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Exactly same thing here, three of my ships were fine, my freighter too, so it my multi-tool actually, however, my main ship isn't. And I can't change their seeds, unsure if due to seed bug or through nms save editor bug. Got any ideas?
Sorry for the quote tag, i just thought this was the easiest way to make shure you read this. youre it! :P
It lets you directly change the seed value in the save editor itself, http://www.directupload.net/file/d/5167/w9fsianq_jpg.htm
well so much for sharing a screenshot..
I have modified the generator script a little to work in my situation and the way its setup now lets me generate ships of any type and screenshot them in the world instead of the inventory. Problem is my game crashes every 10 loads or so :/ will try again next week but its a bit painful generating at the moment.
I added a couple of frigate seeds just to get them in there, thats still quite a manual process having to fly around to to get a screeny one by one.
It's not that easy, unfortunately. The way it works involves how pseudorandom number generators in computers work. In order to generate a "random" value (I say random in quotes because it's not truly random), a hidden background value is used as a constant in some equation to create a sequence of random values. This constant is the seed. Simply put, when the game loads, it generates a certain amount of random numbers based on that seed (Imagine the appearance data of a ship - there's a list of types for the nose, the hull, thrusters, wings, etc. - each random number generated using that seed is used to select one entry out of each list).
Theoretically if we could get the list of every possibility for a type of item (ship/multitool/freighter/etc, which can be done as it's stored in the game files) + the exact order in which those features are selected (this is more difficult), it might be possible to create a generator to fill up a database as opposed to manually checking. This won't work backwards, however - inputting data and getting a seed out is just too difficult, since it *is* random, after all.
It would be easier to fill up a database because we would know how the game picks parts out based on a seed, so we could just run all 18,446,744,073,709,551,616 possible seeds for each item that uses a seed through this system and get the ultimate database. Of course, such an option is out of reach for the moment.