No Man's Sky

No Man's Sky

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NoMana May 21, 2019 @ 11:50pm
Where to find hyper drive?
hey guys im up to the mission to find a scientist but i have to go to a new system but i havent got the blue prints for my hyper drive yet? and neither had my brother, how do we find it?
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Showing 1-15 of 18 comments
Mr. Bufferlow May 22, 2019 @ 12:33am 
If you do not have the hyper drive fuel BP yet, you should go to the station. The person you seek will be there...you may have to chat up several folks to find the scientist.

FYI, what you need is Antimatter an a fuel casing to create fuel. If you need to travel outside the system, you should have the Antimatter BP already. It is best to follow the story and read the instructions with some care. Not being a jerk, just your question makes one believe you are not really paying attention.

Your ship should have a hyper drive installed- just empty. If not, you are truly screwed.
NMSPlayer May 22, 2019 @ 12:58am 
Open your log and change your mission to Awakenings. You need to interact with your base computer, but that mission needs to be active.
marstinson May 22, 2019 @ 1:22am 
Originally posted by Mr. Bufferlow:
Your ship should have a hyper drive installed- just empty. If not, you are truly screwed.

The starter ship doesn't have a hyperdrive. Neither do crashed or purchasable ships until after the player gets the hyperdrive blueprint (maybe after installing it - it's been a while). After that, everything has one.

Originally posted by Digger Nick:
hey guys im up to the mission to find a scientist but i have to go to a new system but i havent got the blue prints for my hyper drive yet? and neither had my brother, how do we find it?

Just follow the story. Make sure "Awakenings" is selected in your quest log and you'll get a waypoint showing where you need to go. You'll get the blueprint from a crashed freighter after a couple of easy tasks. If you open up those green crates you find laying around on the planets' surface, you can save yourself a few units by not having to buy the Microprocessors that you need to construct it. Your starter ship will be the only one where you can have your hyperdrive in a tech slot and putting it there doesn't tie up a cargo slot.

Fuel is a different problem. You'll get some anitmatter and the blueprint for the housing at the next waypoint (an Abandoned Building if memory serves). Once you have the housing and antimatter in your inventory you can craft a Warp Cell, which will fuel your ship for one warp. The next waypoint is in the next system and you'll get the anitmatter blueprint and another warp cell at that location. After that you'll have all the blueprints you need to make your own fuel.

Since it sounds like you're a new player, I'd really recommend following the story quests (base building and all). You'll need to do some of the side quests and missions because you'll need units, nanites, and standing with the various groups later, but don't stray too far from the story quests on your first play through. Good luck and have fun.
knighttemplar1960 May 22, 2019 @ 6:13am 
If you have the quest for the scientist but can't progress its likely because you haven't dug up and processed any buried technology modules yet. Give that a try and then select Awakenings from your quest log and you should be able to progress again.
NoMana May 23, 2019 @ 2:56am 
Originally posted by Mr. Bufferlow:
If you do not have the hyper drive fuel BP yet, you should go to the station. The person you seek will be there...you may have to chat up several folks to find the scientist.

FYI, what you need is Antimatter an a fuel casing to create fuel. If you need to travel outside the system, you should have the Antimatter BP already. It is best to follow the story and read the instructions with some care. Not being a jerk, just your question makes one believe you are not really paying attention.

Your ship should have a hyper drive installed- just empty. If not, you are truly screwed.

Youre answer was completely wrong so idk whos the one no paying attention, Hyper drives are not installed in ships their found through the awakening quest... also antimatter is found through the quest aswell nothing is "already installed"

but thanks to everyone who helped!
Däguas May 23, 2019 @ 5:40am 
Originally posted by marstinson:
Your starter ship will be the only one where you can have your hyperdrive in a tech slot and putting it there doesn't tie up a cargo slot.

Are you 100% on that? I've always thought it was a possibility but no one could confirm. If so you could hypothetically purchase a S class explorer or exotic. And place the hyperdrive in a position
where two S class modules could touch it creating optimum synergy. Lots of hoops to jump through to make that happen legit in the early game I know. So your saying there's a chance. :D:
Last edited by Däguas; May 23, 2019 @ 5:41am
knighttemplar1960 May 23, 2019 @ 5:57am 
Originally posted by Däguas:
Originally posted by marstinson:
Your starter ship will be the only one where you can have your hyperdrive in a tech slot and putting it there doesn't tie up a cargo slot.

