No Man's Sky

No Man's Sky

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Extremely horrible stutters. [SOLVED]
Just uninstall your gpu drivers using DDU in safe mode, then afterwards go to your C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS or where you installed your No Mans Sky, then open up "TKGRAPHICSSETTINGS.MXM" in notepad and do ctrl + F then type "NumHighThreads" and mess around with it to find your personal balance, I use High 6, Low 4 on a Ryzen 5 2600 and tested whilst on Ultra settings I am once again having playable FPS!

NZXT H500 - White
Motherboard: MSI x470 Gaming Pro
CPU: Ryzen 5 2600 - 4.0Ghz OC
GPU: RTX 2060 6GB - Auto OC
Ram: 2x8GB GSkill Trident Z - 3000Mhz OC
SSD: Samsung Evo 860 SSD - Boot Drive
HDD: Seagte Barracuda 1TB - Generic Storage
Monitor: MSI G24C 144hz - Main Monitor
Last edited by (TTV)OnBrandRP; Aug 13, 2019 @ 10:44pm
Originally posted by Super Bambaspis:
Originally posted by ADrubkNakedUnciorn:
Originally posted by Bilbo Laggins:

Are they pinned at 100% though? If the games performance was being held back by it's core/thread scope, then they would be at 100%. If it's just using 3, and they aren't pinned at 100%, then its just not making use of more because of the very low framerate which is being caused by something else.

Just do the DDU thing, it only takes 5 mins :) Saves fiddling with a bunch of stuff and it's the most likely culprit IMO.
How exactly do I do DDU? I know you download it from gameguru, but what exactly am I doing?

It has the instructions within it. Basically, a lot of junk is left over after driver updates. Sometimes things left over conflict with certain games. It's just scrubbing all of that, along with your current GPU drivers.

So, download the driver package you want to re-install with, boot into safe mode, and run DDU. DDU will have enough text in it to guide you, but it just boils down to clicking a button or two.
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Showing 46-60 of 69 comments
(TTV)OnBrandRP Aug 13, 2019 @ 8:46pm 
Originally posted by Bilbo Laggins:
Originally posted by ADrubkNakedUnciorn:
How exactly do I do DDU? I know you download it from gameguru, but what exactly am I doing?

It has the instructions within it. Basically, a lot of junk is left over after driver updates. Sometimes things left over conflict with certain games. It's just scrubbing all of that, along with your current GPU drivers.

So, download the driver package you want to re-install with, boot into safe mode, and run DDU. DDU will have enough text in it to guide you, but it just boils down to clicking a button or two.
YOU DESERVE A MEDAL! It's working properly now.. finally.. THANK YOU!!
Threxi0n Aug 13, 2019 @ 9:01pm 
Glad you got it working correctly :) enjoy Beyond when it drops!
Super Bambaspis Aug 13, 2019 @ 9:06pm 
You're welcome, happy you got it working!
(TTV)OnBrandRP Aug 13, 2019 @ 9:10pm 
Originally posted by Threxi0n:
Glad you got it working correctly :) enjoy Beyond when it drops!
I will! Also if any of you two wanna play some when it does I'm down <3
(TTV)OnBrandRP Aug 13, 2019 @ 9:10pm 
Originally posted by Bilbo Laggins:
You're welcome, happy you got it working!
Thank you very much man
wop52 Aug 13, 2019 @ 9:59pm 
Are you playing on laptop or desktop?
DedZedNub Aug 13, 2019 @ 10:19pm 
@ Bilbo Laggins

Well the 1 High Thread and 1 Low Thread worked out pretty well for my 4 Core old i5-3470 k or so, which probably would not normally follow rule of thumb. But I decided to experiment with it based on your comments, so thanks for the idea. Other oombinations seemed to get one thing ahead of the other and then wait for the other thing to catch up. Like I'd see the basic model flash in, but then the color and reflections would stutter in. Not happening at 1 and 1, almost perfect synch.

