No Man's Sky

No Man's Sky

View Stats:
Hoarding Problem and Running out of Storage Any other storage options besides ships and containers?
Well I'm a hoarder to say the least and I'm running out of storage options fast. I built the 0-9 storage containers, I have a 24 slot freighter I got for saving it from pirates, 3 ships with 24-31 slots each as well. Problem is they are all reaching max capacity.

I started building Autonomous Mining Units and Atmosphere Harvesters. I put teleporters on 4 planets and began mining/harvesting deposits and materials on a large scale. I will eventually use this stuff to craft items but as of now I'm in gather mode and wondering if there are any other ways to store items that I've missed? Like Copper as an example, I racked up 12,000 copper in the past 3 days. Around 11,000 silver so far, tons of paraffinium, indium, cadmium, etc.

Is my only option to sell some of this stuff and buy bigger 48 slot ships and use them as storage vessels on my freighter? Are there any other storage containers besides the 0-9 ones? Can I have more than one freighter cause that would solve everything but I'm thinking that's probably not possible.

Anyone else hoard stuff, lol?
< >
Showing 1-15 of 21 comments
yeah, me too :) but i use a stacks mod and the save editor and i can gather and hoard what i want *g* - i know i dont have to hoard all the things but... who cares :)
flick Apr 24, 2019 @ 9:11am 
So far, you can only have one freighter and you already have the dedicated storage containers. So, collect the large haulers.

Have you maxed out suit inventory space?

Or when you're desperate, you could build large refineries and leave stuff in the hoppers. I've never lost pending stuff but I can't promise it's safe.
swgfanforlife Apr 24, 2019 @ 9:18am 
My suit is not maxed out yet I think I have 32 out of the 48 slots so far. I'll work on that but on the scale I'm hoarding it won't last long. I think I'm just gonna have to sell some of these resources and upgrade to bigger ships. I read that you can own up to 6 ships and I have 3 at the moment. I've found numerous crashed ships but only claimed one cause most I found were small like 15-21 slots so didn't think it was worth my time to mess with them. I kept a Class A fighter I found and fixed all the damage because it was so much better than what I was using at the time.
flick Apr 24, 2019 @ 9:29am 
Good find!
NMSPlayer Apr 24, 2019 @ 9:49am 
i'm just going to stand here and shake my head. Have you even considered using a refiner?
Gyson Apr 24, 2019 @ 9:54am 
Inventory space in this game can be a real problem and an aspect of gameplay I'm not overly fond of in any game. You have to be realistic about what you can store, or else it's only going to get worse with time.

My advice would be to get your resource gathering tools to a point where there is always a reasonable amount of product in the hoppers/planting trays waiting to provide you with materials you might need.

Storing 12,000 copper, for example, sounds like overkill. What are you planning to use it for? And would you need it so immediately that a few AMUs each churning out 250 copper every hour can't keep you covered?
knighttemplar1960 Apr 24, 2019 @ 10:52am 
You can store things in portable, medium, and large refiners. You don't have to empty your AMUs until you need the materials. You can also concentrate items that you have. Refine your carbon into condensed carbon, refine your ferrite dust into pure ferrite and then your pure ferrite into magnetized ferrite. Refine your oxygen into dioxite, and your cobalt into activated cobalt. Once you have a place where you can gather activated Indium you don't really need cadmium or emeril again (You'll still need copper to learn dialect from Korvax) and just leave the activated indium as is. IIRC 1 unit of activated indium refines into 5 units of chromatic metal. (You can unrefine these things in a refiner later if you need the base materials rather than the condenesed materials). That should help some with the storage issues at least until you start to craft and sell.
Pul Myfinger Apr 24, 2019 @ 10:57am 
Can I suggest Hoarders Anonymous?

Cured me (tbh, I fall off the wagon frequently ... :steamfacepalm:)
Last edited by Pul Myfinger; Apr 24, 2019 @ 6:10pm
Pul Myfinger Apr 24, 2019 @ 11:10am 
Let's face it, it is fun to collect stuff. Stuff management is a problem tho. As did +Ǥɾᴧᴤʆᴧᵯᴧ , I used SaveEditor to increase storage capacity as I got tired of sorting stuff *.

However, a good alternative would be to drop a Teleporter and BaseComputer at a good source location. Name the location properly. I think that assets regenerate over time but haven't tested this. Also set up mini-farms.

*To all the self-righteous anti-cheaters: sue me & kma. I'm well over 2k hours in and I play my way.
flick Apr 24, 2019 @ 11:12am 
Fields of refiners... it's the future
Mr. Bufferlow Apr 24, 2019 @ 11:18am 
From your description, most of the stuff you are storing is really only good for sale. On rare occasions, you may need a 500 stack of copper, but the rest can make credits.

If you can find it near your base, it does not need to be stored. If it is hard to find, you might want to keep a stack in your containers...just so you don't have to run around the galaxy scoping for it. The trade artifacts that show up randomly in containers are also good to have a stack of 10.

Pretty much everything else should only be stored if you have a plan to craft or refine with it.
flick Apr 24, 2019 @ 11:27am 
Hold on a moment, don't you get mats back when deleting base parts?
Why not build lots and lots of expensive base parts, and keep them in a warehouse, like out back at B&Q? Then when you need something, simply disassemble some of the walls or whatever?

Even neater, you could bury it so it's not an eye-sore, and only dig it up when you need something. Finally a use for terrain regen. Think John Wick's basement, but with terrain instead of cement, and and boxes of ferrite instead of coins.
MechWarden Apr 24, 2019 @ 12:07pm 
The NMS inventory system will either break people out of being a hoarder, or will break the person.

