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Yeah... Its unfortunate that they don't take the actual scenario into consideration. But I have always chalked it up to the Sentinels being programmed to maintain the status quo. On a world that you are not actually part of as far as their programming is concerned. ;o)
Yes it is a pain. Yes it would suck on PD. I have read of those encounters, although I believe PD players wanted a challenge. I keep reading them say how the other modes just do not have "enough" for them. Yes this game is different. That has been said many times. Pretty much needs a top shelf PC. However, it does fit the story rather well.
As for the stealth attacks, I have them also but the SOUND gives them away. It seems that the sound has no rendering issue. Even "The Predator" could not mask his sound.
Until HG fixes the issue -get shielding ASAP, move, scan, turn and scan, listen for predators, do not stay in scanner very long, NEVER deplete jetpack, keep Health up (especially if you don't have good shielding).
Even little amounts of secondary elements helps (melt that pebble! vaporize that plant!). I just did an Extreme Radiation/Sentinel/Predator planet that I lived off shooting rocks to feed the radiation shield (for 3 Sol's).
If I was not prepared, I would get back in my ship and try somewhere else.
If you start on a planet that, IT and everything else wanted you dead, well a re-start may be in order. People have re-started over less. Much less.
NMS is not a combat game. A lot of players focus on the core elements of the game like exploration and discovery rather than going around killing everything in sight. They may not have put a huge priority into buffing their shields and weapon stats, so threats in the game can prove to be deadly for them.
I don't have any problems with Sentinels or any other threats in the game since my Character is on a legacy save and all of my suit systems are upgraded to the max, and have been for years.
The game is obviously not something a player with your focus would ever get into. I'm surprised that you even bought it to begin with.
You're absolutely right. It needs tweaking. Half the time the predators aren't even the ones attacking. I got followed by a huge T-Rex style predator with a bloodthirsty description and all he did was purr and cuddle up to my ship like a lost cat. On most planets it's the common "dog" ones that are attacking. They're social so their aggro spreads, new ones spawn almost as fast as you can kill them. You get two bites and you're dead, even with decent shields. Just wait, enough people will experience this and it'll become obvious that it needs tweaking.
The part I really hate is how it now makes me suspicious of all animals. The other day I spotted a lone "dog" type creature and felt a need to shoot it before even discovering it. Out of caution alone! It might have been completely harmless but, couldn't take the chance. The game is baking even more paranoia into an already FAR too paranoid game. It's unpleasant. Sharp-toothed predators that bite? That's fine. But let's see some warning or growling. At this point even a device keyed to "micro-changes in air density" would do.
Weak and without good shielding are two different things. I may be wrong but I think that most have said that shielding is now more of a must than before. I missed the "git gud" post. Or was that how you read everything that said how to overcome the situation?
Creatures used to attack and now they do again. I am sure that in some instances they are worse than others and HG needs to address it. But to ignore ways to overcome? Well, that is on you.
Why would you shoot a creature pre-emptively? Are you in PD? If not, then maybe re-evaluate your play style. You do not want animals attacking you, that have not attacked you, so you shoot them and aggro the Sentinels…? If you are in PD, then...you asked for a harder game. *shrugs*
I like the "paranoia" statement. That's funny. Other than the re-introduced predator action, there is no jump scare in NMS. Trust me on this, I do not watch scary movies. They scare me...
Maybe re-read the posts and this time actually read them to see that people do empathize and do offer help.
Spawing a creatured right next to you is not a challenge. I've stopped playing Permadeath after dying 3 times this way and wasting a total of 12 hours play.
I'm using class c shields since the last 3 systems aren't packing anything better...
And shields are an absolute necessity now, at least on permadeath. I was feeling in a lot of danger with three S class shield modules - better now with 6 and rocket boots with S class movement modules. I used to ignore hazard damage and only rarely charge the hazard protection when my shield was almost gone.,,,def can't do that anymore.
I guess what I'm saying is that as a permadeath player who wanted a challenge I'm really enjoying the feel of the game now. Dying in normal mode doesn't really hurt you that much so I would think most people would be happy with the update, unless they wanted to play permadeath but didn't want danger (kind of seems backwards since it's supposed to be the hard mode). Idk that's my take on it anyway.
Trying to take down entinel walkers can easily kill you in this game if you're not prepared for them. And as the OP mentioned, the newly aggressive predators can take you out as well if you aren't shielded up or they catch you when you're resources are down. Same with pirates--if you're in a ship that's not updated, or you can't recharge your shields, and you get hit by 5 of them and decide not to run, you can also get killed without too much effort.
That's not even getting in to the first couple of hours of the game when you have no equipment and no way to escape a planet's hazards, especially if sentinels are extreme and there's predators everywhere.
In any case, if someone says they're finding it easy to get killed, responding by asking-- in all caps -- "how can ANYONE die" in the game and implying they must be worse than a player with "zero skills" and that "it's the easiest game on the planet" is pretty juvenile.
The easiest games on the planet are the PUBG/Fortnite Battle Royale games. You parachute down into a treasure trove of weapons and gear run around and fight for a bit and die and then get to respawn and do it again with no loss. It is not surprising they are so popular.
Take your own advice, you obviously missed the "gitguud/usuk" posts. And I never said people don't empathize or offer help. You said that. Like most, I both empathized and thought the S Shield advice was excellent. That said, I am shielded 'out da wazoo' and still, two bites barely left me alive. The same was described by the original poster. That's the point! This just needs tweaking. And with regards to pre-emptive shooting (which seems to have freaked you out) I'm skilled enough to snipe it without alerting sentinels. The point was that I felt I had to do it. If you meet the dogs we've met, you will too. Tip: Look for planet names like Old Yeller and Cujo.
Like I said, I must have missed the "git gud" stuff as they are usually just on liners and useless info, so I missed the taunting.
As for the packs, I just did 4 Sol's on a heat blasted planet & angry Sentinels. I KNOW how they pack and sneak. I've seen them run in one direction just to circle around behind.
I've been attacked and not taken the damage you described. Maybe I just didn't give them the chance? But I landed on one and a stinging plant and took damaged from both. In that instance, my pack was done and all I could do was run since the sentinel started in also. I believe that led to a star rating that I did not want... what a run that was with the pack on my tail and two sentinels.
I am now on a Lush planet and low and behold, not one predator attack and there are actually drop boxes to loot. Those undiscoverd systems can kick your butt.
As for the pre-emptive shooting, I never got "freaked out". Why the drama here and in your previous post?
Yes, hopefully HG will tweak it since the game is more exploration centered. A little excitement is nice but 4 Sols running constant...yeah, it's tough. I did it originally for the Polo achievement and then stayed on the next one (which was worse) just to see how bad it could be. With awareness, you can do it. Otherwise, there are PLENTY of planets that the predators are non-existent or far and few.
*cough*
I was on top of my Hauler, and was still mauled. Also, the monstrosities now spit green balls. Not much damage, but it surprised the hell out of me! Perhaps it was just that particular planet. Need to start playing in third person.
it's simple to experience it
it's easy to see the "don't works glitch" with all the other tech