No Man's Sky

No Man's Sky

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Is it cheaper to fix and repair a ship or just buy it
Let's assume I buy the majority of the materials rather than trying to farm them. Is it cheaper to fix or just buy the ship? Anyone ever undertaken such a project?

Got an A class hauler that needs a lot of fixing
Ultima modifica da Cmdr Wispa; 21 ago 2019, ore 17:15
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Messaggio originale di deen wispa:
Thanks Rexxer, Suzaku and all for the feedback. I totally forgot about the trick to trade in rather than fix. I've been away from the game for a year.

I had an A class hauler with a 47/8 slot layout. Reflection of the Nanuskay...gotta love those random name generators.

It had 80% damaged slots with a trade in value of 27M. I decided to go a good trading outpost and sat there for 30 minutes hoping to trade my hauler for a similar hauler. But I'd have to fork over another 45 to 75 million dollars to get what I needed and I didn't have the money.

F*ck it, I said. I got tired of waiting and decided to just fix the damn ship myself. I had at least of half of the materials needed to fix half the slots. The rest could be bought on the market. And the only difficult task was finding enough chromatic metal. I was thinking of just dog fighting for the next couple hours. Browsing the internet, I accidentally found the infinite chromatic metal trick by using the medium/large refiners.

I got everything fixed within several hours last night!

It only cost me about 4 million Units. And even if I bought everything off the market, I'd guess maybe 7M Units at most? Heck of alot less than trying to do a trade in much less buying it outright when you don't have the wealth yet!

So now I'm the proud owner of an A class baller hauler. Space trucking to a star system near you!


And just in case this list is useful to anyone, this is a list of materials needed and a rough estimate of how much I needed to fix my hauler. Your quantity will vary but the resources should be the same.

  • Wiring loom x40
  • Paraffinium x2500
  • Chromatic Metal x 4500
  • Platinum x1000
  • Chlorine x100
  • Pugneum x 100
  • Magnetized Perrite x1000

PS- This is ultimately about opportunity cost. If you have time to go farming and scrounging for things, then do repair it yourself. But if you got plenty of money then you're better off buying it outright.


Very informative and interesting post. As you say, sure saves on time, or opportunity cost.

Also, as I look at your list of needed supplies, almost all of them are very easy to acquire. On this Beyond Campaign, I can easily get Platinum in Asteroid fields, Chlorine is often on one of the early planets as a second ingredient found in common rocks. Pugneum just means I farm a few Sentinels, Magnetized Perrite is the main thing I tend to make in the Portable Refiner just to make some easy money (easy but not the best price for, but Ferrite of some kind is everywhere). Wiring Loom you have to buy for many early things anyway in the Tutorial, but it does cost a pretty penny. Chromatic Metal, you covered well with the Medium or Large Refiner is very easy to make and at a profit, as a borderline exploit. Even if you just use the Portable Refinery, Chromatic Metal is useful to have on-hand, and sells pretty well if you are mining Copper etc, as you explore anyway. So on say a Buried Salvage mining for credits strategy, which pays pretty well, you can do as you go.

You make a convincing argument. Thanks for the supplies list.

I'm envious, a 47+8 Hauler, and for an A, that's got to be top of the line. Even if you get an S later, this would be an awesome interim upgrade, and a great back-up to the S Hauler, if the S Hauler is even lucky enough to get the 48+8 which I guess is guaranteed in pre-Beyond.

Last comment -- maybe in Beyond repairing ships was made less expensive. The old rule of thumb was based on pre-Beyond play, after all. It has been said that in Beyond the rating on Starships of the same class, like B Hauler and C Hauler, overlap more now than pre-Beyond. So maybe they decided to similarly add to variety by making repairing a crashed ship more rewarding. I sure would do that. It takes time and luck to find a good crashed ship. Why not reward the player for repairing it. This would also fit with the general theme of variety in Beyond Update plus QoL improvements. So maybe they did just that.

Either way, appreciate the informative post, nothing like empirical data with explanation to boot.

Maybe a cool screenshot at some point would be cool to see of the new A Hauler. If it is red I'm going to dream about it.
Ultima modifica da DedZedNub; 22 ago 2019, ore 10:55
Messaggio originale di deen wispa:
Let's assume I buy the majority of the materials rather than trying to farm them. Is it cheaper to fix or just buy the ship? Anyone ever undertaken such a project?

