No Man's Sky

No Man's Sky

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QuickHeal Aug 14, 2019 @ 8:58pm
Cartographer trading 1 Nav data at a time...
Hello Games!

Amazing update. Tons of annoying time consumers eliminated. But here is one! The new cartographer accepts 1 Navigation Data for 1 map... I HAVE 10... I mean I must click on him 10 times... why not trade all... :P

Amazing game.

TY
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Showing 1-15 of 23 comments
Catsim Aug 14, 2019 @ 9:08pm 
Ease of use always seems to be the last thing Hello Games worries about when they make these updates. We're lucky they changed the mining beam so it doesn't suck and they upped the stack limit on resources.
QuickHeal Aug 17, 2019 @ 11:17am 
I can't... I can't talk to the cartographer any longer... I have 21 of these nav data pads and the maps are just not f**king worth this...

Moderator, please move this to the Bug section, please. PLEASE!
Xao Aug 18, 2019 @ 2:17pm 
The removal of the ability to search for something specific with the signal booster, using navigation data, was a change that has made the game altogether a worse game, and by no small degree. The fact they put the gutted functionality on a space station NPC that converts the nav data into something usable is just insult to injury.

This is an outstanding example of "don't fix what's not broken."
Weez Aug 18, 2019 @ 4:31pm 
stupid me thinking I could you know use up the nav data traded in and ended up with 20 secure site maps...every secure site has given me 1 data for the save pole and 2-5 from boxes and objects in the building...I've gone from 20 data/maps to 50 trying use use them up...

I'm putting it to a vote...rename navigational data to Tribbles
Last edited by Weez; Aug 18, 2019 @ 4:33pm
Azzinoth Aug 22, 2019 @ 12:26pm 
@Xao @Kuro Neko You probably didn't notice, but there are 4 different types of maps. Each space station only gives one type. You still have the 4 different options the signal booster had, you just have to get the right type of map that you want.
Last edited by Azzinoth; Aug 22, 2019 @ 12:27pm
Azure Fang Aug 22, 2019 @ 12:31pm 
Originally posted by Xao:
The removal of the ability to search for something specific with the signal booster, using navigation data, was a change that has made the game altogether a worse game, and by no small degree. The fact they put the gutted functionality on a space station NPC that converts the nav data into something usable is just insult to injury.

This is an outstanding example of "don't fix what's not broken."
You can perform targeted searches with Exocraft beacons.
Martenite Aug 22, 2019 @ 12:33pm 
Originally posted by Azzinoth:
@Xao @Kuro Neko You probably didn't notice, but there are 4 different types of maps. Each space station only gives one type. You still have the 4 different options the signal booster had, you just have to get the right type of map that you want.
Not sure that's entirely true, I bought 5 maps at a station last night and used 2 in the same system. First took me to an abandoned bldg the second to a transmission tower.
Misu Aug 22, 2019 @ 12:37pm 
Yes you have... And i think there a few explanation to this. First, the sincronization. If you notice, the interestellar map can avoid lot of bugs, that the old sistem could make real in a easy way, because the coordinate of the interest place wasn't an item, but a reward, so it was easier to have bugs with that sistem. So each map is like a way to avoid that problem. Second. If you take them 1 at time you avoid other bugs. And 3rd you can use navigation data in other ways. So you can have 10 nav data, but doesn't mean that you want to use each of them. So in this way, you have the control of how much data you want to use. I think that they will improve the sistem, but at the moment this, on my opinion, is, why it work like this now.
Last edited by Misu; Aug 22, 2019 @ 12:38pm
Daegos Aug 24, 2019 @ 3:46am 
Originally posted by Kuro Neko:
stupid me thinking I could you know use up the nav data traded in and ended up with 20 secure site maps...every secure site has given me 1 data for the save pole and 2-5 from boxes and objects in the building...I've gone from 20 data/maps to 50 trying use use them up...

I'm putting it to a vote...rename navigational data to Tribbles

LMAO and totally agree. I started with 5 I am sitting on 25 now after an hour! The guy needs to take at least all in exchange for at least 30% loss! I bought this game at Beta years ago and they have done wonders. But This is a bug! or a at least a nuisance "did I spell that right?" Including the ability to keep harvesting the same node, which I have not perfected yet.
Lindy Bomber Aug 24, 2019 @ 4:00am 
Why is this even a thing?

Previously you deployed the signal boaster, selected the thing you wanted to find and used a Navigation Data. Now you have to find a Space Station that sells the right one and buy them one at a time. What took up two inventory spaces now takes up 5 or 6.

How is this better?
Hahahum Aug 24, 2019 @ 4:15am 
i just delete them they are just inventory nuisance, considering the fact that we have a limited and controlled inventory space.
Tidal Flame Aug 24, 2019 @ 4:19am 
Originally posted by Lindy Bomber:
Why is this even a thing?

Previously you deployed the signal boaster, selected the thing you wanted to find and used a Navigation Data. Now you have to find a Space Station that sells the right one and buy them one at a time. What took up two inventory spaces now takes up 5 or 6.

How is this better?

You didn't even have to do that. Previously you could ask aliens for POI's. No inventory space used. And there was enough aliens at space stations to point me to the same POI's multiple times..



Originally posted by Hahahum:
i just delete them they are just inventory nuisance, considering the fact that we have a limited and controlled inventory space.

Here's a good reason why they aren't. Manufacturing facilities gives important blueprint progression. And ruins lead you to "historic data" that can give you an item worth 50k to 5mill at least
Miral Aug 24, 2019 @ 4:21am 
Originally posted by Tidal Flame:
Here's a good reason why they aren't. Manufacturing facilities gives important blueprint progression. And ruins lead you to "historic data" that can give you an item worth 50k to 5mill at least
Yes, that's why you keep a few of them around. But you always gain more than you use, so at some point you have to start deleting them.
Tidal Flame Aug 24, 2019 @ 4:22am 
Originally posted by Miral:
Originally posted by Tidal Flame:
Here's a good reason why they aren't. Manufacturing facilities gives important blueprint progression. And ruins lead you to "historic data" that can give you an item worth 50k to 5mill at least
Yes, that's why you keep a few of them around. But you always gain more than you use, so at some point you have to start deleting them.

Idk what you are doing. I always buy them when I want them. I don't keep them around and i don't get them elsewhere?
Miral Aug 24, 2019 @ 4:29am 
Originally posted by Tidal Flame:
Idk what you are doing. I always buy them when I want them. I don't keep them around and i don't get them elsewhere?
You get a Navigation Data whenever you use a save beacon for the first time at a site. And there is always one at every site you can find with the Planetary Charts.

Since you can also find them randomly in the things on desks in stations and habitats, as well as occasionally in the atlaspass chests.... you always end up with more Navigation Data than you can actually use.
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Date Posted: Aug 14, 2019 @ 8:58pm
Posts: 23