No Man's Sky

No Man's Sky

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godrichman 23 AGO 2019 a las 11:22
Can we please get gamepad support for VR?
Hi all,

As topic title says I am disappointed to find out that gamepad support wasn't included for the PC VR version of the game. While the oculus touch controllers are great to experience the game, they just are not comfortable for long play sessions.

Anybody else here prefer to play with a xbox controller or gamepad?
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Mostrando 16-30 de 70 comentarios
Lone Starr 23 AGO 2019 a las 18:14 
Yeah please for the love of god. I dont wanna use motion controls as a fake joystick. PS4 VR users have gamepad support. We dont. Why. WHY?!
Kissell13 23 AGO 2019 a las 19:13 
Guys....for the people saying about using KB. The KB and mouse work for flight at least. Just press a button on KB and it comes to life. I love the ground VR controls with the rift controllers but flight is near impossible for me. Im using the KB /m until they fix xbox controller controlls.
goldengoose7 23 AGO 2019 a las 19:16 
I don't run in VR, but if I did a GamePad would be mandatory since I have always played NMS with my Xbox Elite Controller on PC. I can't imagine trying to control this GamePad centric game with any other input device.

I am really surprised that HG failed to provide this option for PC gamers in VR. It makes no sense.
goldengoose7 23 AGO 2019 a las 19:20 
Publicado originalmente por WRONGTURN:
Wow I am so pleased that I am NOT the only person who feels this way. I had RATHER play in VR with an xbox controller, But in other game threads where I mention it, I am ridiculed and frankly told I am not worthy to be playing on pc PERIOD . And the thought of playing a pc game VR or NOT , with a xbox controller makes people want to throw up. I am very pleased to see this thread.

You can tell them that NMS was designed originally for the PS4 and as such, the default input device used for all the design and planning of the UI was built around the use of a GamePad.

Full KB&M support was an afterthought that wasn't actually included for several weeks after the original launch.

Those playing with a game controller are actually getting the best NMS experience since the game was originally designed to use it exclusively on all platforms.

I've tried using the Keyboard and Mouse to control the game, but it pails in comparison to using a quality controller like the Xbox One Elite. Its amusing that these bozos that are giving you a hard time about using a controller are actually having a far less immersive experience with the game and don't even know it. Especially when it comes to flying ships or driving exocraft. No comparison! lol!
Última edición por goldengoose7; 23 AGO 2019 a las 19:25
Miral 23 AGO 2019 a las 19:32 
Publicado originalmente por Gray8:
Yeah, I'm waiting to play the game in VR until they hopefully add either gamepad or mouse+keyboard (would be my preference) input support.

If the motion controllers had ship flight mapped to the thumbsticks (I'm using oculus touch) then I'd be fine using them, but as-is it's just too awkward.
You do get used to the VR controls. And there are some limited remapping options for the most egregious omissions, like switching multitool modes without having to go into the menu.

It took me a little while to get the hang of VR ship controls, but I spent a few minutes blasting away at asteroids and soon it felt natural enough. Had a couple dogfights after that with no problems.

Still, more options never hurts.
Phaedrux 24 AGO 2019 a las 11:06 
YES PLEASE
Parsivall 24 AGO 2019 a las 11:28 
Another Vote from Me. I neglected to buy controllers for my Lenovo Explorer as I thought using it in Elite Dangerous would be enough for me... and then I heard about this game getting VR but sadly, I cannot play it
xPEDx 24 AGO 2019 a las 11:29 
I need controller support please :) in VR
Bingmao_NMS 24 AGO 2019 a las 20:40 
I need that too, please!
Eirjal 24 AGO 2019 a las 21:14 
kbm here please. I'd take controller at this point too, but I just don't like having to swing my arms all over. It's fun for a while but sometimes you just wanna relax and use normal controllers.
smon2k 24 AGO 2019 a las 21:28 
i have no problems with the controls except for space combat. Yesterday i nearly got a cramp after fighting the second ship in short time and then i had to stop playing :-D

so iam pro thumstick control!
Krisnatharok 24 AGO 2019 a las 21:34 
Publicado originalmente por Ray:
PS4 VR users have gamepad support. We dont. Why. WHY?!

Agreed. I hate someone else deciding for me what input I will use to play my game. I'd prefer KB/M but was considering xbone controller as a compromise, but then I found out that even that is not supported.

Some of us want the immersion of seated VR without knocking over things on the desk with those stupid tracked VR controllers.
Franc Kaos 24 AGO 2019 a las 21:57 
Publicado originalmente por smon2k:
i have no problems with the controls except for space combat.

+1 - Love the (Index) controller implementation for running around; tho it is telling that the thumbsticks are used for movement rather than swinging them around, so not really sure why HGs didn't include that option for flight, it is a pretty standard setting for most games.

So another vote for more control options (HOTAS would be brilliant, thumbstick on the controller would be acceptable, XB1 needs to be implemented properly).
YaBoyRob 24 AGO 2019 a las 22:12 
Publicado originalmente por WRONGTURN:
Wow I am so pleased that I am NOT the only person who feels this way. I had RATHER play in VR with an xbox controller, But in other game threads where I mention it, I am ridiculed and frankly told I am not worthy to be playing on pc PERIOD . And the thought of playing a pc game VR or NOT , with a xbox controller makes people want to throw up. I am very pleased to see this thread.

I agree bro. I am disabled and HAVE to play with the gamepad in VR, or I cannot play at all. So screw those people who say that! They can go sit on a tac.
+VLFBERHT+ 24 AGO 2019 a las 22:34 
I've been saying from the start... "make EVERYTHING into an On/Off switch and/or Slider control" ... so gamers can make their game Ui look and function like they want and environments look and function as they want and ESPECIALLY for "Controls".

Basic user friendly gaming stuff (known as "Quality of Life Update") ALL devs should consider from the start... instead of having fans that DO NOT want to mess up their 500+ hour game save using mods and hax, just so they can turn-off "vignette and Chromatic aberration", wait around for 3 and 4 years for an update that might contain an adjustment they have been asking for all along.

(LoL ... By the way, THank you HG for bringing back a working "vignette" option and toning down Bloom and that lens flare :)

I get it, devs want their game to "look and feel" like they designed it to be... a sort of "pride of the art" thing i guess but, come-on... why did i have to wait 3 years for them to add keybinds, or turn down bloom a little, or remove the obnoxious, epilepsy-inducing, white-out lens flare from a lamp in the corner of some aliens trade store.

The point is to the question, as to why seemingly logical in game user controls are missing, that would allow for gamers to adjust so-called "Quality of Life" gaming elements (i hate that term) without having to wait years [or maybe never] to get a more comfortable and user friendly game experience. (Seems like many game are like this nowadays)

Keybindings for M+KB and Gamepad should have been the first post-it note up on the white board... and before Beyond, the posty should have read, "For VR, ALL controller options when in VR mode available" ...

... because using a Vive controller mapping as a controller config "work-around" for my WMR Sam/Odyssey+ (that seems to be quite buggy) should not have happened... i should have been able to install Steam VR, put on my HMD, pick up my Elite controller and play with VR head-tracking, simply taking over mouse-look, what right stick was doing without VR in 1st person mode.

Beyond is an amazing FREE! update (as have they all been in the past)... and long time NMS fans are eternally grateful for making the game of our dreams ... ultimately these "complaints" are trivial... and i suspect over time, many of "the little things" will also be enhanced.
Última edición por +VLFBERHT+; 24 AGO 2019 a las 22:38
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Publicado el: 23 AGO 2019 a las 11:22
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