No Man's Sky

No Man's Sky

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Serath 15 AGO 2019 a las 10:19
Navigation Data - More tedious now?
I remember being able to use up your navigation data on a signal booster. Just plop it down, throw in your data, and bam. Now, the process is

- Find navigational data
- Go to cartographer at a trading post
- Wait for unskippable introductory text
- Wait for unskippable random dialogue
- Give him the data....ONE AT A TIME....
- Gain a planetary chart data item that takes up just as much room as Navigational Data
- Rinse and repeat the entire process because you probably have 30 of these

Was this really necessary? If this was some kind of new game mechanic involving cartography, fine, but it isn't. All this new process seems to do is to make the entire process take longer. The new Planetary Chart item doesn't even stack any higher than Navigational Data, and it functions (nearly) the same way too, so the entire process seems to exist only to waste your time.

Granted, it is nice to have something new to spend Nanites on, which is another function the NPC serves, but unless the game has made Navigation Data more rare (I haven't played long enough to find out) I don't think it's a feature that many players are going to use if they can just do it for free.

If you could simply just give him all your data at once, it wouldn't be so bad.
Última edición por Serath; 15 AGO 2019 a las 10:19
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Mostrando 31-45 de 58 comentarios
Odium 26 AGO 2019 a las 10:37 
It's even worse that in any system the maps loops you to the same locations over and over again. Burning the maps
Serath 26 AGO 2019 a las 10:43 
Publicado originalmente por japp_02:
It's more *convenient* now IMHO, except if you never go in space stations. With every new building you visit you get such a navigation data for free (that's new), so this will save you the work with the signal booster, albeit you still can use the booster to spot the nearest building.

How is it more convenient though? You can't use the navigational data by itself anymore, it "must" be exchanged at a space station. Getting a new one at those save/location points is new, yes, but all that means is that they're more common as loot, not more convenient. It's only function "is" to be exchanged at a space station now.

The nav data used to be used to get a specific location at the booster instead of just getting something random. The planetary chart item now serves that purpose, (minus having to put it in the signal booster, but that's minor) but instead of being able to pick at the signal booster, chart items come in different categories.

Okay, that's fine, but then why don't they just eliminate navigation data altogether than and have us just loot planetary charts instead, if the end result just ends up back in our inventory 1:1 anyway? The chart item doesn't take up any more or less space, it's a 1:1 exchange.

The new NPC will still serve it's purpose, being able to purchase charts with Nanites.
Última edición por Serath; 26 AGO 2019 a las 10:48
japp_02 26 AGO 2019 a las 10:48 
Publicado originalmente por Serath:
Publicado originalmente por japp_02:
It's more *convenient* now IMHO, except if you never go in space stations. With every new building you visit you get such a navigation data for free (that's new), so this will save you the work with the signal booster, albeit you still can use the booster to spot the nearest building.

How is it more convenient though? You can't use the navigational data by itself anymore, it "must" be exchanged at a space station. Getting a new one at those save/location points is new, yes, but all that means is that they're more common as loot, not more convenient. It's only function "is" to be exchanged at a space station now.

The nav data used to be used to get a specific location at the booster instead of just getting something random. The planetary chart item now serves that purpose, (minus having to put it in the signal booster, but that's minor) but instead of being able to pick at the signal booster, chart items come in different categories.

Okay, that's fine, but then why don't they just eliminate navigation data altogether than and have us just loot planetary charts instead, if the end result just ends up back in our inventory 1:1 anyway?

The new NPC will still serve it's purpose, being able to purchase charts with Nanites.


Operating the booster is as nasty as going to the cartographer, and with some luck the devs will change him to exchange more nav datas at once in future game versions.
Última edición por japp_02; 26 AGO 2019 a las 10:49
Serath 26 AGO 2019 a las 10:50 
Publicado originalmente por japp_02:
Operating the booster is as nasty as going to the cartographer.
Not that hard to find the elements needed to craft one, or just carry one one with you at all times. Besides, the charts don't use the booster anymore, you can just use it in the invenotry so the booster is not even a factor anymore.

