No Man's Sky

No Man's Sky

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Hugo May 25, 2019 @ 1:41pm
Which multitool has the best mining bonus?
Just a quick question, will most likely delete this thread after getting an answer. Which of the classes has the highest mining bonues?
Edit: Answered, but too many replies to delete.
Last edited by Hugo; May 25, 2019 @ 6:28pm
Originally posted by Psyclos:
Originally posted by Hugo:
Which of the classes has the highest mining bonues?

Short answer -
Experimental does. Attributes were nerfed with NEXT, but I have legacy tools in different saves S class

Experimental - Mining 80% +/- 4% Damage 44% +/- 4%, Scanner 100%

Alien - Mining 40% +/- 4%, Damage 89% +/- 4%, Scanner 55% +/- 4%

Rifles < Pistols
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Showing 1-15 of 17 comments
knighttemplar1960 May 25, 2019 @ 1:47pm 
Most people stop mining once they have several farms set up and several available starbases to teleport to and just start buying materials instead of mining them. Mining is usually an early game thing for most folks. I usually just get the best for what I have at the time and don't worry about it.
Mr. Bufferlow May 25, 2019 @ 3:06pm 
I have never really paid attention to the specific buffs of a tool. I just know that the classes improve the multi tool. So a B class is going to better than a C class. The grading is CBAS.

What is helpful are the upgrades you can get at the station. They will shorten the time it takes to mine and use less fuel to mine.

The tough part in the early game is you know you want something better so how many nanites are you willing to trade away on a tool you may exchange sooner than later. From an economics viewpoint it makes sense to focus on suit upgrades early on. That said, if you get a BP for the tool, I would probably install it.

You will get freebee tool offers and they can be great early game. Once you get an A class tool, it is highly unlikely you will ever see a freebee offer that is better than what you have.

As far as the various weapons you can install, like the boltcaster, it is a preference. I always end up going with the primary plasma tool. It just bugs me to run out of ammo...and pretty much any weapon you fully upgrade will take out anything you might run into.

I usually keep the boltcaster since you can use it to break down secured doors until you get the grenade launcher. It is not ideal but have made it work. Upgrading your suit can help you survive the pounding while you wait.
Pul Myfinger May 25, 2019 @ 3:33pm 
Never thought about that. I just use a fully buffed Mining Tool ... works well. Also great for killing which means I fill fewer slots w tools. I just use Mining, Plasma, Grenade.
flick May 25, 2019 @ 4:27pm 
Originally posted by Pul Myfinger:
Never thought about that. I just use a fully buffed Mining Tool ... works well. Also great for killing which means I fill fewer slots w tools. I just use Mining, Plasma, Grenade.
You're using the mining "laser" on sentinels and such?
Pul Myfinger May 25, 2019 @ 4:33pm 
Originally posted by flick:
Originally posted by Pul Myfinger:
Never thought about that. I just use a fully buffed Mining Tool ... works well. Also great for killing which means I fill fewer slots w tools. I just use Mining, Plasma, Grenade.
You're using the mining "laser" on sentinels and such?

I do. Tho much prefer the Plasma Launcher.
PL, if one doesn't miss (big IF), kills two with one shot and is much more amusing ...:steamhappy:

EDIT: I use the geoCannon for the walkers and to kill myself when careless ... :steamfacepalm:
Last edited by Pul Myfinger; May 25, 2019 @ 4:37pm
GIJoe597 May 25, 2019 @ 5:43pm 
I use the mining tool to kill predators. It kills faster than my boltcaster and I get Mordite.
knighttemplar1960 May 25, 2019 @ 6:00pm 
Originally posted by flick:
Originally posted by Pul Myfinger:
Never thought about that. I just use a fully buffed Mining Tool ... works well. Also great for killing which means I fill fewer slots w tools. I just use Mining, Plasma, Grenade.
You're using the mining "laser" on sentinels and such?
The mining laser has an incredibly long range. You can kill an unarmored sentinel with it before it can close and shoot you if you start shooting it at maximum range.
knighttemplar1960 May 25, 2019 @ 6:03pm 
Originally posted by GIJoe597:
I use the mining tool to kill predators. It kills faster than my boltcaster and I get Mordite.
If you upgrade your bolt caster the bolt caster will work much faster on predators. The more upgrades you have on bolt caster the faster it fires. I can kill the largest predator with 3 bolts which takes about 2 seconds.
The author of this thread has indicated that this post answers the original topic.
Psyclos May 25, 2019 @ 6:19pm 
Originally posted by Hugo:
Which of the classes has the highest mining bonues?

Short answer -
Experimental does. Attributes were nerfed with NEXT, but I have legacy tools in different saves S class

Experimental - Mining 80% +/- 4% Damage 44% +/- 4%, Scanner 100%

Alien - Mining 40% +/- 4%, Damage 89% +/- 4%, Scanner 55% +/- 4%

Rifles < Pistols
Hugo May 25, 2019 @ 6:27pm 
Originally posted by Psyclos:
Originally posted by Hugo:
Which of the classes has the highest mining bonues?

Short answer -
Experimental does.

Experimental - Mining 80% +/- 4%
Thank you, this is exactly what I was looking for.
Pul Myfinger May 25, 2019 @ 7:42pm 
Originally posted by knighttemplar1960:
Originally posted by flick:
You're using the mining "laser" on sentinels and such?
The mining laser has an incredibly long range. You can kill an unarmored sentinel with it before it can close and shoot you if you start shooting it at maximum range.

True. If it needs to be done or one has the foresight. I tend to get into 'trouble' up-close and personal. The long-range is handy for confusing Sentinels and making them run around the landscape by firing at far-away things.
Däguas May 25, 2019 @ 11:50pm 
Originally posted by Psyclos:
Originally posted by Hugo:
Which of the classes has the highest mining bonues?

Short answer -
Experimental does. Attributes were nerfed with NEXT, but I have legacy tools in different saves S class

Experimental - Mining 80% +/- 4% Damage 44% +/- 4%, Scanner 100%

Alien - Mining 40% +/- 4%, Damage 89% +/- 4%, Scanner 55% +/- 4%

Rifles < Pistols
Even though the displayed stats are nerfed players (that have much more time than me) report bonuses are still equivalent i.e. a S class Experimental multitool with legacy stats of 44-80-100
are the same as the identical tool currently in game with 24-29-100.
Psyclos May 26, 2019 @ 12:06am 
@ Daguas ty for that

I had idly wondered whether the nerf was to the displayed stats, or to the functional ones?

i'm currently actively playing both saves, and the difference between to two S classes seems to be negligible, and you have answered my idle curiousity about the nature of the nerfs :steamhappy:
Däguas May 26, 2019 @ 2:47am 
Originally posted by Psyclos:
@ Daguas ty for that

I had idly wondered whether the nerf was to the displayed stats, or to the functional ones?

i'm currently actively playing both saves, and the difference between to two S classes seems to be negligible, and you have answered my idle curiousity about the nature of the nerfs :steamhappy:
np, I don't have 100% confirmation (I think because of the stat rounding) but it seems to be the general consensus. I think HQ has also displayed an inability or lack of desire to change things that the player already owns. So there the old stats (visually at least) stay.
bograt May 26, 2019 @ 3:32am 
funny you should mention the stats i have an A class alien legacy weapon and found another A class alien at a space station but the stats on it were very poor.
so i assume my weapon is probably the same as the new one but displaying outdated stats

https://steamcommunity.com/sharedfiles/filedetails/?id=1746280342

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Date Posted: May 25, 2019 @ 1:41pm
Posts: 17