No Man's Sky

No Man's Sky

Farming tips?
I'm getting quite tired of the good old fashioned grind, that is, hunting down emeril deposits and selling the haul.
I want to start farming. I don't want to set up anything crazy elaborate that can give me 100 million an hour or anything like that. I want to just make more money in the same amount of time it takes me to dig out emeril deposits.
Any tips? I already have a place set up with a few hydroponic trays. What is easy to grow that nets a good profit? I was going to do nipnip, but getting geknip seems to be hard. Any ideas?
Thanks in advance
< >
115/33 megjegyzés mutatása
Maybe a glass farm? That will get you some money quickly, to later upgrade to living glass, so you get biodomes... that's what i did anyway.
sure if that works. what do i need to get started? I don't straight up try and plant frost crystals i assume?
Glass farm is good, since ideally you want to build the glass biodomes anyway. You'll want to start your base on a radioactive planet so you can plant those yellow flowers outside. gamma root iirc.

What i would suggest (to avoid boredom and future proof base) is to dedicate one biodome to each manfacturing product, so you have a variety.

A couple of domes to make glass, a couple for explosives etc. I found once i finished my major farm, i got quite bored and didnt manage to actually use the farm for more than few hours before i started doing something else. I'm also considering using terraforming extensively in my next base, although i'll wait till after the update for that.

Guild missions is also a good alternative, if you want to make your base more interesting.

Legutóbb szerkesztette: Asmosis; 2018. máj. 5., 21:15
You can find what you need for farming here: https://nomanssky.gamepedia.com/Farming

I started with NipNip too (in the back of my freighter), but went on to LivingGlass fairly soon (one harvest every 30min to craft Glass and Lubricant).
Recently I changed my freighterfarm to produce mainly the materials needed for CircuitBoards. The setup is to produce 4 of them and one LivingGlass halfhourly.

It all depends what blueprints you have available and how often you´d like to harvest. Also consider how much room you want to dedicate to your farm (there is a base building limit to consider, the game will tell you when you´ve reached it).
Maybe just start small with only the plants needed for one or two items/end products; and then go from there...
Legutóbb szerkesztette: Marzipan; 2018. máj. 5., 23:28
Yeah the only blueprints I've got are nipnip and that first one you get from the farmer. I'm gonna set up to grow that first blueprint plant that needs animal poo since its easy to source what I need for it, then i'm assuming ill get more blueprints as i do missions for the farmer and go from there
Legutóbb szerkesztette: ShamWow; 2018. máj. 5., 22:15
I agree, setting up a farm for Living Glass is the easiest profit to be found.

As for Emeril?

I find the best way for fast cash early in the game is making and selling Bypass Chips.
As I'm learning new crops and all, I came across something and I wonder if there's anything near as profitable as this. I had solanium and frostwort in my inventory and noticed I was able to craft a heat capacitor. This thing is worth 240k. I'm now thinking of moving to a hot planet and planting solanium outside and frostwort inside. Thoughts? Only bad thing is solanium takes 2 hours to grow, but if I make a good sized farm outside, think its worth it?
wow thanks, yeah i thought I struck gold here but I guess its just a piece of the puzzle.
i'm exploring the things i can build and all this time i could have been making glass, or acid, but i don't remember learning these blueprints. everytime i do something for the farmer does he teach me blueprints as well as what i need for a new type of plant?
Legutóbb szerkesztette: ShamWow; 2018. máj. 6., 12:21
I took up farming when i found out it was easier then running all over a planet looking for the plant I recommend building bio domes for your farm as once built you do not have to feed them isotopes for the next crop. Also, build them on top of another structer and build a ledder up the center. This way you get all 16 planters that are available. For every door you put in the side of the dome you lose 4 planters.
yeah I'm about to make my move.been doing missions for the scientist, finally finished them,now i know how to make living glass and liquid explosives and just trying to finish my farmer's missions so i can move and make another base dedicated for nothing but farming
My first base was on a cold planet where I could do glass easily, and eventually living glass. It made the startup very quick/easy for biodomes (which I like alot for ease). Ultimately radioactive is probably better for a glass farm, but the startup would be slower. Depends on how you want to do it. Actually starting out, glass by itself is a pretty fast-growing crop (15 minute harvests) until you get things bootstrapped to grow more of the gamma root. Whatever planet you choose take advantage of growing whatever you can outside.

I'm doing circuit boards my second time through on a hot planet for solonium, but the startup is quite a bit slower than my ice planet base.

While I think farming is the way to go to get some cash, spending full time farming can turn into a grind., so imho farming is best done in between exploration. It's better than mining ore, but still can be a grind. I think it's best to explore for a while, come back to base to harvest, then go explore some more.
ShamWow eredeti hozzászólása:
As I'm learning new crops and all, I came across something and I wonder if there's anything near as profitable as this. I had solanium and frostwort in my inventory and noticed I was able to craft a heat capacitor. This thing is worth 240k. I'm now thinking of moving to a hot planet and planting solanium outside and frostwort inside. Thoughts? Only bad thing is solanium takes 2 hours to grow, but if I make a good sized farm outside, think its worth it?

