No Man's Sky

No Man's Sky

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Spazz Jun 30, 2019 @ 11:02pm
Animal farms
Is it possible to farm animals?
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Showing 1-15 of 19 comments
Mr. Bufferlow Jun 30, 2019 @ 11:46pm 
No..other than feeding them and harvesting their droppings.
knighttemplar1960 Jun 30, 2019 @ 11:56pm 
If you build a base on one of the points they spawn and don't put floor tiles down your ground floor will have animals in it. I have a base on my normal difficulty save that has 3 types of animals stuck inside it. I built a base that had a sentinel spawn point inside it and there's always a sentinel inside the base.
ZombieHunter Jul 1, 2019 @ 12:28am 
Not unless you glitch them no it is not. Your not going to create a petting zoo composed of the animals on the planet. Cool idea. But then we would probably have white knight morons go around in MP and free all the animals from captivity. Game communities are odd.
DarkEternal Jul 1, 2019 @ 4:19am 
Originally posted by ZombieHunter:
Not unless you glitch them no it is not. Your not going to create a petting zoo composed of the animals on the planet. Cool idea. But then we would probably have white knight morons go around in MP and free all the animals from captivity. Game communities are odd.

Or, people like me who would go around slaughtering them and consuming them in front of the dead owner's body.
dphipps3 Jul 1, 2019 @ 5:52am 
You can build walls, or use your terrain modifier to construct "walls" of terrain, around areas where critters appear. The problem is the animals only spawn when someone is there ("the observer effect"?) and they might spawn outside your enclosure.
Lindy Bomber Jul 1, 2019 @ 6:25am 

Yes, but eventually the pigs will take over and teach the sheep to chant "two legs bad, four legs good"

(Dated reference)
EgoAcid Jul 1, 2019 @ 6:37am 
Originally posted by Mr. Bufferlow:
No..other than feeding them and harvesting their droppings.

Sounds just like having kids. :problembear:
Last edited by EgoAcid; Jul 1, 2019 @ 6:38am
EgoAcid Jul 2, 2019 @ 6:35am 
Originally posted by NRA Prophet:
I once tried to corral some beasties on a radioactive planet.
I built the borders and put up some walls and corralled them in...
They then ran through the walls.... :steamfacepalm:
I wish I could farm animals... I'd keep them...

Like, took the walls down or just phased through them?
Hmmm, maybe coded so they don't get stuck in structures. :squirtmeh:

So maybe you could build containers around them in a square. Then they would be trapped due to the outside of the containers bouncing them back in the makeshift container pin? :rainbowfart:

Last edited by EgoAcid; Jul 2, 2019 @ 6:53am
No Man's Sky Resources Aug 17, 2019 @ 12:49pm 
I see none of you know about the livestock unit & automated feeder. Get them onboard the Anomoly at the empty computer in the room full of blueprint aliens.
- Automated Feeders attract several types of animals who like whatever bait you put in there. You could have one for each bait type you know at least one animal on the planet likes.
- Livestock Units collect the food that they produce.
Animals will stay in the vicinity & you can come back & collect your 'winnings' from the LU whenever you like (& ride the animals too).
Last edited by No Man's Sky Resources; Aug 17, 2019 @ 12:53pm
watermonster Aug 18, 2019 @ 10:43am 
I can't seem to find anything to put in animal feeder. Selecting the Feeder input, the transfer GUI is empty even with creature pellets in my inventory. Yes, the animal feeder has power.
xPEDx Aug 18, 2019 @ 10:46am 
Originally posted by watermonster:
I can't seem to find anything to put in animal feeder. Selecting the Feeder input, the transfer GUI is empty even with creature pellets in my inventory. Yes, the animal feeder has power.
Same. and how do you ride them i never get that option?
Greenpier System Sep 8, 2019 @ 11:25am 
watermonster: The animal feeder takes nutrient items, not creature pellets. To use the feeders, get a nutrient maker-thingy (the name escapes me right now) and then find the creature you want to tame/attract. Once you find one, scan it if you haven't already, then scan it again. In the scan detail window, in the BAIT section (not the section about local food items; those are flavor text) there should be an item listed. Write that down, remember that, sticky it, whatever you need to. Go into the main menu (esc on PC) and go to the item collections, and then go to the nutrient folder. There should now be an entry in that folder under that item's name with a recipe for the nutrient maker-thingy (warning, these can be a bit gross if you think about them too hard, so just keep walking and don't examine the recipes, ok?) Grab the ingredients needed for that item, a LOT of them if you plan to keep an exorbitant amount of critters (remember that the maker has a storage in it to hold ingredients, so if you want to keep a lot, you can without hoarding it in your backpack.) A few examples of ingredients that you may need to collect is Mordite (for carnivores) and various plant life (for herbivores,) although for me finding a giant cave and just going to town on Cave Marrow is best; then again, I did spawn in a rare system and I am in Creative to experiment. Then, you put them in the maker, let it run (after you check that it's making what you want it to make,) and you should get like 5-10 pieces of the item. Keep making as much as you need for 1-2 refills for all of the feeders you have (each feeder takes a stack of pieces) and then shove the food into the feeders. If the feeders are powered and the creatures the bait is for are close enough, presto, you now have a working automatic feeding and taming machine!

