Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
I guess I totally missed it. I logged on yesterday and thought maybe I'd work on finishing out this quest and ended up one step forward, ten steps back.
I'd prefer a phrasing such as, "You cannot return to this galaxy after leaving it. You also cannot move your Base to the new galaxy. Do you want to leave this galaxy? Yes / No"
Odd they would be posting on the PC Version Steam forums, but in this case it doesn't matter because...
The PS4 allows for both USB Stick and Cloud Backups of Save Files. I own a PS4 Pro and used the same backup regimen there for my PS4 version of NMS as I do on my PC version.
No good reason or excuse for not taking advantage of such a safety net. Especially when it comes to this game.
No offense to them, but since I know that HG is an indie team, I kind of expect flaws in the story. I've mostly ignored the flaws, and found what was there pretty interesting and has potential. Just like the game, it will take awhile polish it into something they want it to be.
(spoiler-ish story/lore stuff)
I do like the Artemis quest line, in that it is there and has a decent plot... not exactly a shining endorsement, but it helps give some lore and helps explain somethings about what is going on. But it does feel odd, since many of us are used to either a silence protagonist or full on acted out characters, and can easily miss the fact that much of the text is in 1st person narrative... but all in text boxes. I'm so used to voice acting and cut scenes that reading it all just dampened much of the intended impact.
I like the Remembrance Terminals, and found it interesting on what direction it was heading, but now it is locked out after reading it all, and that is really disappointing. On top of the fact that it can over turn what people assumed about the game, which can be bad if executed wrong; and I'm pretty sure it isn't done exactly right either. I think much of the talk is in the Spoilers forum, so that's why it isn't mentioned here.
I don't mind the contradictions, and to an extent I actually like nicely paired contradictions, but if being used on a general audience with varying mindsets, it better be done in a very tight way to deliver a clear and satisfying point. Building a base and getting established should be properly paired with foreshadowing and hints about it going away as a player goes along, that way when the 'big surprise' comes, it isn't out of nowhere; on top of giving them time to come to terms with a key decision point in the game. But that also requires being really clear with the message too. The problem I see with the current narrative delivery is that it is easy to skim over those darn text boxes. As a dyslexic, it really takes awhile to read them, and just doesn't have anywhere near the impact as it would if done with a more multimedia approach, like in so many other games.
I do like the idea of a terminal prompt asking to delete things, and maybe have 2 or 3 related confirmation messages so it is clear that it is for real, and can still back out at any point.
I have not read every post here, but that you have finished storyline and been sent to another galaxy doesnt' quite mean you have finished the Atlas. So go on with it...Unless you have already finished it before.
My wording was flippant, of course, but it does call for doing something that sticks out as different.
There's also the very important consequence that moving to another galaxy will mean you can't directly interact with players in this galaxy, which is *very* important now that they're emphasizing implementing multi-player features.
Arguably, a shortcoming of games as a storytelling medium, is that with the strong emphasis on player agency, it's difficult to tell a story about recognizing the limits of agency; typically, either the gameplay is at odds with that narrative, or else you're suddenly pre-empting the player to wrap up the story, which is jarring. I think the NMS approach is an interesting one, and one of the better efforts I've seen, but it's not completely successful.
Good to know, thanks! I had no idea I could do that.
I ran into something about how there are very few opportunities for narrative and dialogue into a
videogame , giving a really low words per minute rate compared to other things, since it is fundamentally different than say a movie or TV show. Sure, there can be action in both, but one is scripted and sculptured for the allotted time slot, while the other tbe action can last as long as the player is able and willing, with much of the actions obviously unscripted.
HG does have a good handle on things, but for me, I can see the seams in the system, and it is quite limited in its ability. It is a limitation I'm used to seeing in games made in the 80's and 90's, which I can deal with (and maybe done on purpose to fit theme), but I'm not sure if others will accept that nowadays; thanks to there being so many flashy 3D games with voice acting and all.