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Well the 1 High Thread and 1 Low Thread worked out pretty well for my 4 Core old i5-3470 k or so, which probably would not normally follow rule of thumb. But I decided to experiment with it based on your comments, so thanks for the idea. Other oombinations seemed to get one thing ahead of the other and then wait for the other thing to catch up. Like I'd see the basic model flash in, but then the color and reflections would stutter in. Not happening at 1 and 1, almost perfect synch.
I think I'm going to try that DDU thing tomorrow if Beyond doesn't help the FPS much.
But the stuttering got reduced to about 1/3 to 1/4th of frequency and pop-in, just doing that, and before 2 Hi and 2 Low seemed good. So worth the experiment. I think it might be because my processor may be more truly 2 Hardware and 2 Logical Cores -- I'd have to look it up, but I recall some of them being like that back when (might have been the i3's though, and not the i5's).
Ah, your CPU has 4 physical cores and no hyper-threading. So, the logical cores are 4, and that matches the physical. 1/1 for the CPU shouldn't make things better for FPS, that's pretty weird. Unless your gaming on an integrated GPU, then that would make total sense.
What does make sense is the graphic artifacts reducing. It takes the pressure of your GPU as it's waiting on your CPU. You saw the graphical issues that you mentioned because your GPU wasn't able to keep up, so the model would load and then the shaders. Because the CPU is holding you back on 1/1 the GPU is having enough time to properly prepare each frame.
What GPU are you using anyway?
(This kind of thread fiddling may be removed or not necessary post-update. The game would have had major performance updates with beyond in order to get a smooth 90fps for VR)
Every game I played that had RT, looked better without it. Just a gimmick to sell cards.
I have a Geforce GTX 750 Ti. Problem is it works fine with every other game. And I'm only trying to run NMS at 1440x900 at Low on almost everything. Most games run fine at 1600x900 as well, at 4-7 times the FPS. In NMS it isn't really the framerate that is bad, it's that it is all over the map on occasion.
I did make sure that Vsync is Off in game. I've tried HDR on or off in the Graphical Settings XML file.
It doesn't really make sense. After I did the 1 Hi, 1 Lo Threads, I tried the Medium Graphics, and it is about the same as with Low, so in that regard, that's been the biggest thing.
The Caves tended to be the main problem, but now it just seems like the old Fallout 3 terrain look ahead stutter, if at all. Which no longer exists, that was when it was the old Intel HD.
Dying Light runs very well. Skyrim no issues. I have no problem with any game in my Steam Library. Just NMS. It really feels like it doesn't chunk things right. So I hope Beyond will help it.
You know, I only updated the Nvidia Driver recently, and I was happy with the older version, and I have a lot of games several years old too. I went from the old Driver with the Geforce Experience built in, didn't remove and do the Safe Mode thing-y, and just let it replace it with the new one, which doesn't include the Geforce Experience (which I never use). It just feels like a driver issue in many ways.
I don't use AA, I do use at least 4x Anisotropic Filtering. That's about all I use. I get that my stuff isn't the fastest and is old. But, NMS terrain chunking should be no worse than Skyrim's on Ultra or Dying Light's or Fallout 3's on Ultra. Again, this is NMS on low.
I have a feeling I need to try that DDU thing. What does the DDU stand for again? But I'll try it after Beyond Update.