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I did the same test awhile back with the same results. The planet seeds must be generated by the game so they are the same for everybody.
Good point. It begs the question of what is fundamental. A given voxel position in the galaxy may have hundreds of solar systems. The maximum number may be in doubt. At nomanssky.gamepedia.com it is said that SolraSystemIndex=229 is the largest ever discovered. This is a hexadecimal number and 553 in decimal. However my current system has the following UniversalAddress:
"RealityIndex":5,
"GalacticAddress":{
"VoxelX":1044,
"VoxelY":1,
"VoxelZ":-660,
"SolarSystemIndex":431,
"PlanetIndex":2
Note SolarSystemIndex = 431 or 1073 in decimal. Maybe Hello made a change in one of the updates. I guess I am just wondering "out loud" about how two of us can fly through the same region of space and see the same planets. They can't be stored, so must be generated on the fly from some very basic data.
the answer to the seed question is that it's location is it's seed. that is why everyone sees the same thing if they go there. the portal address is the same information as the seed. what form the game consumes that data in for procgen purposes I don't know. i suspect the system location information we get from signal boosters is closer to the form that the game uses for procgen purposes.
those numbers you show ihleslie look like decimal to me not hex. it's possible it's just happenstance that none of the digits exceed 9, but that's pretty unlikely for 13 hex digits to have none exceeding 9.
16^13 total possible combinations of hex digits. 10^13 possibile combinations of hex digits not exceeding 9. a tiny fraction of a percent chance of that happening.
Doesn't everybody edit their ship seeds? How else are you going to get a little charmer like this one?
steamcommunity.com/sharedfiles/filedetails/?id=1739608308
Edit - ship seed: 0x42E7483F7E736C09 (old colors)
Ooohh ... I saw one very nearly like that while playing last night. It was on a trading station platform on the last planet I visited prior to warping to the next star toward the galaxy center. The difference between your image and the one I saw was that the one I saw also had two (one on each side) of those vertical thrust engines you commonly see on large haulers (the flat, horizontal turbo fan looking engines). But otherwise was the same body.
What you say about location being the seed makes sense. Interesting that they save it nonetheless. Maybe calculating the hex seed once is faster.
I didn't mean all the numbers were hex, just the SolarSystemIndex. I base that on the gamepedia link where they mention a specific SolarSystemIndex 07A, as well as saying the number is hex. So I think the probability of having only decimal in a three digit hex is closer to 1000/4,368 ~ 0.23 or 23% 1000/(4368-1000) ~ 0.30 or 30%.
Very trenchant comment.