First off, many of the items in the game, even the 'rare' materials are common enough in some areas that you are safe to just sell off excess. The only thing you really should hoard is money, since that can buy you a lot of things you need for crafting (the rest you need to grow/harvest) if you know where to buy stuff.

The reason for hoarding is to prepare for the unknown, and while that isn't a bad idea in of itself, much of it isn't needed in NMS. If you limit your stacks of resources to 2 (maybe 3) storage slots worth of stuff each (typically 2,000 to 3,000 units per item type, or 20-30 for bulky items) you should be more fhan fine for all but massive base building projects. Craft what you can into a high value form, save a decent buffer, sell the leftovers, and 'damn the waste' (aka don't worry about the waste).

Keep your Freighter as clean as possible (but sure fuel and repair materials), limiting your inventory stocks, and crafting things to a higher great (and breaking down somethings into a better value) before selling will save a lot on stress and can allow you to manage things better.

Use your Freighter as a 'buffer chest' for loot, since you can throw anything on you to it, and when you can get back to the Freighter you can process what you collected in one go. You'd need it free anyway if running Frigate missions in any serious matter.
japp_02 Apr 24, 2019 @ 1:43pm 
Invest in your secondary exosuit slots and in freighter rooms / base containers. Then, be sure to gather all exocrafts, they too have a lot of slots. I use carrying the most common stuff I need in my special exosuit slots and not carry around much stuff. But then I have a 29-slot freighter and 5 ships, so I don't have problems.
You can always summon your ships, so make use of it. Also you can always send stuff to the freighter (but not the contrary, alas.)
Last edited by japp_02; Apr 24, 2019 @ 1:44pm
Ditchinit Apr 24, 2019 @ 5:55pm 
*stands up before the crowd*

Hi. My name is Ditchinit and I used to be a hoarder.

"Hi Ditchinit!"

I'm here to tell all of you hoarders out there, that it is OK, you don't need to hoard items or materials in NMS. Everything you really need is readily available.

*incredulous looks from the audience*

Yes, it's true. Trust me. I've been there and know. There are very few absolutely required components, and fortunately for us, they're quite abundant on just about every planet. You need hydrogen and ferrite dust for spaceship fuel. That gives you enough mobility to find the other things you may need. You also need carbon to refuel your mining laser, but you can still harvest it and those other materials by hand if necessary. You need a terrain manipulator only to harvest enough copper for your first base computer (oh, and for a certain tutorial mission - digging up salvage technology). For that matter, your starter ship is equipped with rockets that can be broken down to provide more than enough copper to convert to chromatic metal to make the base computer.

*silence with a lone cricket chirping*

In my current play through, I decided to go the spartan route. I have one fighter, one explorer, and one hauler. I have a couple vanity exotics that gather dust in my basic, no frills freighter. If I had any more ships, I'd just be adding to the number of unused inventory slots. To be completely honest, I think the fighter and explorer are a bit luxury. I enabled every one of my exosuit's inventory, tech, and cargo slots whilst puddle jumping from drop pod to drop pod in my hauler, which I found as a B-class 48-8 derelict and painstakingly rebuilt to full functionality. I have only one base (you need one to enable the teleporter system to work).

*smattering of polite applause*

In the past (in other NMS avatars), I had a fleet full of 48-8 haulers, the largest Capital ship with every storage chest available, my inventory and those on my exocrafts ... all full of stuff that just gathered dust waiting for me to maybe one day need one of those things. Why buy a battery when you can just make one, huh? Because monetary units don't take up inventory space, that's why. With exception of a few basic craft items, everything else requires multiple ingredients which take up multiple inventory slots, and inevitably you'll have remainder stacks that waste usable space. Batteries are cheap and readily available at just about any galactic terminal; you can purchase and use them nearly on demand.

*a lone voice in the audience shouts, "right on" *

I used to create outpost mines and farms on each of the major biome types (i.e., lush, toxic, radiation, freezing, desert, scorching, etc.) to harvest and grow materials native to those biomes. For a lot less fuss, you can purchase them either at space/trading stations or from NPC pilots. Once you have visited enough space stations in different star systems, you can easily teleport back among them to pick up what you need in just a few minutes of travel.

*general murmur of acknowledgement*

Monetary units grow faster than you can spend them (generally ... unless you're laying out huge wads of cash for expensive S-class ships). The problem is that, through normal game play, you will accumulate more credits than you will have need for spending them. Buy it or go find it. Keep your inventory simple, and only keep what you need for the immediate short term. Sell everything else. You can replace it if you need to later.

*a few audience members hold up their hand to ask a question*

A caveat of the above is that mods are purchased with nanites and found or gifted ones should be either installed, then broken down to components and the components sold for credits, or sold directly for nanites if you're in a pinch and you just need a few more nanites to be able to purchase that fancy S-class mod on display. You'll find plenty of nanites just exploring and playing the game. Any class mods will work on an interim basis, and S-class mods are really the only ones you may want to purchase for permanent installation. If you have enough of them, you get to be a bit overpowered which can then take away the some of the thrill of exploring the unknown with no certain danger.

*the audience members lower their hands*

If you carry enough materials to create a large or medium refiner (two ingredient minimum), then you will rarely have to mine ever again. Store common resources in compact form. For example, I carry a full stack of rusted metal to create ferrite dust as needed, because rusted metal is obscenely plentiful from those green lockers left lying about at every station, beacon, or shelter ... and I don't have to expend any carbon to mine ferrite dust from minerals.

The spartan method. Carry only what you NEED to find, process, refine, or otherwise gather everything else.

*enthusiastic applause*

Thank you, thank you. Hoard no more. Go out and explore and enjoy the universe, Travellers.
Last edited by Ditchinit; Apr 24, 2019 @ 6:02pm
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Apr 24, 2019 @ 9:04am
Posts: 21