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Báo cáo lỗi dịch thuật
At least with Oculus Touch controllers, I've found it all works really well when I'm seated, facing front, using smooth locomotion and turning.
I hope some future update does introduce a roomscale option but, even then, I'd probably want to sit down when I'm flying my ship; otherwise, I can easily imagine falling over backward!
P.S. As for interacting with things, I tend to sit forward in my chair, so I can lean forward and reach things as needed. You could also play standing, front-facing, if that works better for you.
Also, I turn my head to scan right or left, but return to front-facing - based on alignment with the HUD - for moving forward. This is especially useful in combat, whether on foot or in space. Those biological horrors will always try to flank you, so quick glances to right and left are important!
I am extremely happy I got this game, despite its problems. I have over 120 hours so far with no end in sight. The sensation of jet packing over the surface of planets and the thrill of taking off while sitting in the cockpit of my ♥♥♥♥♥♥♥ star ship overcomes all the games drawbacks...for me anyway.
I didn't really grasp the "grip and pull to pick up" mechanic for a while. I thought I wasn't pressing the right button when I'd try and pick something up and nothing seemed to work.
I'm still pretty unhappy with how turning works. It feels like reverting to the days before mouselook, when you turned with keypresses and it was slow and inaccurate. While I can turn my head, turning around is a bit of a production.
It doesn't help that smooth turning doesn't seem to work, it snaps in roughly 30 degree jumps even with that turned on. Which means often enough I'm sort of walking at an angle, since I can't actually "face" in the direction I'd like to face. My head is turned the right way, but my HUD is locked 15-20 degrees from the direction I'm moving.
On the positive side, the game makes better use of VR for controls than most I've seen. I.e. touching an icon over my wrist to take an action, or using the grip buttons to grasp a handle, throttle, or joystick means the game doesn't need dedicated buttons for those actions.