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#2 I don't like to play with controllers at all - thats why I have a PC
#3 That doesn't really awnser the question..
http://steamcommunity.com/sharedfiles/filedetails/?id=1314098825
http://steamcommunity.com/sharedfiles/filedetails/?id=1314100848
Most keys remap - However as there are not as many a buttons on a controller as we have available on a keyboard , they have doubled up some key function that a pure PC based game probably would not.
You may encountered problems with a personal multi-tool protection screen interfering with reloading of your bolt caster.
The push "x" select "f" is also a pain.
I wish the team had spent a little more time optimizing keyboard play.
But they didn’t.
So we with the high priced multi thousand dollar systems suffer who have in some cases paid more for our keyboards than the most expensive X-Tox on the market.
Such is life.
Sigh, whine, whimper, moan.
I am left handed and no problems.
At first I thought I had to use the F key for some of the quick menu options but the up arrow key, which I use for movement also works
Within the No Mans Sky > Binaries folder is a file called TKGAMESETTINGS.MXML. This file contains modified controls set from th GUI but also allos modification for controls not kin the gam GUI. You will need a program like notepad++ to view the file structure in a sensible way. The file will contain the ID of the property (control) in question. This is for walking backwards
<Property name="Player_Back" value="GcInputActionMapping.xml">
<Property name="RemappedKey" value="284" />
</Property>
This means that the key has been changed. Non altered contrtols look like this:
<Property name="Terrain_RotTerrainRight" value="GcInputActionMapping.xml" />
The"RemappedKey" value im not sure what they are (ASCII key codes??) but anyway i generated the value by mapping th key ion the GUI in a different command slot and then could copy this to the control i needed rebinding.
I changed the mapping for te quick build menu as its a pain having to use Q/E as i have to move my only hand off the nouse. Now i use the left and right arrows and my stump to use the arrows. The change for this was
Property name="UI_Left" value="GcInputActionMapping.xml">
<Property name="RemappedKey" value="285" />
</Property>
<Property name="UI_Right" value="GcInputActionMapping.xml">
<Property name="RemappedKey" value="286" />
</Property>
Anyway, have fun, experiment, remember to back up your original TKGAMESETTINGS.MXML file.
As a former 3d shooter die hard, I hated controllers like the plague. Wouldn't even enjoy playing console games with my mates.
I bought a controller for PC a few years back... Some games it is a big nahhh.... but I wouldn't play NMS with KB/mouse.
A+
Any game where i can solve some dumb design oversight problem with a config change is worth a second shot.
Great post my dude.
I use the Azeron Keypad.
When I change my thumb stick to Xbox controller, it moves up/down and strafes right/left as I like to. However, I can't get the keybinds to do the same on a regular keyboard config, because those commands don't exist in the menus.
When I change to controller thumb stick, I can't use SHIFT to zoom forward, as it is detecting me using controller + keyboard same time.
Can I edit my config file to make my movement keys on the keyboard go up/down as well as strafing? I would then be able to put the thumb stick back to keyboard buttons, thus stopping the weird barfing of the game.