I think I'm going to try that DDU thing tomorrow if Beyond doesn't help the FPS much.

But the stuttering got reduced to about 1/3 to 1/4th of frequency and pop-in, just doing that, and before 2 Hi and 2 Low seemed good. So worth the experiment. I think it might be because my processor may be more truly 2 Hardware and 2 Logical Cores -- I'd have to look it up, but I recall some of them being like that back when (might have been the i3's though, and not the i5's).
Last edited by DedZedNub; Aug 13, 2019 @ 10:21pm
(TTV)OnBrandRP Aug 13, 2019 @ 10:45pm 
Originally posted by Worst Name Ever:
Originally posted by FocusBoxHero:
Play any other games on your system?

Try disabling the RTX Ray-tracing through Nvidia Control Panel...
lol wut? There is no ray tracing in no mans sky.
They were just being toxic or memeing. They also said "Heh you have a rtx 2060 you're probably trying to run Ultra @ 4K" like.. nooo XD
CleverGamerTag Aug 13, 2019 @ 11:27pm 
The second moniter can be the culprit have you tried borderless windowed on primary screen?
(TTV)OnBrandRP Aug 14, 2019 @ 12:33am 
Originally posted by VonLegendaryDong:
The second moniter can be the culprit have you tried borderless windowed on primary screen?
Already fixed the error.
Super Bambaspis Aug 14, 2019 @ 1:12am 
Originally posted by DedZedNub:
@ Bilbo Laggins

Well the 1 High Thread and 1 Low Thread worked out pretty well for my 4 Core old i5-3470 k or so, which probably would not normally follow rule of thumb. But I decided to experiment with it based on your comments, so thanks for the idea. Other oombinations seemed to get one thing ahead of the other and then wait for the other thing to catch up. Like I'd see the basic model flash in, but then the color and reflections would stutter in. Not happening at 1 and 1, almost perfect synch.

I think I'm going to try that DDU thing tomorrow if Beyond doesn't help the FPS much.

But the stuttering got reduced to about 1/3 to 1/4th of frequency and pop-in, just doing that, and before 2 Hi and 2 Low seemed good. So worth the experiment. I think it might be because my processor may be more truly 2 Hardware and 2 Logical Cores -- I'd have to look it up, but I recall some of them being like that back when (might have been the i3's though, and not the i5's).

Ah, your CPU has 4 physical cores and no hyper-threading. So, the logical cores are 4, and that matches the physical. 1/1 for the CPU shouldn't make things better for FPS, that's pretty weird. Unless your gaming on an integrated GPU, then that would make total sense.

What does make sense is the graphic artifacts reducing. It takes the pressure of your GPU as it's waiting on your CPU. You saw the graphical issues that you mentioned because your GPU wasn't able to keep up, so the model would load and then the shaders. Because the CPU is holding you back on 1/1 the GPU is having enough time to properly prepare each frame.

What GPU are you using anyway?

(This kind of thread fiddling may be removed or not necessary post-update. The game would have had major performance updates with beyond in order to get a smooth 90fps for VR)
Last edited by Super Bambaspis; Aug 14, 2019 @ 1:12am
LeftPaw Aug 14, 2019 @ 1:22am 
Ray tracing, Ha!. I laugh at this dog-poo.

Every game I played that had RT, looked better without it. Just a gimmick to sell cards.
(TTV)OnBrandRP Aug 14, 2019 @ 1:23am 
Originally posted by Odyssey:
Ray tracing, Ha!. I laugh at this dog-poo.

Every game I played that had RT, looked better without it. Just a gimmick to sell cards.
Not true but to each their own eyes. All Ray Tracing does is provide better lighting and shadows as well as reflections.
DedZedNub Aug 14, 2019 @ 8:37am 
@ Bilbo Laggins

I have a Geforce GTX 750 Ti. Problem is it works fine with every other game. And I'm only trying to run NMS at 1440x900 at Low on almost everything. Most games run fine at 1600x900 as well, at 4-7 times the FPS. In NMS it isn't really the framerate that is bad, it's that it is all over the map on occasion.

