No Man's Sky

No Man's Sky

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BlackDev Feb 25, 2018 @ 7:11am
Remapping keys?
I heard about some problems when it comes to remap controlls in NMS but those informations are quite old and I can't really find anything on what the problem exactly is/was. Thus I'd like to aks it here first hand.

I'm left handed and I play with the arrow keys, numpad as well as insert, del, end, enter, backslash, right ctrl and so on. Is it possible to map those keys to the waling/flying controlls? Or are some functions hard mapped to specific keys or some keys are not able to be mapped to?
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Showing 1-13 of 13 comments
Marine LNG Feb 25, 2018 @ 8:12am 
whydont you buy a xbox controller you will be so happy you did
BlackDev Feb 25, 2018 @ 12:24pm 
#1 I don't play first person games with controller
#2 I don't like to play with controllers at all - thats why I have a PC
#3 That doesn't really awnser the question..
Captain Brendig Feb 25, 2018 @ 1:00pm 
Unfortunately, I don't believe so. My new keyboard has the options to swap WASD and arrow keys, but that wouldn't help you with the other controls. There is a tool that lets me map xbox controls onto another type of controller (HOTAS in my case), perhaps there is something out there designed to remap for southpaws.
MS. Green Label Feb 25, 2018 @ 11:34pm 
Im left handed also and use the same keys as you mentioned in games, ive managed to remap all the keys i normally would play with, using the numeric pad for the numbers

http://steamcommunity.com/sharedfiles/filedetails/?id=1314098825

http://steamcommunity.com/sharedfiles/filedetails/?id=1314100848
Last edited by MS. Green Label; Feb 25, 2018 @ 11:38pm
Blatherbeard Apr 12, 2018 @ 3:39pm 
If grue Ms. Greel Label, thats awesome. last i played you could only use arrow keys for base building.
Arpeggio Aug 10, 2018 @ 2:15pm 
I hear you BlackDev, I am also left handed and really dislike having bindings locked on X, S, D, C, A, F and TAB keys. And like you I prefer the keyboard and mouse for PC. (I also have played many hundreds of hours on PS4, so a controller is not new to me). Come on Hello Games. Please cater for left handers. It will raise your sales for others thinking of purchasing the game. Love the game to death, but this a very annoying aspect of it.
Last edited by Arpeggio; Aug 10, 2018 @ 2:51pm
Camp Cook Aug 10, 2018 @ 2:39pm 
I'm a keyboard using lefty.

Most keys remap - However as there are not as many a buttons on a controller as we have available on a keyboard , they have doubled up some key function that a pure PC based game probably would not.

You may encountered problems with a personal multi-tool protection screen interfering with reloading of your bolt caster.

The push "x" select "f" is also a pain.

I wish the team had spent a little more time optimizing keyboard play.

But they didn’t.

So we with the high priced multi thousand dollar systems suffer who have in some cases paid more for our keyboards than the most expensive X-Tox on the market.

Such is life.

Sigh, whine, whimper, moan.
DeathNDecay187 Aug 12, 2018 @ 12:17pm 
Only thing i can suggest is use AutoHotKey https://autohotkey.com/
Survival Gamer Aug 12, 2018 @ 12:22pm 
Originally posted by BlackDev:
I heard about some problems when it comes to remap controlls in NMS but those informations are quite old and I can't really find anything on what the problem exactly is/was. Thus I'd like to aks it here first hand.

I'm left handed and I play with the arrow keys, numpad as well as insert, del, end, enter, backslash, right ctrl and so on. Is it possible to map those keys to the waling/flying controlls? Or are some functions hard mapped to specific keys or some keys are not able to be mapped to?

I am left handed and no problems.

At first I thought I had to use the F key for some of the quick menu options but the up arrow key, which I use for movement also works
Hand Solo Aug 12, 2018 @ 12:43pm 
I have one hand (hence my Steam name) so finding a solution was paramount, so i played about with some config files and worked this out.

Within the No Mans Sky > Binaries folder is a file called TKGAMESETTINGS.MXML. This file contains modified controls set from th GUI but also allos modification for controls not kin the gam GUI. You will need a program like notepad++ to view the file structure in a sensible way. The file will contain the ID of the property (control) in question. This is for walking backwards

<Property name="Player_Back" value="GcInputActionMapping.xml">
<Property name="RemappedKey" value="284" />
</Property>

This means that the key has been changed. Non altered contrtols look like this:

<Property name="Terrain_RotTerrainRight" value="GcInputActionMapping.xml" />

The"RemappedKey" value im not sure what they are (ASCII key codes??) but anyway i generated the value by mapping th key ion the GUI in a different command slot and then could copy this to the control i needed rebinding.