As opposed to finding your ship, using up launch fuel, flying all the way back to the trade station, do the 1:1 exchange multiple times, and flying all the way back?
Última edición por Serath; 26 AGO 2019 a las 10:52
japp_02 26 AGO 2019 a las 10:52 
Publicado originalmente por Tyrael:
It's even worse that in any system the maps loops you to the same locations over and over again. Burning the maps

You can use the chips given to you by the cartographer only in a new system, you don't have to convert them immediately!
MaxKool007 26 AGO 2019 a las 10:56 
Publicado originalmente por Serath:
Publicado originalmente por Senzoba:
Not sure why you're doing that but all I have to do is click on the navigational data and thats it I don't have to go to a trading post and don't get a random dialogue

Are you sure your game isn't modded? Cause navigational data never worked like that....and it still doesn't.

Clicking on it in your inventory just drags it. The option to use them on signal boosters is gone. AFAIK in Beyond this is the only way to use them.

No you are wrong.
I have literally only turned in one map cause I hated the delays. I just use every one in my booster. I honestly don’t understand what the point in the cartographer is. In fact, when I get maps from the carto the POI is always the same thing. But when I use the booster I get random ones. Could be anything. Also, when finding them I have prolly found 2000 nav data but out of all of them maybe 5 drop pod data...
MaxKool007 26 AGO 2019 a las 10:59 
Publicado originalmente por Serath:
Publicado originalmente por japp_02:
It's more *convenient* now IMHO, except if you never go in space stations. With every new building you visit you get such a navigation data for free (that's new), so this will save you the work with the signal booster, albeit you still can use the booster to spot the nearest building.

How is it more convenient though? You can't use the navigational data by itself anymore, it "must" be exchanged at a space station. Getting a new one at those save/location points is new, yes, but all that means is that they're more common as loot, not more convenient. It's only function "is" to be exchanged at a space station now.

The nav data used to be used to get a specific location at the booster instead of just getting something random. The planetary chart item now serves that purpose, (minus having to put it in the signal booster, but that's minor) but instead of being able to pick at the signal booster, chart items come in different categories.

Okay, that's fine, but then why don't they just eliminate navigation data altogether than and have us just loot planetary charts instead, if the end result just ends up back in our inventory 1:1 anyway? The chart item doesn't take up any more or less space, it's a 1:1 exchange.

The new NPC will still serve it's purpose, being able to purchase charts with Nanites.


I don’t know weather it’s because of experimental but I have no problems feeding my nav data into the booster... gives me somthing to go find every time.... random what it is.
Actually I know I did it before when I was on the Normal branch.

Imo the carto is a waste.
I have to goto the station, trade them in one at a time. And every one takes me to the same type of structure. That’s lame.

If I just feed them into my booster it gives me a random close one and it could be anything.

How is the cartographer better ?
Serath 26 AGO 2019 a las 11:02 
Publicado originalmente por MaxKool007:
Publicado originalmente por Serath:

Are you sure your game isn't modded? Cause navigational data never worked like that....and it still doesn't.

Clicking on it in your inventory just drags it. The option to use them on signal boosters is gone. AFAIK in Beyond this is the only way to use them.

No you are wrong.
I have literally only turned in one map cause I hated the delays. I just use every one in my booster. I honestly don’t understand what the point in the cartographer is. In fact, when I get maps from the carto the POI is always the same thing. But when I use the booster I get random ones. Could be anything. Also, when finding them I have prolly found 2000 nav data but out of all of them maybe 5 drop pod data...
You sure you didn't mean to quote Senzoba, and not me?

As far as the looping thing goes, it might be because you are staying within the same area and that's actually all there is to discover within it's range. You either need to move a large distance away from where you're using the charts, or go to a different planet. At least, that's from my experience before Beyond.
Serath 26 AGO 2019 a las 11:11 
Publicado originalmente por MaxKool007:
I don’t know weather it’s because of experimental but I have no problems feeding my nav data into the booster... gives me somthing to go find every time.... random what it is.

Actually I know I did it before when I was on the Normal branch.

Imo the carto is a waste.
I have to goto the station, trade them in one at a time. And every one takes me to the same type of structure. That’s lame.

If I just feed them into my booster it gives me a random close one and it could be anything.

