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For example, your starter ship does not have a hyperdrive. If you were to exchange or purchase a new ship from one of the NPCs flying about, their ship will also not have a hyperdrive unless you've unlocked that ability for yourself through the Awakenings missions.
There are possibly other examples as well. I know for a fact the above one, because in one of my earlier playthroughs, I purposefully tried to circumvent the Awakenings missions having previously done them many times before. I don't recommend going that route.
Don't look at the Awakening missions as a singular focus as a must be done priority at all costs (although you may want to if you just want to get over with it). Because NMS is a sandbox type of game - a free-roaming experience - you're able to set Awakenings aside and do what you want, and then when the mood strikes, you can pick it up again and advance further. The mission line isn't the be-all end-all ... it is just a beginning to the story of your travels in the virtual universe.
You don't fail Awakenings. You experience it. NMS is as much a state of mind as it is a series of missions in guided play.