Are you 100% on that? I've always thought it was a possibility but no one could confirm. If so you could hypothetically purchase a S class explorer or exotic. And place the hyperdrive in a position
where two S class modules could touch it creating optimum synergy. Lots of hoops to jump through to make that happen legit in the early game I know. So your saying there's a chance. :D:
I'm sure. I just went through this quest recently on my new permadeath character. You can craft and place your hyperdrive in a tech slot. In fact its mentioned in the text of the quest that it can be placed in a tech slot . This is not the case in ships that you buy or repair because they come with a hyperdrive installed in a cargo slot and you can't dismantle it. (Yes, I tried.)

Last edited by knighttemplar1960; May 23, 2019 @ 6:20am
Däguas May 23, 2019 @ 6:49am 
Sweet! If I were to build said hypothetical warp-beast I would only place the hyperdrive in the tech slot if I chose an explorer build. As explorers can have a two row tech slot configuration allowing for aforementioned synergy.
No, I know some will decry my choice. Favoring cargo space and improved launch thruster efficiency. I say you have other ships, storage, exocraft, and a freighter to pack all you stuff in. I say at some point you don't care about launch thruster efficiency. Use more landing pads you miser! No, I must fly in style! I must fly an exotic! And that exotic must fly the farthest! I have a new dream.
https://steamcommunity.com/sharedfiles/filedetails/?id=1749381045
This one only warps 2857.6LY :squirtooh: I have work to do.
BonPadre May 23, 2019 @ 7:24am 
Originally posted by Däguas:
Sweet! If I were to build said hypothetical warp-beast I would only place the hyperdrive in the tech slot if I chose an explorer build. As explorers can have a two row tech slot configuration allowing for aforementioned synergy.
No, I know some will decry my choice. Favoring cargo space and improved launch thruster efficiency. I say you have other ships, storage, exocraft, and a freighter to pack all you stuff in. I say at some point you don't care about launch thruster efficiency. Use more landing pads you miser! No, I must fly in style! I must fly an exotic! And that exotic must fly the farthest! I have a new dream.
https://steamcommunity.com/sharedfiles/filedetails/?id=1749381045
This one only warps 2857.6LY :squirtooh: I have work to do.
I think you need to re-read
Originally posted by knighttemplar1960:
This is not the case in ships that you buy or repair because they come with a hyperdrive installed in a cargo slot and you can't dismantle it. (Yes, I tried.)
That's ONLY for your starter ship where no Hyperdrive is installed
Däguas May 23, 2019 @ 7:46am 
Originally posted by BonPadre:
I think you need to re-read
Your just trying to crush my 3000LY dream.

Originally posted by marstinson:

The starter ship doesn't have a hyperdrive. Neither do crashed or purchasable ships until after the player gets the hyperdrive blueprint (maybe after installing it - it's been a while). After that, everything has one.
BonPadre May 23, 2019 @ 8:04am 
Originally posted by Däguas:
Originally posted by BonPadre:
I think you need to re-read
Your just trying to crush my 3000LY dream.
Now I'm pretty sure a lot of peeps would tell you to use the save editor (or whatever it's called)

I don't use that tool, but with all it's able to do, I guess moving your hyperdrive into tech slots may be doable this way...
At least I hope for your dream :steamhappy:
Last edited by BonPadre; May 23, 2019 @ 8:04am
Däguas May 23, 2019 @ 8:26am 
Originally posted by BonPadre:
Originally posted by Däguas:
Your just trying to crush my 3000LY dream.
Now I'm pretty sure a lot of peeps would tell you to use the save editor (or whatever it's called)

I don't use that tool, but with all it's able to do, I guess moving your hyperdrive into tech slots may be doable this way...
At least I hope for your dream :steamhappy:
Nope I run a legit ship....ship. Did you see the previous last quoted text? "The starter ship doesn't have a hyperdrive. Neither do crashed or purchasable ships until after the player gets the hyperdrive blueprint"
I'm not taking that as gospel ( no offence marstinson ) but I'm going to check it out.
Last edited by Däguas; May 23, 2019 @ 8:26am
BonPadre May 23, 2019 @ 8:32am 
Yeay \o/
I love your choice of not going the easy way.
Respect Sir

I hope you'll get what you want ;-)
Däguas May 23, 2019 @ 8:41am 
TY.
Also the wiki has the most desirable hyperdrive layout expressed in a 2x2 cube. Three S Class modules and the main technology in the inventory section. I've always found it suspicious as there's no notes about how it's done. This might be how.
I've done lots of research on synergy as it seems to change with different patches. Having some visually show it when there is none and others having hidden bonuses or incorrect values effected in the case of some weapons. Hyperdrive is very simple to measure visually.
Last edited by Däguas; May 23, 2019 @ 8:41am
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Date Posted: May 21, 2019 @ 11:50pm
Posts: 18