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There is a reddit user who claims to have been in galaxy -23 and was exploring the negative galaxies. All he said was he used nmsse to edit the json. I've sent him a message asking him how he did it. I'm waiting to hear back. Maybe he was, maybe not, I can't say, but if I hear back with a real answer as to how, I will let you know.
Things I tried that didn't work:
Changing PlayerStateData/UniverseAddress/RealityIndex
Saving in the Anomaly then changing the Nexus RealityIndex
Jumping through a portal then changing the OtherSideOfPortal RealityIndex
Wiawyr: there's nothing particularly special about the negative universes; it's just for novelty.
In the Editor, chose Warp / Save in the Coordinate menu, this will spawn you outside of the space station.
You should succeed by chosing a positive galaxy nr. in the editor, warp/save in editor, then manually change to a negative realityindex number afterwards, this should spawn you in the new galaxy because all player voxel coordinates are valid for every galaxy (only the names of systems and planets will be different), galaxies are mirrors :)
I did this with positive galaxies only, but not with the negative ones, I see no reason why it should not work, but from my tests I know you must remove all 'old' teleport endpoints.
No, galaxies ARE different in local distributions, but a sort of 'mirror system' is used to keep all player coordinates valid in whichever galaxy.
In the early Foundation version of the game I had to load my save, re-orientate quickly my avatar and keep pressing E to enter my ship...at that time there was no death in space...This may not longer be possible now.
Pohiophalu -260 / Haffneyrin 252
Hiksvadin -261
Dadoxuiaro -262
Fowliudore -263
Utiiqunyuk -264
Esdamquikep -265
Enwarwadip -266
Ceslegest -267 / Zicniijnis
Now that I finally have a way to get into these galaxies, I'll start documenting this over the weekend.
Gumsk answered your question 4 hours ago. Said nothing particularly special about them, just a novelty
By the way, all you had to do was to change last player state from "OnFoot" to "InShip"