I changed the mapping for te quick build menu as its a pain having to use Q/E as i have to move my only hand off the nouse. Now i use the left and right arrows and my stump to use the arrows. The change for this was

Property name="UI_Left" value="GcInputActionMapping.xml">
<Property name="RemappedKey" value="285" />
</Property>
<Property name="UI_Right" value="GcInputActionMapping.xml">
<Property name="RemappedKey" value="286" />
</Property>

Anyway, have fun, experiment, remember to back up your original TKGAMESETTINGS.MXML file.

Prometheus Aug 12, 2018 @ 12:46pm 
Originally posted by BlackDev:
#1 I don't play first person games with controller
#2 I don't like to play with controllers at all - thats why I have a PC
#3 That doesn't really awnser the question..

As a former 3d shooter die hard, I hated controllers like the plague. Wouldn't even enjoy playing console games with my mates.

I bought a controller for PC a few years back... Some games it is a big nahhh.... but I wouldn't play NMS with KB/mouse.
Lerch Addams Aug 12, 2018 @ 12:55pm 
Originally posted by Hand Solo:
I have one hand (hence my Steam name) so finding a solution was paramount, so i played about with some config files and worked this out.

Within the No Mans Sky > Binaries folder is a file called TKGAMESETTINGS.MXML. This file contains modified controls set from th GUI but also allos modification for controls not kin the gam GUI. You will need a program like notepad++ to view the file structure in a sensible way. The file will contain the ID of the property (control) in question. This is for walking backwards

<Property name="Player_Back" value="GcInputActionMapping.xml">
<Property name="RemappedKey" value="284" />
</Property>

This means that the key has been changed. Non altered contrtols look like this:

<Property name="Terrain_RotTerrainRight" value="GcInputActionMapping.xml" />

The"RemappedKey" value im not sure what they are (ASCII key codes??) but anyway i generated the value by mapping th key ion the GUI in a different command slot and then could copy this to the control i needed rebinding.

I changed the mapping for te quick build menu as its a pain having to use Q/E as i have to move my only hand off the nouse. Now i use the left and right arrows and my stump to use the arrows. The change for this was

Property name="UI_Left" value="GcInputActionMapping.xml">
<Property name="RemappedKey" value="285" />
</Property>
<Property name="UI_Right" value="GcInputActionMapping.xml">
<Property name="RemappedKey" value="286" />
</Property>

Anyway, have fun, experiment, remember to back up your original TKGAMESETTINGS.MXML file.

A+

Any game where i can solve some dumb design oversight problem with a config change is worth a second shot.

Great post my dude.
Mushuukyou Jun 2, 2024 @ 6:23am 
Originally posted by Hand Solo:
I have one hand (hence my Steam name) so finding a solution was paramount, so i played about with some config files and worked this out.

Within the No Mans Sky > Binaries folder is a file called TKGAMESETTINGS.MXML. This file contains modified controls set from th GUI but also allos modification for controls not kin the gam GUI. You will need a program like notepad++ to view the file structure in a sensible way. The file will contain the ID of the property (control) in question. This is for walking backwards

<Property name="Player_Back" value="GcInputActionMapping.xml">
<Property name="RemappedKey" value="284" />
</Property>

This means that the key has been changed. Non altered contrtols look like this:

<Property name="Terrain_RotTerrainRight" value="GcInputActionMapping.xml" />

The"RemappedKey" value im not sure what they are (ASCII key codes??) but anyway i generated the value by mapping th key ion the GUI in a different command slot and then could copy this to the control i needed rebinding.

I changed the mapping for te quick build menu as its a pain having to use Q/E as i have to move my only hand off the nouse. Now i use the left and right arrows and my stump to use the arrows. The change for this was

Property name="UI_Left" value="GcInputActionMapping.xml">
<Property name="RemappedKey" value="285" />
</Property>
<Property name="UI_Right" value="GcInputActionMapping.xml">
<Property name="RemappedKey" value="286" />
</Property>

Anyway, have fun, experiment, remember to back up your original TKGAMESETTINGS.MXML file.

I use the Azeron Keypad.
When I change my thumb stick to Xbox controller, it moves up/down and strafes right/left as I like to. However, I can't get the keybinds to do the same on a regular keyboard config, because those commands don't exist in the menus.

When I change to controller thumb stick, I can't use SHIFT to zoom forward, as it is detecting me using controller + keyboard same time.

Can I edit my config file to make my movement keys on the keyboard go up/down as well as strafing? I would then be able to put the thumb stick back to keyboard buttons, thus stopping the weird barfing of the game.
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Date Posted: Feb 25, 2018 @ 7:11am
Posts: 13