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Also, haw you figured out how to enter warp speed when flying on Vive?
Left grip on throttle och left trigger gives me super slow space travel....
Devs please get the basics of VR right first before all else when it comes to VR!
EDIT:
While it is "a lot" of work to get controls customised right... It is actually possible.
Finally managed to get the controls to a place where where it feels rather impressively comfortable. If you want analogue movement and turning just put "Move" & "Look" binds on Trackpad "Position" setting.
Glad you got some type of help.
After looking again its definitely confirmed that there are literally no viewable or modifiable control schemes what so ever for VR wands/controllers. If anyone wants to call me a moron please do and leave information proving I'm wrong.
Same here (Rift S, using left grip button to sprint) - meter drains, but I don't seem to move even the tiniest bit faster.
Because with controller based movement, you can turn your head to look around as you walk.
If they triangulate your hands and head to create a plane and base the movement on that plane, then you get a better movement setup that allows looking around while moving, without it being tied to your hands, but that's more involved, and has the downside that then moving your right hand at all will cause movement wobble...so you couldn't, for instance, shoot well while moving.
Single controller based movement isn't perfect, but it's at least easily predictable by the player.
Still though. Controller based movement would be fine if we were using the track pad to move. Using the trigger, holding the controller out in front me of is stupid as hell.
I hope, though, they change it to the touchpad sooner or later. They need other control-buttons for scanning, then, though. (hm. how about the left trigger for that...)
AND there is no way to walk backwards in VR at the moment.
It even don't have to be roomscale-VR. (Well, it isn't now, but with touchpad-control, I wouldn't even miss that.)