No Man's Sky

No Man's Sky

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25 or 50 - why the difference for farming plants?
I'd been scratching my head and why wondering why I always seemed short on Star Bulbs, to the point of replacing frostwort with it, and it's only just dawned on me as I collected my farm plants - they only give 25's when ALL the others give 50.

I can understand the grav balls and other things only giving 1's - but why does Star Bulb only give 25, when the fastest growing plant - Frostwort gives 50?
It makes no sense because the slowest growing plant - Solanium STILL only gives 50, despite taking 3x longer than anything else (it seems) - there's no balance to the farm system at all.

I can harvest 2 or even 3 sets of frostwort PER SESSION on a weekend - I can't even get 2 solanium or cactus plant in the same time.

Can you do somethign about this please HG? it's a minor tweak but would at least make some sort of sense.
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Showing 1-15 of 15 comments
dashiichi Oct 7, 2018 @ 7:37am 
Plant more Star Brambles?
MechWarden Oct 7, 2018 @ 7:53am 
Best I can give is that it has something to do with whatever balancing effect HG thought was good.

Frostwort has to grow fast, game balance wise, since you need it to make glass. Some base constructions could use a lot of glass, and waiting 4-16 hours for a good supply of glass would be annoying.
Last edited by MechWarden; Oct 7, 2018 @ 7:54am
Faceplant Oct 7, 2018 @ 8:00am 
There is balance in the system. If you notice, each of the three primary farming items (liquid glass, circuit boards, and liquid explosives) require 15 plants to produce. I doesn't matter if each plant is worth 1 or 1000. The important part is that you need 15 plants to produce a product.
Frigidman Oct 7, 2018 @ 9:21am 
Originally posted by Faceplant8:
There is balance in the system. If you notice, each of the three primary farming items (liquid glass, circuit boards, and liquid explosives) require 15 plants to produce. I doesn't matter if each plant is worth 1 or 1000. The important part is that you need 15 plants to produce a product.
But needing twice the star bramble, means you need 16 plants to make circuit boards....

4 Solanium
2 Frost
2 Cactus
8 StarBulb
insipidcity Oct 7, 2018 @ 3:55pm 
Some plants give you 100. Seems reasonable to me that you're not going to get the exact same weight from every different plant you pick. When you harvest in the wild, you get numbers all over the place.
Sario Oct 7, 2018 @ 4:04pm 
15 required for both ...

Living Glass (1 every 4 hours)
8 Gamma Weeds, 5 Frostwort and 2 Coprite Flowers = 15

Liquid Explosive (1 every 16 hours)
12 Fungal Clusters, 2 Echinocactus and 1 Mordite Root = 15

Circuit Board (1 every 16 hours)
8 Star Brambles, 4 Solar Vines, 2 Frostwort and 1 Echinocactus = 15
MechWarden Oct 7, 2018 @ 6:47pm 
Originally posted by Sario:
15 required for both ...

Living Glass (1 every 4 hours)
8 Gamma Weeds, 5 Frostwort and 2 Coprite Flowers = 15

Liquid Explosive (1 every 16 hours)
12 Fungal Clusters, 2 Echinocactus and 1 Mordite Root = 15

Circuit Board (1 every 16 hours)
8 Star Brambles, 4 Solar Vines, 2 Frostwort and 1 Echinocactus = 15
Seems to fit quite nicely with Bio Domes; assuming making a door on one side and losing one of the 16 slots it has.

Coincidence?
I think not!
Faceplant Oct 7, 2018 @ 7:14pm 
Originally posted by MechWarden:
Originally posted by Sario:
15 required for both ...

Living Glass (1 every 4 hours)
8 Gamma Weeds, 5 Frostwort and 2 Coprite Flowers = 15

Liquid Explosive (1 every 16 hours)
12 Fungal Clusters, 2 Echinocactus and 1 Mordite Root = 15

Circuit Board (1 every 16 hours)
8 Star Brambles, 4 Solar Vines, 2 Frostwort and 1 Echinocactus = 15
Seems to fit quite nicely with Bio Domes; assuming making a door on one side and losing one of the 16 slots it has.

Coincidence?
I think not!

I think so.

Up until Next you could only fit 13 plants in a bio-dome with any kind of entryway into it. 16 if you used a ladder. 16 would be more natural for both bio-domes and quad hydroponics, but the extra slot allows one to plant miscellaneous plants that they might need/want.
Sario Oct 8, 2018 @ 2:19am 
It is the old version that you could not plant if you had a passage.

but biodome is still unstable.

If you want to fully utilize the biodome, use a passage in the connection, not place anything below, do not connect with the landing pad. Reload is necessary after removing the cause.

Using a ladder is a good idea, but depending on what you put under it, the number you can put is reduced.

Depending on your physique, echinoctactus will block.
Last edited by Sario; Oct 8, 2018 @ 2:48am
If you have a base on a lush planet you do not need planters for star bulbs. You can just plant these in front of your door or make a outdoor garden with it. No need to count planters for this type.
rafezetter88 Oct 8, 2018 @ 4:04am 
Originally posted by Graslama:
If you have a base on a lush planet you do not need planters for star bulbs. You can just plant these in front of your door or make a outdoor garden with it. No need to count planters for this type.

I am on a lush planet (I think) and star bulbs is the natural plant - I'll have to try this. - Still doesn't explain the variation though....

@Insipidcity - I'm talking about FARMED plants in biodomes or hydropods, not collected in the wild.

I know Frostwort is used for glass - I gathered the heck out of it, "in the wild", but then if you need that much I thought gathering in the wild was supposed to be the fallback, and base farming was a supplement to that, not the main source?

@ dashiici - "plant more" genius answer there, never crossed my mind, even though I DID SAY in my OP that's what I did.
Sario Oct 8, 2018 @ 5:10am 
Some plants can be planted on the planet of appropriate biome. A hint is a planet that can harvest plants. Item text is generally true.

However, It is difficult to harvest. More than indoors
Last edited by Sario; Oct 8, 2018 @ 5:14am
Grumpy-Granddad Oct 8, 2018 @ 5:24am 
Personaly I only use Domes for farming sins they do not require any maintanance and you can stand in the middle to harvest a full dome. And its true what the posters claims.
Using farming is unbalanced but a must have to create big money.
For 1 full dome to produce cactus Flesh I need atleast 12 Domes full of Star Brumble just to get 7 items.
And what to say of the Frost Crystal? You can harvest those per our while Solanium product need 2 days to grow. Creating glass (wich you need for a special item using living glass) is one off the things you run out off space in no time at all.
Balanced farming for produce? Not even close. Its more anoying then fun.
Last edited by Grumpy-Granddad; Oct 8, 2018 @ 5:24am
Ya, i got used to some community farm bases when i get low on goods. Hell i have a really good neighbor on "All my Impurities"-Planet from week2 i guess *g*
Grumpy-Granddad Oct 8, 2018 @ 5:35am 
Originally posted by Graslama:
Ya, i got used to some community farm bases when i get low on goods. Hell i have a really good neighbor on "All my Impurities"-Planet from week2 i guess *g*
Same here, I have players stopping by asking why I still have bases on start planets. Well, there good producers on stuff I need like Parafilium and such. So why dropping such bases?
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Date Posted: Oct 7, 2018 @ 5:15am
Posts: 15