming was the change to having to fuel the planters. PlanetSide, just plant and walk away; harvest when needed.
I actually prefer to have my farm on my freighter, currently running a Stasis Device farm. I like the mobility of it. Even though you can teleport easily to planet bases. Fuel for the planters isn't really an issue now as the length of time has been substantially increased twice recently.

There are good reasons for either way. Depends on player prefs, needs, etc. I liked the mobility of freighter based farming. My needs for big farming and big capital are past now ... guess you could call me a gentleman, hobby farmer; well at least hobby farmer. :steamhappy:
Paradokz Sep 22, 2018 @ 11:04pm 
I went into Building Edit mode and removed the big room and coridoors leaving only the stair up from the dock, then I built what I wanted.
Faceplant Sep 22, 2018 @ 11:10pm 
The only place you can get to all your storage, all your ships, and your frigate missions is on your freighter, so it makes perfect sense (to me) that the freighter be your primary base.

That said, I only have a small farm, my refiner room, the storage rooms, and the frigate control room on the freighter. I don't need anything else.
fcpond511 Sep 23, 2018 @ 9:39am 
Thanks for everyone comment, seems like I should build only what I need on the freigther and keep focus on my base planet. 3 Since Im not a big farmer ( I prefer to travel into space and hunt for some credit) I might just bulid a little farm that profit most with everything I need such as refiner and other stuff. Maybe I would try to dismantle every room and get a fresh start, expand to one upper and lower level should be more than enough. I will try not to load to much of my processing power into my freigther that might crash the game
japp_02 Sep 23, 2018 @ 9:46am 
From all the upper floor of your freighter you can build. But as said this doesn't mean that your computer can handle it...I have heard that you can totally dismantle the 'big anteroom' in the 1st floor.
fcpond511 Sep 23, 2018 @ 9:49am 
I will keep everything minimal consider of my computer power
thanks
MechWarden Sep 23, 2018 @ 9:55am 
Originally posted by japp_02:
From all the upper floor of your freighter you can build. But as said this doesn't mean that your computer can handle it...I have heard that you can totally dismantle the 'big anteroom' in the 1st floor.
I have dismantled it, twice, and gives a fair amount of resources.

You can also dismantle it right down to the main corridor. It takes a bit of time, especially if picky about the decals, storage pannels, monitors, etc and leave just the stairs and hallway that takes you up to the bridge.
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Date Posted: Sep 22, 2018 @ 7:58pm
Posts: 18