I think glass farm and glass would be better on a cold planet instead of heat capacitor as end product. The frostwort grows outside and glass as a product has a decent price and you can plant lots outside and harvest in 15min.

I'm in process of growing on a hot planet (solinium outside) and it's a noticably slower startup than the cold planet glass farm. It's fine, and i'm just doing it to be different, but it's slower. My goal is to build circuit boards though as end product which have higher value, not the heat capacitors.
Legutóbb szerkesztette: swingline; 2018. máj. 6., 13:50
Yeah I'm getting my things set up already. I was in the middle of doing something, then realized I had learned how to make acid, glass, lubricant and other things. I hurried up and finished with my scientist missions and did more for the farmer then I learned circuit boards and living glass. I think it's easier to do living glass for me right now so thats what I'm going for
I'll just derail from the "standard" simple farming you will set up for now.
I know it's a way too long text, so do as you want, read or not. But in the end it may be usefull anyway to read, while it hides no secret hints...

TLDR : depending on playstyle, big farms are mostly a commodity and not a goal by itself and can hinder your desire to progress through galaxies.

For setting up a big farm, you'll need large amounts of ressources that will either eats up a lot of playing time, or you using again many units to buy those ressources. if you set up a big farm before ending the Atlas path, you'll probably be of the category of players that hangs around Euclid.

If you're into exploring and playing the game moving around, a big farm will only get you that far and do that much for you.
So just remember it's all about your playstyle...

If that's your playstyle (to move around and explore) you may also consider getting all the blueprints to be able to manufacture the real high end stuff, aka :
Fusion Ignitor
https://nomanssky.gamepedia.com/Fusion_Ignitor
Stasis device
https://nomanssky.gamepedia.com/Stasis_Device

So if you're into that, it's time to start roaming and "farming" those manufacturing centers to get all your blueprints. that will also save you quite some good amounts of farming nanites, due to the fact you'll also get other tech blueprints.

Now those big farms are really for the more "sedentary" and more very picky players that sets some timers, don't refuse to rinse & repeat the same process every XYZ hours... and players that don't really plan to move in further galaxies.

My playstyle is far more relax and getting lost into anything I do, should I run missions, go on exploration, willing to gather this or that and moving around with the goal to move along galaxies... so I'm all fine with a small base farm, with an added small farm in my freighter.
Because let's face it, if you plan to move regularly.. dismanteling those big farms are a real pain...
And I just use my farms whenever I want to or need units, but overall, they are for me just a byproduct, that allows me to manufacture those high end Stasis device & Fusion Ignitor

Because really, you can find so many ways to earn (or save) units, that as soon as you have purchased your very first 80 million freighter, you usually don't need that much credits along the way as you can always instead of buying the ships you want, find some crashed ones, and play the swapping game with just a few units added to get more wanted ships.

Then, your next big expense will be upgrading your basic 80M freighter for a capital freighter, and unless you are willing to really spend the time to get the one everyones wants and in it's S class form, you still can afford (due to the already owned 80M one) a C class Capital freighter over the course of your natural developpement.

And finally your mutitool, there again, while you will probably aim for what everyone's after, a good old A class rifle 24 slot "cheap" multitool is going to last for a while... until you find your beloved Alien mult-tool (not that expensive if I believe the pricing put in that wiki)
https://nomanssky.gamepedia.com/Vigilant_Esnikkill-Ekio

So while I do understand why those big farms are a must have for many, due to various playstyles, again it can only carry you so far... And useless units on your bank account is not worth the hassle if you don't have or don't find what you're after. So know your prices for what you aim at, and know it's not going to always be that easy to find.

So ofc build up your units, but don't make it a goal for itself... because it will really be a way quicker end game goal than you can think of.

Set other goals, but also not near to impossible goals... you may get discouraged also very quickly if you put all your efforts toward having enough units to afford that S class capital freighter only to realize it will take way more time for you to find it (if you do that by yourself and not going to use any known systems) than it took you to grind that much units.

Honnestly I don't have the billions many have, I don't own yet more than my A class rifle, I have C class Capital freighter (but with Frighter Theta warp drive) and the 2 scanners (economy and conflict), I have the only exotic ship I wanted, I have an S class 38 slots explorer, and I have only 150 millions in my bank account. Does it take away fun from the game ? definitely not.

I still have things to be after, I have a reason to continue to play, I'm advancing toward my current galaxy core... I'm sure some that seted up the bigger farms and got billions, got bored and stopped playing before reaching my playing time in my current save (230h)
< >
115/33 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2018. máj. 5., 20:55
Hozzászólások: 33