No Man's Sky

No Man's Sky

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If you are adding new animals, don't make them "Exotic"
Please learn a lesson and if you are adding new content, such as new animals...DONT MAKE THEM EXOTIC!!! You did this with starships and planets, and it didnt really fix the fact that roughly 75% of the planets have the same stuff. I have 250 hours on this game and litterally these are the only animals in NMS: Butterfly, Bird, Bat, Fish, Shark, Jellyfish, Cow, Tiger, Crab, Upright t-rex, Rodent, Flying eel, Sauropods, Yeti and hopping mushrooms. And they all look almost exactly the same for their genres, just with different head types and random things prortuding from their backs.

Not to mention the sounds they make. (shudders). Almost every animal in this game has either: a pathetic squeaking noise,(anything that has legs) a grunting noise(hopping mushrooms), or a clicking noise(crabs). The sounds are lame and it makes some big threatening creatures sound extremely pathetic. What if the upright t-rex (it looks dumb that way, BTW) gave a fearsome roar if threatened? What if animals growled if they were threatened or territorial? What if they "screeched for help" like the raptors in Jurassic Park?

Behavior also needs a bit of a fix. The coolest thing to see is a predator killing another animal, but it doesnt really eat it does it? That's just one problem. It would be neat to see massive herds of one animal, at least 10 or 15 grazing in one area and not just 3 animals running around every square mile. If birds could land and fly off when the player gets close that would be awesome. There are also "dragons" or much larger bird variants that only do one thing: Spawn in, fly in one direction, despawn. They dont even change direction. What if those landed or could even dive down and attack you if you threaten them?

If you are going to add new animal types, DO NOT MAKE THEM "RARE" or "EXOTIC". Your game is repetetive enough on its own, and when you finally gave us planets that were actually interesting and unique(like in your trailers and posters) you made them almost impossible to find (exotic planets), and when you added new starships that were actually cool you did the same exact thing. Please don't do this with animals.

UPDATE:
Waking Titan ARG has revealed a new "roar" sound effect for No Mans Sky. It is very likely now that they are adding not only new animal sounds, but possibly new animals as well.
Naposledy upravil EatThatPie; 1. čvc. 2018 v 10.42
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Zobrazeno 3145 z 89 komentářů
Etack původně napsal:
tkwoods původně napsal:

The real problem is people set the bar higher for NMS than most other games out there... Example: How many animals are in SkyRim? - Answer, No where near the number in NMS...

Rather than understand the game, the methodology, the undertaking required and give credit for at least that effort... Just complain...
The guy does have a legitimate complaint. I do understand the game and the methodology. That doesn't change the fact that creature types are very repetitive. I've found crab-like creatures that look the same on at least two dozen planets in different systems. Maybe it's just a matter of adding more content or tweaking some formula. But something definitely needs to be done. We have this universe with more planets than we could ever explore and yet the same basic types of wildlife are showing up. These planets are supposed to be millions of miles away. The probability of the same creature types being spread throughout the whole universe should be very low.

I hate comparing NMS to Spore but think about this. If you take the creature parts from Spore and use procedural generation to create wildlife just think of the endless possibilites you could come up with. Proof of that is with the Spore creatures that people have created. Something just seems off with this game when the same types of creatures continously keep showing up. Using Spore type parts would create 'alien' type creatures that would help with immersion. Seeing the same creature types on planet after planet really takes that immersion away.

Thanks for helping prove my point... Take a game that already has 10 times more creature variation than most games out there and complain it isn't enough variety... Then claim it's a valid concern... LOL...

HG did a decent job with the tools they have... Now can they or are they working to make it better..? I bet they are... I'l be content with what here now and be aven better pleased should they add more content in this area.
tkwoods původně napsal:

Thanks for helping prove my point... Take a game that already has 10 times more creature variation than most games out there and complain it isn't enough variety... Then claim it's a valid concern... LOL...
This is a space exploration game, finding animals should be something interesting and "wow" to find, not "oh look, another stupid crab that tries to kill you"

The "variations" that you speak of are just randomly place pieces that change nothing about the fact that it sitll looks like a crab with the same body.
Etack původně napsal:
But something definitely needs to be done. We have this universe with more planets than we could ever explore and yet the same basic types of wildlife are showing up. These planets are supposed to be millions of miles away. The probability of the same creature types being spread throughout the whole universe should be very low.

Something just seems off with this game when the same types of creatures continously keep showing up. Using Spore type parts would create 'alien' type creatures that would help with immersion. Seeing the same creature types on planet after planet really takes that immersion away.

Precisely, the only "parts" or "variations" are: Color, Size, Head type, foot type, leg count and random things sticking out everywhere. The sounds and behavior are all the same too.

Allowing more things to be changed, such as posture, predatory instincts, extra arms, flight, strength, and "weapons" (spikes or claws) would allow animals to be unique and give this game another aspect that i can look forward too.
Naposledy upravil EatThatPie; 23. čvn. 2018 v 13.53
Precisely, the only "parts" or "variations" are: Color, Size, Head type, foot type, leg count and random things sticking out everywhere. The sounds and behavior are all the same too.

That is an under exageration. There is more variation in the game animals than what you postulate. There are creatures that look like butterflies, flying fox bats, floating eels, Large reptile like birds, water creatures like jellyfish, shark like fish, crocodile like things, and that just air and water.

I think your only looking to see lack of variation so then only see it. Sad... really... Maybe you should take an UNBIASED look at the game.
tkwoods původně napsal:
I think your only looking to see lack of variation so then only see it. Sad... really... Maybe you should take an UNBIASED look at the game.

I want to see alien animals that are truly unique in their own way, you apparently see the same animal but with a few different features makes it completely different and a one-of-a-kind thing to find.

