No Man's Sky

No Man's Sky

View Stats:
Ryan Aug 23, 2019 @ 3:52pm
battery to solar generator ratio.
How many batteries should I have per solar generator?
< >
Showing 1-15 of 21 comments
luZk Aug 23, 2019 @ 3:54pm 
2-3 solar panels for each battery, and you should aim for having enough power production(solar panels) to cover what your bases consume at dusk and dawn. Dusk and dawn should be the baseline for your setup.
Last edited by luZk; Aug 23, 2019 @ 3:55pm
eram Aug 23, 2019 @ 3:55pm 
Depends on how many total and how much power you are producing.

My mining farm i use 5 batteries to every 8 panels. I need to keep charge and get them to have power for an entire night.

3 panels for every 2 batteries should be enough with some power to spare.
Ryan Aug 23, 2019 @ 3:58pm 
Thank you.
Mr. Bufferlow Aug 23, 2019 @ 4:01pm 
It does not hurt to put on a little extra power- more arrays or big generators. Once you start adding all the new tech- feeders and antimatter maker, etc...my excellent surplus was down to just barely enough.
Orion Invictus Aug 23, 2019 @ 4:02pm 
Bonus tip: Solar panels don't actually have to be outdoors to gather power. You can stick them in a room if you'd like.
luZk Aug 23, 2019 @ 4:05pm 
My main base with 8 prefab circular rooms, 8 biodomes untop, teleporter, trade terminal, 10 storage containers ect has 30 solar panels and 14 batteries, and i end up at 25% power at the end of the night.
Last edited by luZk; Aug 23, 2019 @ 4:10pm
EMCM Magellan Aug 23, 2019 @ 4:06pm 
Originally posted by Ryan1982g:
How many batteries should I have per solar generator?

I work with 2 panels per battery. YMMV
Tom Aug 23, 2019 @ 4:16pm 
How to figure out the solar grid requirements:

https://steamcommunity.com/app/275850/discussions/0/3185654583876085592/

Cybertroll Aug 23, 2019 @ 4:20pm 
Each panel produces 50 at nominal use and 25 at dusk and dawm. Eaxh battery stores 45000. You should have enough solar panels to keep power up at dusk amd dawn (when they produce at 50%) and also charge fully your batteries during the day so you have enough power in the night. The formula I use is that my solar panels produce at least double the power I need during the day and then build half the amount in batteries. My rather small base with lights, 3 extractors and 6 biodomes needs currently 40 panels and 20 batteries (with some room for expansion before adding more).
Chompman Aug 23, 2019 @ 4:51pm 
Originally posted by Orion:
Bonus tip: Solar panels don't actually have to be outdoors to gather power. You can stick them in a room if you'd like.
If I recall they will produce less power when placed inside.
Orion Invictus Aug 24, 2019 @ 12:16am 
Originally posted by Chompman:
Originally posted by Orion:
Bonus tip: Solar panels don't actually have to be outdoors to gather power. You can stick them in a room if you'd like.
If I recall they will produce less power when placed inside.
They will not, same thing if you put them in the shade or even underground. The game doesn't differentiate.
Evolvei Aug 24, 2019 @ 12:28am 
Doesn't mean the devs won't change that to needing sun.
Orion Invictus Aug 24, 2019 @ 12:31am 
Originally posted by Evolvei:
Doesn't mean the devs won't change that to needing sun.
I never said they wouldn't. I said that right now, they don't actually need sunlight to work.
Goddamage Feb 28, 2021 @ 11:15pm 
I see this is a somewhat old post, but here I am looking for answers, so...

I can't help but feel like this whole solar panel/battery calculation thing would be a lot more understandable/manageable if they'd just fix the "Time Until Drained" counter on the batteries, where it counts down instead of up. Like, seriously... wtf?? I don't think that's too much to ask. Seems like a super-easy fix that they just don't want to be bothered to fk with. I mean, they do massive updates quite often, and they can't fix this one timer?? *smh*
Zoekoff Feb 28, 2021 @ 11:59pm 
Originally posted by ♥♥♥♥♥♥♥♥♥:
I see this is a somewhat old post, but here I am looking for answers, so...

I can't help but feel like this whole solar panel/battery calculation thing would be a lot more understandable/manageable if they'd just fix the "Time Until Drained" counter on the batteries, where it counts down instead of up. Like, seriously... wtf?? I don't think that's too much to ask. Seems like a super-easy fix that they just don't want to be bothered to fk with. I mean, they do massive updates quite often, and they can't fix this one timer?? *smh*

That is so wierd, I never noticed that before, but i don't really pay any attetion to the time to depletion anyway. I look at the power per second being used then figure by 1000 and add enough batteries to cover that, because 15 minute day/night cycle was the last I heard, so 900 seconds, but solar is lower in the morning and evening so a little buffer. Then on the solar side I add enough to cover double what is being used so it has enough to run in the day and still charge the batteries for the night. Good catch though.
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Aug 23, 2019 @ 3:52pm
Posts: 21