xPEDx: Once you either follow the steps above to tame creatures en masse, or you just give one piece of the bait to a critter in the wild (it has to be large enough and in a shape available to ride) using the quick menu, you should see an emoji or other picture over their head. This means they are tame and this is your chance to ride them. If they are applicable to ride, you should just be able to face them and see two keys: one for getting an animal product from them in big text, and in small text one to ride. Press that and you should automatically mount. Then you basically can try to tell it where to go with normal movement keys, but you still go where it wants to go in the end. Press the mount key again to dismount when you're done.
Greenpier System Sep 8, 2019 @ 11:27am 
Oh, and the creature pellets? Sorry to ruin your day, but those literally only serve the purpose to get Faecium out of their crap. They don't tame creatures.
watermonster Sep 8, 2019 @ 7:45pm 
Originally posted by RainbowstruckLE:
watermonster: The animal feeder takes nutrient items, not creature pellets. To use the feeders, get a nutrient maker-thingy (the name escapes me right now) and then find the creature you want to tame/attract. Once you find one, scan it if you haven't already, then scan it again. In the scan detail window, in the BAIT section (not the section about local food items; those are flavor text) there should be an item listed. Write that down, remember that, sticky it, whatever you need to. Go into the main menu (esc on PC) and go to the item collections, and then go to the nutrient folder. There should now be an entry in that folder under that item's name with a recipe for the nutrient maker-thingy (warning, these can be a bit gross if you think about them too hard, so just keep walking and don't examine the recipes, ok?) Grab the ingredients needed for that item, a LOT of them if you plan to keep an exorbitant amount of critters (remember that the maker has a storage in it to hold ingredients, so if you want to keep a lot, you can without hoarding it in your backpack.) A few examples of ingredients that you may need to collect is Mordite (for carnivores) and various plant life (for herbivores,) although for me finding a giant cave and just going to town on Cave Marrow is best; then again, I did spawn in a rare system and I am in Creative to experiment. Then, you put them in the maker, let it run (after you check that it's making what you want it to make,) and you should get like 5-10 pieces of the item. Keep making as much as you need for 1-2 refills for all of the feeders you have (each feeder takes a stack of pieces) and then shove the food into the feeders. If the feeders are powered and the creatures the bait is for are close enough, presto, you now have a working automatic feeding and taming machine!

xPEDx: Once you either follow the steps above to tame creatures en masse, or you just give one piece of the bait to a critter in the wild (it has to be large enough and in a shape available to ride) using the quick menu, you should see an emoji or other picture over their head. This means they are tame and this is your chance to ride them. If they are applicable to ride, you should just be able to face them and see two keys: one for getting an animal product from them in big text, and in small text one to ride. Press that and you should automatically mount. Then you basically can try to tell it where to go with normal movement keys, but you still go where it wants to go in the end. Press the mount key again to dismount when you're done.

Great response ty
xPEDx Sep 9, 2019 @ 2:54am 
Originally posted by RainbowstruckLE:
watermonster: The animal feeder takes nutrient items, not creature pellets. To use the feeders, get a nutrient maker-thingy (the name escapes me right now) and then find the creature you want to tame/attract. Once you find one, scan it if you haven't already, then scan it again. In the scan detail window, in the BAIT section (not the section about local food items; those are flavor text) there should be an item listed. Write that down, remember that, sticky it, whatever you need to. Go into the main menu (esc on PC) and go to the item collections, and then go to the nutrient folder. There should now be an entry in that folder under that item's name with a recipe for the nutrient maker-thingy (warning, these can be a bit gross if you think about them too hard, so just keep walking and don't examine the recipes, ok?) Grab the ingredients needed for that item, a LOT of them if you plan to keep an exorbitant amount of critters (remember that the maker has a storage in it to hold ingredients, so if you want to keep a lot, you can without hoarding it in your backpack.) A few examples of ingredients that you may need to collect is Mordite (for carnivores) and various plant life (for herbivores,) although for me finding a giant cave and just going to town on Cave Marrow is best; then again, I did spawn in a rare system and I am in Creative to experiment. Then, you put them in the maker, let it run (after you check that it's making what you want it to make,) and you should get like 5-10 pieces of the item. Keep making as much as you need for 1-2 refills for all of the feeders you have (each feeder takes a stack of pieces) and then shove the food into the feeders. If the feeders are powered and the creatures the bait is for are close enough, presto, you now have a working automatic feeding and taming machine!

xPEDx: Once you either follow the steps above to tame creatures en masse, or you just give one piece of the bait to a critter in the wild (it has to be large enough and in a shape available to ride) using the quick menu, you should see an emoji or other picture over their head. This means they are tame and this is your chance to ride them. If they are applicable to ride, you should just be able to face them and see two keys: one for getting an animal product from them in big text, and in small text one to ride. Press that and you should automatically mount. Then you basically can try to tell it where to go with normal movement keys, but you still go where it wants to go in the end. Press the mount key again to dismount when you're done.
ok dokey thanks dude o7 :)
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Date Posted: Jun 30, 2019 @ 11:02pm
Posts: 19