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If you swap it, any "unowned" ships will despawn the moment you reload. On the plus side, all the resources you need to repair the basic components (launch, engine) should be nearby. The other stuff can remain broken.
You can't get rid of ships (without mods) though, only replace them. So having a bunch of low ranked ships can be a bit annoying (if you find a nice crashed ship, you'll have to summon one to replace it and you can't do that at space stations).
That and how much of a nightmare it is to actually repair a ship now.
You can either hunt the stuff yourself (going the zero unit route) or you can just buy everything needed from trade terminals which works out a lot cheaper than the old system.
If that sounds inconvenient compared to the old system, you probably aren't short on units and should have just bought the ship in the first place.
Just to be clear, I can't sell either ship? A guy at the station is selling a laser rifle for 2 million and I dont have near that so I would love it if one of my boats could be a down payment on some new tech, but I wouldn't be surprised if the rifle were meant to tease with no real current accessibility haha
I'm talking about the previous version of repairing ships.
At release, you didnt repair ships at all. You repaired some of the modules installed, but the ships themselves were fully functional as the repair system didnt exist back then. They also actually had modules installed, and you could make a decent profit just finding wrecks and salvaging. It's how i normally repaired my modules after a lot of black hole runs back then.
Are you serious or trolling? trade terminals are in every space station (2 actually) trading posts and trading stations.
or
are even on about, dont care, wish youd message eachother or at least start a different thread if youre so into this other topic that probably nobody else cares about