I want an animal overhaul, including behavior and sounds.
Tim 23. čvn. 2018 v 17.15 
tkwoods původně napsal:

Thanks for helping prove my point... Take a game that already has 10 times more creature variation than most games out there and complain it isn't enough variety... Then claim it's a valid concern... LOL...

HG did a decent job with the tools they have... Now can they or are they working to make it better..? I bet they are... I'l be content with what here now and be aven better pleased should they add more content in this area.
It doesn't matter how much creature variation the game has if it's not all showing up. It is a valid concern when the same type creatures are showing up on planet after planet in different star systems. To me that means that either more creature content needs to added or something in the formula needs to be tweaked.

I like the game and have defended it vigorously. Ask Murdo and AIP if you don't believe me. But that doesn't mean that I'm not going to turn a blind eye to problems. The OP has a legitimate complaint regarding wildlife. We have all of these amazing and different planets and more often than not the same type of creatures are on those planets. There hasn't been anything done in any of the updates to change that either. I'm hoping the NEXT update may bring changes regarding the wildlife but I'm not holding my breath. Like I said if they took the creature parts from Spore and procedurally generated the wildlife we would get a much better variation of alien type creatures than what we have now.
Tim 23. čvn. 2018 v 17.26 
tkwoods původně napsal:
Precisely, the only "parts" or "variations" are: Color, Size, Head type, foot type, leg count and random things sticking out everywhere. The sounds and behavior are all the same too.

That is an under exageration. There is more variation in the game animals than what you postulate. There are creatures that look like butterflies, flying fox bats, floating eels, Large reptile like birds, water creatures like jellyfish, shark like fish, crocodile like things, and that just air and water.

I think your only looking to see lack of variation so then only see it. Sad... really... Maybe you should take an UNBIASED look at the game.
No it's not. I've seen all the animal types you've mentioned on planet after planet. That's the problem. The variation that I'm talking about is in types of animals that show up. Not their appearance. The same creatures are showing up over and over again on planets that are millions of miles away from each other. There aren't enough types of flying creatures or aquatic creatures. There aren't enough types of land animals either. It's also been pointed out that even when the appearance of some creatures has somewhat changed such as with their color the behavior of that creature is almost exactly the same. I've been playing ARK for awhile while I wait on NEXt and I'm get way more variation in creature types than I do in NMS. In other words there's a better variety of different dinosaurs in ARK than there is of alien creatures in NMS. Everything in NMS is supposed to proceedurally generated so there should be more creature types than a game like ARK. Not less.
Tim 23. čvn. 2018 v 17.27 
EatThatPie původně napsal:
tkwoods původně napsal:
I think your only looking to see lack of variation so then only see it. Sad... really... Maybe you should take an UNBIASED look at the game.

I want to see alien animals that are truly unique in their own way, you apparently see the same animal but with a few different features makes it completely different and a one-of-a-kind thing to find.

I want an animal overhaul, including behavior and sounds.
This is what I'm looking for too. After almost 1300 hours in NMS seeing the same creature types is getting old and boring. We need new creature content or something needs tweaked.
Naposledy upravil Tim; 23. čvn. 2018 v 17.27
Etack původně napsal:
This is what I'm looking for too. After almost 1300 hours in NMS seeing the same creature types is getting old and boring. We need new creature content or something needs tweaked.

Too be completely honest, Animals never really had a purpose in the game besides being able to feed them and they dig up a crystal thats worth 40 units. Thats it. Being able to tame them (I know this is going a big out there) and putting them in a zoo or using them as pets to help you fight sentinels or other predators would be useful also. Maybe they can also be traded?

One other thing i'd like to see is hostile megafauna (big animals) in Normal Mode, instead of neutral megafauna.
I think I big part of the issue is that initially they said something like 90% of planets would be lifeless and 10% would have life. Of that 10% only 1% would be the really interesting and unique animals. Once they launched though almost every planet has life.

If they stuck to that it would be the same things repeating, sure, but you wouldn't see that same giant beaver looking guy with lightbulb sticks on his back 4 systems in a row. Finding a planet with life on it would be more exciting in genreal, for sure.

My only real concern is that animals in general don't look like things that could/should exist. I understand that it's alien life so who am I to say what it should look like, but shouldn't the parts that make up a critter be more seamless? The abominations I regularly find should only be found on radioactive or toxic hell holes.
I love this game in the # of planets, random generation of some things, etc. I think what would be an awesome development would be this:

random generation of creatrure parts; not random generation of 'pre-made creature parts'

This would be HUGE imo if we got this at least for a certain percentage of creatures..
EatThatPie původně napsal:
Etack původně napsal:
This is what I'm looking for too. After almost 1300 hours in NMS seeing the same creature types is getting old and boring. We need new creature content or something needs tweaked.

Too be completely honest, Animals never really had a purpose in the game besides being able to feed them and they dig up a crystal thats worth 40 units. Thats it. Being able to tame them (I know this is going a big out there) and putting them in a zoo or using them as pets to help you fight sentinels or other predators would be useful also. Maybe they can also be traded?

One other thing i'd like to see is hostile megafauna (big animals) in Normal Mode, instead of neutral megafauna.

Megafauna do get rowdy at times... I accidently hit one with my mining beam and it came after me.
75% ? 99.99% Bro
Sasha původně napsal:
75% ? 99.99% Bro
Haha, true that.
tkwoods původně napsal:

Megafauna do get rowdy at times... I accidently hit one with my mining beam and it came after me.
Lol, IDK i just want an excuse to fight a upright t-rex
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Datum zveřejnění: 19. čvn. 2018 v 17.39
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