No Man's Sky

No Man's Sky

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Davoodinator Apr 26, 2018 @ 10:09am
Ship, Multitool And Freighter Seed respository
https://github.com/davoodinator/NMS_Seeds/

please feel free to contribute do pull requests etc
Originally posted by Todd[CH]:
Originally posted by Davoodinator:
I can confirm what a lot of people are already saying in other places, theres a new value that was uncovered in goatfungus' save editor called the "home seed". That seed seems to influence the color of the freighter/frigate in question while the seeds we normally get on the NMSeeds website only influence the model now. I started looking into it because i was wondering why a ship that was supposed to be black and white was instead olive and orange so after messing with the home seed a bit its now black and blue. the seed tool needs an update as well as the site to share color seeds along side model seeds

Sorry for the quote tag, i just thought this was the easiest way to make shure you read this. youre it! :P
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Ryke Wollf Jul 25, 2018 @ 3:34pm 
Originally posted by WarMachine:
Originally posted by Ryke Wollf:
Seeds don't seem to be working with NEXT, just thought you ought to know/look into this. I've been testing NMS save editor to modify seeds but either it's the editor or the seeds.
I think we're bugged. The experimental restored some of my seeds, two are still broken though, I think its an issue with the game as I can't reseed those ships (actually a ship and freighter).

Exactly same thing here, three of my ships were fine, my freighter too, so it my multi-tool actually, however, my main ship isn't. And I can't change their seeds, unsure if due to seed bug or through nms save editor bug. Got any ideas?
The author of this thread has indicated that this post answers the original topic.
Todd[CH] Aug 1, 2018 @ 5:06pm 
Originally posted by Davoodinator:
I can confirm what a lot of people are already saying in other places, theres a new value that was uncovered in goatfungus' save editor called the "home seed". That seed seems to influence the color of the freighter/frigate in question while the seeds we normally get on the NMSeeds website only influence the model now. I started looking into it because i was wondering why a ship that was supposed to be black and white was instead olive and orange so after messing with the home seed a bit its now black and blue. the seed tool needs an update as well as the site to share color seeds along side model seeds

Sorry for the quote tag, i just thought this was the easiest way to make shure you read this. youre it! :P
Last edited by Todd[CH]; Aug 1, 2018 @ 5:07pm
Ryke Wollf Aug 1, 2018 @ 5:22pm 
Ahah epic, thanks for the explanation. Already started trying to generate a few and even submitted a new one to nmsseeds (multitool) sadly doesn't appear if you search for it under NEXT. New ships have been added to, it's a matter of time until we see more from the community :)
Davoodinator Aug 1, 2018 @ 5:39pm 
i dont have time to work on the repo or the script anymore but i do monitor pull requests if someone wants to take a stab at fixing it.. does the new save editor letl us edit hte home seed? or do we need to do some hacking xml export /import?
Davoodinator Aug 1, 2018 @ 5:40pm 
and thanks @Todd[CH]
Todd[CH] Aug 2, 2018 @ 6:55am 
Originally posted by Davoodinator:
does the new save editor let us edit the home seed? or do we need to do some hacking xml export /import?

It lets you directly change the seed value in the save editor itself, http://www.directupload.net/file/d/5167/w9fsianq_jpg.htm

well so much for sharing a screenshot..
Last edited by Todd[CH]; Aug 2, 2018 @ 6:56am
Ryke Wollf Aug 2, 2018 @ 5:12pm 
So home seed allows us to change colour, I am wondering how. So far seeds seem to stick to their colours, except for freighter which seems to switch colours often.
Todd[CH] Aug 2, 2018 @ 7:00pm 
Originally posted by Ryke Wollf:
So home seed allows us to change colour, I am wondering how. So far seeds seem to stick to their colours, except for freighter which seems to switch colours often.
Oh yeah i wasnt talking about normal starships, i specifically stated that it influences freighters and frigates. Player ship seeds are fine.
Luckdragon Aug 5, 2018 @ 1:57am 
nmseeds now supports home seeds, and frigates, and batch import if you are generating lots of seeds. also search has been fixed a few other things. Its now running on bigger servers with more scaling capacity although its still a little slow in the weekend depending on the time of day, there are peaks of users at various times.

I have modified the generator script a little to work in my situation and the way its setup now lets me generate ships of any type and screenshot them in the world instead of the inventory. Problem is my game crashes every 10 loads or so :/ will try again next week but its a bit painful generating at the moment.

I added a couple of frigate seeds just to get them in there, thats still quite a manual process having to fly around to to get a screeny one by one.

Angelhearth Aug 17, 2018 @ 11:59am 
I didn't read all posts, so if this has been answered already I apologize. Has anyone found out how the hex number works? What part is the different values defining? I would like to know because the damage, shield, range and maneuverability seems to be dependent on not only the percentage, but also the seed.
Luckdragon Sep 3, 2018 @ 5:21am 
damage/shield/etc. are seperate params i think. seed is really just the model and colour, for freighter and frigate colour is handled with the separate "home seed". There is certainly a pattern in the seeds but i dont think anyone has cracked it yet. I'm hoping to find out once we have enough seeds and the new tagging system in place on nmseeds.club.
Xan Sep 27, 2018 @ 7:50pm 
Originally posted by Angelhearth:
I didn't read all posts, so if this has been answered already I apologize. Has anyone found out how the hex number works? What part is the different values defining? I would like to know because the damage, shield, range and maneuverability seems to be dependent on not only the percentage, but also the seed.

It's not that easy, unfortunately. The way it works involves how pseudorandom number generators in computers work. In order to generate a "random" value (I say random in quotes because it's not truly random), a hidden background value is used as a constant in some equation to create a sequence of random values. This constant is the seed. Simply put, when the game loads, it generates a certain amount of random numbers based on that seed (Imagine the appearance data of a ship - there's a list of types for the nose, the hull, thrusters, wings, etc. - each random number generated using that seed is used to select one entry out of each list).

Theoretically if we could get the list of every possibility for a type of item (ship/multitool/freighter/etc, which can be done as it's stored in the game files) + the exact order in which those features are selected (this is more difficult), it might be possible to create a generator to fill up a database as opposed to manually checking. This won't work backwards, however - inputting data and getting a seed out is just too difficult, since it *is* random, after all.

It would be easier to fill up a database because we would know how the game picks parts out based on a seed, so we could just run all 18,446,744,073,709,551,616 possible seeds for each item that uses a seed through this system and get the ultimate database. Of course, such an option is out of reach for the moment.
Luckdragon Sep 30, 2018 @ 1:50am 
I would settle for a faster, more stable way of grabbing screenshots automatically.
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Date Posted: Apr 26, 2018 @ 10:09am
Posts: 58