No Man's Sky

No Man's Sky

View Stats:
Davis Jul 20, 2018 @ 12:12pm
Multiplayer save question
Hi guys, with NEXT update, how does it work to save the game in multiplayer? Will the save be locally or in the cloud? to explain better, I have to wait every time my all friends to continue the saved game? or we can jump whatever we want in multy? Sorry for my bad english.
< >
Showing 1-9 of 9 comments
Blueyce Jul 20, 2018 @ 12:59pm 
from what i got from the articles is that to join up with each other you have "join" one of the playes ingame already. In other wortds you start playing your game and then your friends "join" YOU in your game, or if one of your friends are alreading playing you can "joiin" your friends game.
Gibbonici Jul 20, 2018 @ 1:44pm 
I get the impression that you effectively join the "host" player's save game, but anything you do in the multiplayer game is saved to your own save game. It sounds like only one player can own a base but all his party members can work on it in multiplayer. When you go back to your own save game, I don't know if the other player's base will be on it.

I don't think stuff from your own saved game goes over to the multiplayer session, though.

So I guess you'd have to nominate one player to host the "shared" base, and you can only work on it when you've joined his game.

To be honest, this is best-guess conjecture based on the stuff I've been reading in the gaming press today. It might be completely different in the flesh.

Only four days to wait to find out one way or the other.
Ryan_ Jul 20, 2018 @ 7:40pm 
so we cant stumble apon random people in the universie and play toghether for a bit, we acturally have to join/matchmaking to do it?
Originally posted by RyanDeee:
so we cant stumble apon random people in the universie and play toghether for a bit, we acturally have to join/matchmaking to do it?

You can find random players. But trading and base building is only possible within your group.
sbobo3113 Jul 20, 2018 @ 8:12pm 
Originally posted by Gibbonici:
I get the impression that you effectively join the "host" player's save game, but anything you do in the multiplayer game is saved to your own save game. It sounds like only one player can own a base but all his party members can work on it in multiplayer. When you go back to your own save game, I don't know if the other player's base will be on it.

I don't think stuff from your own saved game goes over to the multiplayer session, though.

So I guess you'd have to nominate one player to host the "shared" base, and you can only work on it when you've joined his game.

To be honest, this is best-guess conjecture based on the stuff I've been reading in the gaming press today. It might be completely different in the flesh.

Only four days to wait to find out one way or the other.

Actually there was an article that did state that there is not "host" when players are in a party every player is "equal" Everything you collect in multiplayer is stored locally for singleplayer and vice versa such as items, money, etc and i assume this works for MP aswell.

And there is also no range limit so that players in your party can be in different systems and what not and still be "in-game" :)
Last edited by sbobo3113; Jul 20, 2018 @ 8:13pm
Codester Jul 20, 2018 @ 10:18pm 
What are you guys even talking about? You aren't hosting a private multiplayer game. The game is going to be functioning in online instances. You and your buddies will be playing with thousands of other players at the same time. You could be flying around enjoying yourself and then have 6 guys appear behind you and destroy you for the fun of it. The friend play is a teleport system where you can transport to your friends location. Everything you gain, do, or earn is saved..because it's still all on the same server. Like-wise they can port to your location and do the same.
Asmosis Jul 20, 2018 @ 10:34pm 
Originally posted by sbobo3113:
Originally posted by Gibbonici:
I get the impression that you effectively join the "host" player's save game, but anything you do in the multiplayer game is saved to your own save game. It sounds like only one player can own a base but all his party members can work on it in multiplayer. When you go back to your own save game, I don't know if the other player's base will be on it.

I don't think stuff from your own saved game goes over to the multiplayer session, though.

So I guess you'd have to nominate one player to host the "shared" base, and you can only work on it when you've joined his game.

To be honest, this is best-guess conjecture based on the stuff I've been reading in the gaming press today. It might be completely different in the flesh.

Only four days to wait to find out one way or the other.

Actually there was an article that did state that there is not "host" when players are in a party every player is "equal" Everything you collect in multiplayer is stored locally for singleplayer and vice versa such as items, money, etc and i assume this works for MP aswell.

And there is also no range limit so that players in your party can be in different systems and what not and still be "in-game" :)

I think your misunderstanding somewhat.

The game is hosted by player(s) as in there is no centralised server that you all connect to.

I'm not so sure that it'll join a primary instance, as opposed to just spamming everyones instance with updates from the other ones, making you all hosts in effect.
Kalizen Aug 14, 2018 @ 6:38pm 
Originally posted by Codester:
What are you guys even talking about? You aren't hosting a private multiplayer game. The game is going to be functioning in online instances. You and your buddies will be playing with thousands of other players at the same time. You could be flying around enjoying yourself and then have 6 guys appear behind you and destroy you for the fun of it. The friend play is a teleport system where you can transport to your friends location. Everything you gain, do, or earn is saved..because it's still all on the same server. Like-wise they can port to your location and do the same.
No actually. You can run into other random players in the universe, but they will appear as floating spheres and I don't believe you can attack or otherwise interact with them. In space, I don't think you will see anything.
Bases, if they have been uploaded with the base computer, will be visible to anyone. In multiplayer if you join a fiend with an existing save, and it has to be the same type of game (standard, survival, hardcore) you will be in the same system as your friend in space provided you have your ship spaceworthy, otherwise will will start on their starter planet working on your ship. You will keep all progress, and save your game as usual, but if you try to load that game in "play" mode, not "join" you will be back at the last location you saved in Play mode.
What I don't know is where the save goes if you create a new game to play with your friend, it only seems available when joining that friend.
It would be nice to be able to be able to start on the same world and stay connected. Know when your friends are even when offline, share access to bases and freighters, etc.
Kenedori Aug 17, 2018 @ 10:02pm 
Originally posted by evgen88:
No actually. You can run into other random players in the universe, but they will appear as floating spheres and I don't believe you can attack or otherwise interact with them. In space, I don't think you will see anything.
Bases, if they have been uploaded with the base computer, will be visible to anyone. In multiplayer if you join a fiend with an existing save, and it has to be the same type of game (standard, survival, hardcore) you will be in the same system as your friend in space provided you have your ship spaceworthy, otherwise will will start on their starter planet working on your ship. You will keep all progress, and save your game as usual, but if you try to load that game in "play" mode, not "join" you will be back at the last location you saved in Play mode.
What I don't know is where the save goes if you create a new game to play with your friend, it only seems available when joining that friend.
It would be nice to be able to be able to start on the same world and stay connected. Know when your friends are even when offline, share access to bases and freighters, etc.


This is not true: "Bases, if they have been uploaded with the base computer, will be visible to anyone. " All you see is the base computer and the name of the base. If there are more than one active bases on the planet then only the last one put down will be visable and only as the base computer.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jul 20, 2018 @ 12:12pm
Posts: 9