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caveat: It gets boring fast. I found farming more interesting even though I made units slower by farming.
I've just finished my anti-matter fabricators in my freebie freighter base, so i'm all ready to start system hopping to gather guild missions and upgrade backpack as i wander the stars.
I made my seed money by digging up bones; I that style of play better for sure. But I'm picky about these planets. If they require modules for extended stay or have aggro sentinels I'm moving on. Best if they have no weather issues and lots of small land-dwelling fauna. Whenever I find a good one though for sure I'm marking it and coming back when I have some idle time and a ton of kill tasks (both fauna and sentinels) I go back, land, start walking toward a pile of bones and killing everything in my path. :-)
With respect, how is this much faster? Except for the first time going down to a TP and setting up the Base Computer and the Base Teleporter it's the same to warp from TP/base to TP/base as it is from Star Port to Star Port. And it really is a massive difference in the prices (both buying and selling) at the planet-side trade terminals than at the Star Ports; well worth the investment in time and resources to trade at the Trading Posts if you want to sustain it.
It was more than fast enough this way. I had enough cash to buy my first nice ship and multi-tool long before I had the nanites to upgrade them. So I spent more of my play time earning nanites instead.
I don't remember if you need the Economy Scanner fitted for it to be an option, I don't think so.
Chatting to locals can send you to a 7 pad Trading Post when doing delivery missions or finding a missing alien mission. Doing those delivery missions will automatically deposit a Defence Chit into your inventory.
Thanks. I realize that 95% of what I was saying has been done before - it is the part about putting teleporters (and base computers) right inside the Trading Posts that is newsworthy. (Also - that I don't need a large Hauler...)
Aha! I'll look in to that for sure; thanks for the advice. For real, in theory finding an actual Trading Post is by far the most time-consuming part of setting up a loop. In practice, Trading Posts will come; either by way of another mission (e.g. delivery) or just a random fly-over. And also, in theory, you really want them to be full 7 port TPs for when you want to find that S-Class or Exotic since you're already on a "wealthy" system planet...
Fair points; thanks for the response.
You know, just for my own edification; I think I'm going to do a quick comparison next time I log in; buy a small amount of trade goods at the Star Port and the same amount at a Trading Post on a planet. Go to the next looped system and sell some at the Star Port and some at a Trading Post and try and see what the actual difference is. Because you're right; my system should be more productive AFTER it is put into place. But it does require some patience getting it set up. Making your way faster 'out of the box'.
If you are accumulating money just as one of your goals that's fine just be aware that the cap on units is the highest number that can be expressed in 32 bits.