No Man's Sky

No Man's Sky

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Derage Aug 15, 2019 @ 3:48am
Is terrain pop-in gonna be fixed?
It's terrible since the new update. Grass looks more dense now but beyond 20 meters it literally starts growing if you walk around. Sometimes large areas don't even load in until you're on the spot for a few seconds. Also tried another planet earlier today and there were massive patches of terrain just shifting and disappearing including trees and base objects literally next to my character. Also there is still a massively annoying bug of base doors and equipment disappearing if I go out to get some resources and return.
Last edited by Derage; Aug 15, 2019 @ 3:49am
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Showing 1-15 of 18 comments
Macdallan Sep 28, 2019 @ 4:36pm 
I frigging hope so.
Nogix Snr Sep 28, 2019 @ 5:20pm 
if I use the double jump jetpack i find the terrain pops in behind me..

So yes please at least give us the option to set load distance.
Last edited by Nogix Snr; Sep 28, 2019 @ 5:21pm
🐾 Sep 28, 2019 @ 8:39pm 
Maybe HG is not aware of this massive performance issue. More people should send them reports regarding the issue.
VulcanTourist Sep 28, 2019 @ 9:51pm 
Originally posted by 🐾:
Maybe HG is not aware of this massive performance issue. More people should send them reports regarding the issue.
Could you be more apologetic for mediocrity? They developed the game; they know precisely what aspects are likely to cause performance problems, and this is one of the most obvious. They already know. They don't need a flood of bug reports. It was an intentional compromise that was made. Some people don't like the compromise.
Last edited by VulcanTourist; Sep 28, 2019 @ 9:51pm
gamamew Sep 28, 2019 @ 10:54pm 
Originally posted by VulcanTourist:
Originally posted by 🐾:
Maybe HG is not aware of this massive performance issue. More people should send them reports regarding the issue.
Could you be more apologetic for mediocrity? They developed the game; they know precisely what aspects are likely to cause performance problems, and this is one of the most obvious. They already know. They don't need a flood of bug reports. It was an intentional compromise that was made. Some people don't like the compromise.
Even with this change since Beyond, the game still runs like garbage on most of the hardware configs (unless you have a top end machine).
Things were better on Visions/Vulkan beta.
🐾 Sep 28, 2019 @ 11:28pm 
Originally posted by VulcanTourist:
Originally posted by 🐾:
Maybe HG is not aware of this massive performance issue. More people should send them reports regarding the issue.
Could you be more apologetic for mediocrity? They developed the game; they know precisely what aspects are likely to cause performance problems, and this is one of the most obvious. They already know. They don't need a flood of bug reports. It was an intentional compromise that was made. Some people don't like the compromise.

It can't be a compromise. Having grass etc appearing 10 feet in front of me is completely immersion breaking and makes the game unplayable. It's like playing a fps game where enemies spawn right in front of me. It is so annoying that it sucks my willpower to play the game.
Derage Sep 29, 2019 @ 3:44am 
It's depressing I posted this well over a month ago and HG just ignores the issues they've created. No word on it either and I don't think they intend to fix it. It was a short run in Beyond for me, can't play with this garbage rendering.
perpetualprose Sep 29, 2019 @ 6:30am 
Vulkan NMS looks and runs better but it still has the same base design. They were always focused on the procedural tech and getting it to run on a wide range of PCs with little concern for aesthetics. I assume it would take a major overhaul for them to fix texture and tessellation pop-in issues and improve the draw distance and doubt they will ever bother. Same goes for high-res clouds.
Last edited by perpetualprose; Sep 29, 2019 @ 6:30am
VR Gaming Therapy Sep 29, 2019 @ 7:09am 
It's not just the grass/plants or terrain. Even when you enter a space station everything just "pops" into view literally 10 feet in front of you. You can see npc's in the distance but nothing else. It's pretty ridiculous that they can't manage to fix this within the engine. Even with the LOD mods it doesn't help much. Objects & buildings sometimes spawn right in front of you.

Hopefully they may tweak it but I doubt it. Even with the latest hardware it's not going to help the way the engine is coded. This is the only VR title I have that's just so off putting because of these issues. Still fun, but could be much much better.
CMyTA Sep 29, 2019 @ 8:51am 
Originally posted by perpetualprose:
Vulkan NMS looks and runs better but it still has the same base design. They were always focused on the procedural tech and getting it to run on a wide range of PCs with little concern for aesthetics. I assume it would take a major overhaul for them to fix texture and tessellation pop-in issues and improve the draw distance and doubt they will ever bother. Same goes for high-res clouds.
Yeah, seems like, high res clouds from next trailer was another damn lie...
Duma Sep 29, 2019 @ 10:52am 
"Critic is the only way to get their attention ... "

Then maybe you should try delivering some genuine, well though out criticism. Instead of the childish insulting rant you've gifted us all with.
ZombieHunter Oct 1, 2019 @ 10:38pm 
I get a ton of resolution pop in and resolution switches from low to high while mining every time a chunk of terrain is removed or added. Also get certain sections of planets that don't load in any high detail and are super low res right next to a section that is perfect.

Right now on Ultra with tessellation turned on it is an unplayable mess. Why the hell would one decide to switch APIs when the former was working just fine and had been through a lot of testing? What did it bring them other than a few frames more for the potatoes out there that tried to run this when they should have just upgraded in the first place. Now it is broken for anyone with an Nvidia 900+ series card that can clearly handle anything this game throws at it. And why would they leave it in this state? My card can run this on Ultra but the new tessellation pop in, which was fixed after NEXT, is now back and worse than before. Why advertise a cool feature that looks great if it is completely broken?

And the clouds were supposed to be addressed at some point. They look truly terrible compared to high res terrain, that is, when it is high res and not stuck in some low res hell.
Last edited by ZombieHunter; Oct 1, 2019 @ 10:40pm
🐾 Oct 1, 2019 @ 11:28pm 
Originally posted by ZombieHunter:
I get a ton of resolution pop in and resolution switches from low to high while mining every time a chunk of terrain is removed or added. Also get certain sections of planets that don't load in any high detail and are super low res right next to a section that is perfect.

Right now on Ultra with tessellation turned on it is an unplayable mess. Why the hell would one decide to switch APIs when the former was working just fine and had been through a lot of testing? What did it bring them other than a few frames more for the potatoes out there that tried to run this when they should have just upgraded in the first place. Now it is broken for anyone with an Nvidia 900+ series card that can clearly handle anything this game throws at it. And why would they leave it in this state? My card can run this on Ultra but the new tessellation pop in, which was fixed after NEXT, is now back and worse than before. Why advertise a cool feature that looks great if it is completely broken?

And the clouds were supposed to be addressed at some point. They look truly terrible compared to high res terrain, that is, when it is high res and not stuck in some low res hell.

I remember when I first saw the clouds, I thought "what the hell is that", lol. But I now use a high res/hd cloud mod so it does not bother me. As for the pop-in...it is so immersion breaking. I just do the daily QS missions and that is it. I will start playing again once they release the massive space/exploration/pop-in update. Till then I am on the fence just waiting.
Evolvei Oct 1, 2019 @ 11:48pm 
A slider to change the distance would have been much better.

Then everyone could set the slider to what their PC is capable of.
Mageee Oct 2, 2019 @ 3:06am 
When trying the game to be playable, i realized that the low/high priority threads setting control the render distance. More distance and faster rendering, more work for both the CPU and GPU, obviously.
I have some pop-in to keep the game playable
Last edited by Mageee; Oct 2, 2019 @ 3:13am
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Date Posted: Aug 15, 2019 @ 3:48am
Posts: 18