Okay, maybe you did mean to quote me.

Back then, using the "locate nearby structures" is supposed to be random, (and it still is) and it doesn't use up your navigational data. The whole advantage to the Nav Data (before Beyond) was so you could specify what type of POI you wanted. Now, neither the Nav Data nor the new Planetary charts can be used on the booster. The Nav Data now simply exists to be exchanged for Planetary Charts, which can be used straight from the inventory. (Extra step for nearly the same benefit, in other words.)

You can't use the Nav Data on the signal booster anymore, at least not last since I played. So if you can, either a large amount of people are seriously bugged and can't use nav data on signal boosters, you're not playing in Beyond (somehow), or you're confusing "Locate Nearby Structures" which finds POIs at random as using nav data.

But, now you're saying you're playing in experimental. We're not, at least I'm not. Maybe they changed it after enough complaints.

Publicado originalmente por MaxKool007:
How is the cartographer better ?
No one here is saying that. We all hate the need for him, other than you can exchange charts for Nanites, but as I said earlier that's something I'm sure no one will bother using considering how common nav data is to loot. I'd rather us just loot the charts directly.
Última edición por Serath; 26 AGO 2019 a las 11:43
japp_02 26 AGO 2019 a las 11:16 
Using the booster is a clear advantage when searching for distress sites on barren planets, there is nothing else there. I let the booster search for nearest building and get a distress location.

Else I find the cartographer more useful, again: you don't need to convert his chips immediately, you can wait until you are in a new system to convert them and get new waypoints there (instead of repetitive waypoints in your current system).
Última edición por japp_02; 26 AGO 2019 a las 11:17
Serath 26 AGO 2019 a las 11:21 
Publicado originalmente por japp_02:
.
Else I find the cartographer more useful, again: you don't need to convert his chips immediately, you can wait until you are in a new system to convert them and get new waypoints there (instead of repetitive waypoints in your current system).
Before Beyond, you could of also just saved Nav Data until you get to a new system just as well.
CodeInject™ 26 AGO 2019 a las 11:28 
Publicado originalmente por strudo76:
Not really. I was just thinking that you trade 10 navigation data and instead of 10 of the same type of planetary charts, you might get a mix of the 4 different planetary charts.
Check out my other mod: https://www.nexusmods.com/nomanssky/mods/1204
goldengoose7 26 AGO 2019 a las 11:29 
EVERYTHING is MORE TEDIOUS in Beyond than any previous version. I guess they have run out of creative ideas for making the game content more engaging, and instead have chosen to go down the BUSY WORK path.

Not lovin the amount of hassle to build bases now. Can also not figure out how to power the Teleporter on my frieghter. Solar Panels are not going to cut it there.
japp_02 26 AGO 2019 a las 11:34 
Publicado originalmente por goldengoose7:
EVERYTHING is MORE TEDIOUS in Beyond than any previous version. I guess they have run out of creative ideas for making the game content more engaging, and instead have chosen to go down the BUSY WORK path.

Not lovin the amount of hassle to build bases now. Can also not figure out how to power the Teleporter on my frieghter. Solar Panels are not going to cut it there.

Well, if I see the time I take to make my simple base teleporter working (batteries-panels all wired to the device), I can only agree with the 'tedious' argument, but it's more kind of logic now because such devices use energy :)
Serath 26 AGO 2019 a las 11:35 
Publicado originalmente por goldengoose7:
EVERYTHING is MORE TEDIOUS in Beyond than any previous version. I guess they have run out of creative ideas for making the game content more engaging, and instead have chosen to go down the BUSY WORK path.

Not lovin the amount of hassle to build bases now. Can also not figure out how to power the Teleporter on my frieghter. Solar Panels are not going to cut it there.
I can't comment much on base building because I haven't gotten back to it yet, it being all unpowered and all, but it is more logical like Japp is saying. It sounds like it's only more tedious because it didn't operate that way before, (no need for power) and people got used to it.

What I'd like to know is if the new power system provides any benefit that the game didn't have before.
Última edición por Serath; 26 AGO 2019 a las 11:42
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Publicado el: 15 AGO 2019 a las 10:19
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