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I have much more fun going after Ancient bones and Salvageable scrap.
That way I feel like I'm really playing an exploration game and not farming simulator in space
https://nomanssky.gamepedia.com/Ancient_Bones
https://nomanssky.gamepedia.com/Salvageable_Scrap
Ancient bones are more fun, because a site may contain a decent amount of them, as opposed to 1 piece only for Salvageable scrap.
If you have already access to your exocrafts and all S class protection modules for hazards, why not find an extreme planet with storms and go after storm crystals ? That's at least more fun than the crafting.
https://nomanssky.gamepedia.com/Storm_Crystal
Those crystals can sometimes comes in blobs of 3. though 2 and single are more often seen I think ?
At the price they are, you can really collect what 20-30 very quickly on a nice planet that has storms every 5 minutes
Now if you are really after crafting, that's indeed living glass if you grow, that is the best way to do that.
Now if you have enough fun moving out of your base, simply go collect them on planets and craft whatever you feel like.
For that, liquid explosive is probably the better.
But hey, to each it's own I guess.
Yeah I know what you mean! I love building so this is why I am making a pretty big farm with all kinds of plants, then I will be crafting! I have already tried ancient bones and I got bored of them xD
When I was making fusion ignitors, I had little farms on specific biome planets. The farm was a couple of atmosphere harvesters, a teleport gate, and a field of biome specific plants. The rocks (herox etc) I usually got from pirate drops. I can't remember the whole routine now but the intermediate crafts, like circuit boards and liquid explosive sell well as BonPadre says.
Most of the fun was collecting the recipes and knocking off the factories. In total I've made maybe 40 fusion ignitors or so, 25 of which sit in my inventory as pirate bait and emergency cash, and a handful I gave away to randoms who wanted one. It was fun setting up the parts for all this, but there's nothing to do with the product afterwards. There's 390 mil worth of this tat sat in my inventory, and I still have the same amount in ready cash that I just can't spend.
Now, if we could use the ignitors in a more complicated and elaborate ship building system, that could be fun... and horrendously hard to balance...
NMS has all set up for a great manufacturing system and yet...
Once you upgrade your scanner it is pretty common to get $1million or more from each planet just scanning flora and fauna. When you run into something nice, like ancient bones or storm crystals, you can roll up credits really quick. I always carry the mats to pick up additional slots as I travel around the planet.
Another advantage to exploring is you can also pick up a new slot at the station in each system you go to. I find the slots to be better utility than credits in the early game.
The other advantage of exploring is you can take missions in the station before you head out and often complete those in the ordinary course of your work on planet.
At least in my experience, I am usually set for funding by 50 hours in.
As far as nanites, the base building missions provide good quantitites as well as the Atlas path.
Which upgrades are these?
Layout your multitool so that you have 3 “S” scanner upgrades connected to your scanner. A corner spot works great
Farming use to be fun but the requirements for it were nerfed to the moon and it just isn't fun for me anymore. I don't farm for credits anymore rather I farm just b/c the base structures for farms look really cool. I mainly build bases and explore the galaxies. I love the extreme planets and crazy mixtures of environments. Far more than we use to have. I do miss some of the crazy color schemes we use to have and those planets with the crazy red grass and red atmospheres. But all that grass use to glitch on my system so I think I know why they changed it.