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The work and time invested in maintaining two or more APIs is mostly missing in the game itself.
Very narrow minded I think just adding a switch to change to OpenGL if people want wouldn't be too difficult.
But i have a weird haze in NMS sometimes it looks like there is some old fashioned first gen 3D effect applied over the game, that requires those old green/red glasses to expierence and makes everything looks overblurry.
Its for me an increase in FPS, but with a weird haze over the planets that just looks weird, but when the update was released, FPS was really really poor, Like sub10, lots of memoryleaking etc.. but that seems to be fixed... The haze stayed :(
*Potatoes. And bullcrap, we're talking people who ran the game at 30-60 fps before. Now all of a sudden their computer's a "potato" when before the forced API shift, their rigs ran the game just fine? Get real.
Nonsense. You have literally no idea what you're talking about.
Granted, I would guess that the number of people who are truly adversely affected by this is pretty small, but even so, it still sucks that *anyone's* getting locked out of the game due to a mid-development API shift. I mean, that's just depressing to think about.