I did make sure that Vsync is Off in game. I've tried HDR on or off in the Graphical Settings XML file.

It doesn't really make sense. After I did the 1 Hi, 1 Lo Threads, I tried the Medium Graphics, and it is about the same as with Low, so in that regard, that's been the biggest thing.

The Caves tended to be the main problem, but now it just seems like the old Fallout 3 terrain look ahead stutter, if at all. Which no longer exists, that was when it was the old Intel HD.

Dying Light runs very well. Skyrim no issues. I have no problem with any game in my Steam Library. Just NMS. It really feels like it doesn't chunk things right. So I hope Beyond will help it.

You know, I only updated the Nvidia Driver recently, and I was happy with the older version, and I have a lot of games several years old too. I went from the old Driver with the Geforce Experience built in, didn't remove and do the Safe Mode thing-y, and just let it replace it with the new one, which doesn't include the Geforce Experience (which I never use). It just feels like a driver issue in many ways.

I don't use AA, I do use at least 4x Anisotropic Filtering. That's about all I use. I get that my stuff isn't the fastest and is old. But, NMS terrain chunking should be no worse than Skyrim's on Ultra or Dying Light's or Fallout 3's on Ultra. Again, this is NMS on low.

I have a feeling I need to try that DDU thing. What does the DDU stand for again? But I'll try it after Beyond Update.
Last edited by DedZedNub; Aug 14, 2019 @ 8:39am
(TTV)OnBrandRP Aug 14, 2019 @ 8:45am 
Originally posted by DedZedNub:
@ Bilbo Laggins

I have a Geforce GTX 750 Ti. Problem is it works fine with every other game. And I'm only trying to run NMS at 1440x900 at Low on almost everything. Most games run fine at 1600x900 as well, at 4-7 times the FPS. In NMS it isn't really the framerate that is bad, it's that it is all over the map on occasion.

I did make sure that Vsync is Off in game. I've tried HDR on or off in the Graphical Settings XML file.

It doesn't really make sense. After I did the 1 Hi, 1 Lo Threads, I tried the Medium Graphics, and it is about the same as with Low, so in that regard, that's been the biggest thing.

The Caves tended to be the main problem, but now it just seems like the old Fallout 3 terrain look ahead stutter, if at all. Which no longer exists, that was when it was the old Intel HD.

Dying Light runs very well. Skyrim no issues. I have no problem with any game in my Steam Library. Just NMS. It really feels like it doesn't chunk things right. So I hope Beyond will help it.

You know, I only updated the Nvidia Driver recently, and I was happy with the older version, and I have a lot of games several years old too. I went from the old Driver with the Geforce Experience built in, didn't remove and do the Safe Mode thing-y, and just let it replace it with the new one, which doesn't include the Geforce Experience (which I never use). It just feels like a driver issue in many ways.

I don't use AA, I do use at least 4x Anisotropic Filtering. That's about all I use. I get that my stuff isn't the fastest and is old. But, NMS terrain chunking should be no worse than Skyrim's on Ultra or Dying Light's or Fallout 3's on Ultra. Again, this is NMS on low.

I have a feeling I need to try that DDU thing. What does the DDU stand for again? But I'll try it after Beyond Update.
It stands for Display Driver Uninstaller, you basically boot your pc in safe mode, then run the application and click on options, check the two advanced check boxes then hit close on the options tab, then run the wipe with restart. Afterwards just reinstall GeforceExperience and let it run the driver installer, I suggest hitting custom and selecting clean install. (Just for safety measures) . Quick Note: If you use a pin code to login to your desktop in windows 10.. don't, swap it to a password or you can't login to your pc in safe mode.
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Date Posted: Aug 13, 2019 @ 6:31pm
Posts: 69