No Man's Sky

No Man's Sky

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Aleos Aug 14, 2019 @ 12:00pm
HTC vive controls
Is there any way to actually use the touchpad for movement or am i missing something here. Having my hand extended out in front of me holding the trigger is prettt damn lame.
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Showing 1-15 of 38 comments
junicorn Aug 14, 2019 @ 12:01pm 
Do you have to use the teleport for movement on HTC Vive?
Aleos Aug 14, 2019 @ 12:05pm 
no, I prefer smooth movement. Except smooth movement involves holding the trigger on the left vive controller and the controller has to be pointed in the direction you want to move. Its lame as hell and I want to change it.
Pappilapsen Aug 14, 2019 @ 12:08pm 
Yeah... a option to choose different locomotion types would be great.
Also, haw you figured out how to enter warp speed when flying on Vive?
Left grip on throttle och left trigger gives me super slow space travel....
Aleos Aug 14, 2019 @ 12:10pm 
I really don't even want to touch space until i can actually use my controller the way it was meant to be used. I have noticed however that when sprinting.. the character doesn't actually sprint but the meter drains all the same.
Fenrii Aug 14, 2019 @ 12:12pm 
Until they implement proper analog movement controls & ability to change movement type to be based on HMD rather than controller this VR implementation is somewhat poor even with all the features considered.

Devs please get the basics of VR right first before all else when it comes to VR!

EDIT:
While it is "a lot" of work to get controls customised right... It is actually possible.
Finally managed to get the controls to a place where where it feels rather impressively comfortable. If you want analogue movement and turning just put "Move" & "Look" binds on Trackpad "Position" setting.
Last edited by Fenrii; Aug 15, 2019 @ 2:00am
GreyGhost Aug 14, 2019 @ 12:13pm 
This helped me, I had switched to locomotive controlls during the VR tutorial and missed the movement section, and I couldn't figure out how to move, my mind went straight to the thumb controlls but nothing
TalonX Aug 14, 2019 @ 12:20pm 
does anyone have actual layout of controls pls ?
Aleos Aug 14, 2019 @ 12:23pm 
Originally posted by TheLDSmissionary:
This helped me, I had switched to locomotive controlls during the VR tutorial and missed the movement section, and I couldn't figure out how to move, my mind went straight to the thumb controlls but nothing

Glad you got some type of help.

After looking again its definitely confirmed that there are literally no viewable or modifiable control schemes what so ever for VR wands/controllers. If anyone wants to call me a moron please do and leave information proving I'm wrong.
DEVILDICE Aug 14, 2019 @ 3:15pm 
This. I never understood why devs implement controller based movement and not HMD. Who the hell plays the game with their hand pointed forward the entire time? Oh yay, we have full hand tracking! But only for a single hand because the other one is a glorified analog stick.
Gray8 Aug 15, 2019 @ 11:52am 
Originally posted by Aleos:
I really don't even want to touch space until i can actually use my controller the way it was meant to be used. I have noticed however that when sprinting.. the character doesn't actually sprint but the meter drains all the same.

Same here (Rift S, using left grip button to sprint) - meter drains, but I don't seem to move even the tiniest bit faster.
Last edited by Gray8; Aug 15, 2019 @ 11:54am
Gray8 Aug 15, 2019 @ 11:59am 
Originally posted by Zer0:
This. I never understood why devs implement controller based movement and not HMD. Who the hell plays the game with their hand pointed forward the entire time? Oh yay, we have full hand tracking! But only for a single hand because the other one is a glorified analog stick.

Because with controller based movement, you can turn your head to look around as you walk.

If they triangulate your hands and head to create a plane and base the movement on that plane, then you get a better movement setup that allows looking around while moving, without it being tied to your hands, but that's more involved, and has the downside that then moving your right hand at all will cause movement wobble...so you couldn't, for instance, shoot well while moving.

Single controller based movement isn't perfect, but it's at least easily predictable by the player.
Aleos Aug 15, 2019 @ 12:20pm 
Originally posted by Gray8:
Originally posted by Zer0:
This. I never understood why devs implement controller based movement and not HMD. Who the hell plays the game with their hand pointed forward the entire time? Oh yay, we have full hand tracking! But only for a single hand because the other one is a glorified analog stick.

Because with controller based movement, you can turn your head to look around as you walk.

If they triangulate your hands and head to create a plane and base the movement on that plane, then you get a better movement setup that allows looking around while moving, without it being tied to your hands, but that's more involved, and has the downside that then moving your right hand at all will cause movement wobble...so you couldn't, for instance, shoot well while moving.

Single controller based movement isn't perfect, but it's at least easily predictable by the player.

Still though. Controller based movement would be fine if we were using the track pad to move. Using the trigger, holding the controller out in front me of is stupid as hell.
Fenrii Aug 15, 2019 @ 12:29pm 
Originally posted by Aleos:
Originally posted by Gray8:

Because with controller based movement, you can turn your head to look around as you walk.

If they triangulate your hands and head to create a plane and base the movement on that plane, then you get a better movement setup that allows looking around while moving, without it being tied to your hands, but that's more involved, and has the downside that then moving your right hand at all will cause movement wobble...so you couldn't, for instance, shoot well while moving.

Single controller based movement isn't perfect, but it's at least easily predictable by the player.

Still though. Controller based movement would be fine if we were using the track pad to move. Using the trigger, holding the controller out in front me of is stupid as hell.
While I am still currently working on perfecting controls for HTC Vive Wands (which I will make available to public when done) there is alread a few bind configurations available that let you use touchpad to move. Just use those for now :)
Migromul Aug 15, 2019 @ 12:43pm 
I use my tumyy to help hold the controller while moving. I just pin the controller between my index finger, holding the trigger and stomach. The rest of the hand just supports the controller to prevent falling. It's somthing, you need to get used to, but it works.
I hope, though, they change it to the touchpad sooner or later. They need other control-buttons for scanning, then, though. (hm. how about the left trigger for that...)

AND there is no way to walk backwards in VR at the moment.

It even don't have to be roomscale-VR. (Well, it isn't now, but with touchpad-control, I wouldn't even miss that.)
Fenrii Aug 15, 2019 @ 12:45pm 
Originally posted by Migromul:
I use my tumyy to help hold the controller while moving. I just pin the controller between my index finger, holding the trigger and stomach. The rest of the hand just supports the controller to prevent falling. It's somthing, you need to get used to, but it works.
I hope, though, they change it to the touchpad sooner or later. They need other control-buttons for scanning, then, though. (hm. how about the left trigger for that...)

AND there is no way to walk backwards in VR at the moment.

It even don't have to be roomscale-VR. (Well, it isn't now, but with touchpad-control, I wouldn't even miss that.)
Touchpad already works just fine. And yes you can walk backwards too. There is a selection of control-schemes made by the community already. Just pick one.
Last edited by Fenrii; Aug 15, 2019 @ 12:46pm
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Date Posted: Aug 14, 2019 @ 12:00pm
Posts: 38