Got an A class hauler that needs a lot of fixing

It's only cheaper to repair if your time is worth nothing. :)

Better off finding an Ancient Bones planet and making millions as an archaeologist.
Cheaper is fixing, but in that way you rarelly got a ship who's make you pleased. I was fix A-class Fighter 32+9 slots after NEXT release and short time past this repairs I bought much better S-class perfect Hauler (48+8). In retrospect, these repairs were a waste of time and resources for me. I prefere to make money and to buy best ships with than deal with the average.
If you think the ship is worth keeping, then by all means repair the ship. If you expect you're just going to trade the ship off at some point, then probably just the easy repairs are necessary to get the value of the ship as high as possible before trading. In my case, I'm still making repairs to my perfect S-class large fighter I found, but as I doubt I'm going to find anything better, I'm happy to make the repairs.
Happy to help. Here's a screenshot of the A class hauler. It's red/yellow...like a firetruck. Not sure if that's your thing though.

https://imgur.com/a/4yhue2m

Yeah, I think it would be great if they added some new features or gameplay where the player is rewarded for "Starship Makeovers". I personally like the idea of exploring, finding a wrecked ship that has alot of damage but doing a makeover and turning it into a real gem. Kinda like extreme home makeovers.





Messaggio originale di DedZedNub:
Messaggio originale di deen wispa:
Thanks Rexxer, Suzaku and all for the feedback. I totally forgot about the trick to trade in rather than fix. I've been away from the game for a year.

I had an A class hauler with a 47/8 slot layout. Reflection of the Nanuskay...gotta love those random name generators.

It had 80% damaged slots with a trade in value of 27M. I decided to go a good trading outpost and sat there for 30 minutes hoping to trade my hauler for a similar hauler. But I'd have to fork over another 45 to 75 million dollars to get what I needed and I didn't have the money.

F*ck it, I said. I got tired of waiting and decided to just fix the damn ship myself. I had at least of half of the materials needed to fix half the slots. The rest could be bought on the market. And the only difficult task was finding enough chromatic metal. I was thinking of just dog fighting for the next couple hours. Browsing the internet, I accidentally found the infinite chromatic metal trick by using the medium/large refiners.

I got everything fixed within several hours last night!

It only cost me about 4 million Units. And even if I bought everything off the market, I'd guess maybe 7M Units at most? Heck of alot less than trying to do a trade in much less buying it outright when you don't have the wealth yet!

So now I'm the proud owner of an A class baller hauler. Space trucking to a star system near you!


And just in case this list is useful to anyone, this is a list of materials needed and a rough estimate of how much I needed to fix my hauler. Your quantity will vary but the resources should be the same.

  • Wiring loom x40
  • Paraffinium x2500
  • Chromatic Metal x 4500
  • Platinum x1000
  • Chlorine x100
  • Pugneum x 100
  • Magnetized Perrite x1000

PS- This is ultimately about opportunity cost. If you have time to go farming and scrounging for things, then do repair it yourself. But if you got plenty of money then you're better off buying it outright.


Very informative and interesting post. As you say, sure saves on time, or opportunity cost.

Also, as I look at your list of needed supplies, almost all of them are very easy to acquire. On this Beyond Campaign, I can easily get Platinum in Asteroid fields, Chlorine is often on one of the early planets as a second ingredient found in common rocks. Pugneum just means I farm a few Sentinels, Magnetized Perrite is the main thing I tend to make in the Portable Refiner just to make some easy money (easy but not the best price for, but Ferrite of some kind is everywhere). Wiring Loom you have to buy for many early things anyway in the Tutorial, but it does cost a pretty penny. Chromatic Metal, you covered well with the Medium or Large Refiner is very easy to make and at a profit, as a borderline exploit. Even if you just use the Portable Refinery, Chromatic Metal is useful to have on-hand, and sells pretty well if you are mining Copper etc, as you explore anyway. So on say a Buried Salvage mining for credits strategy, which pays pretty well, you can do as you go.

You make a convincing argument. Thanks for the supplies list.

I'm envious, a 47+8 Hauler, and for an A, that's got to be top of the line. Even if you get an S later, this would be an awesome interim upgrade, and a great back-up to the S Hauler, if the S Hauler is even lucky enough to get the 48+8 which I guess is guaranteed in pre-Beyond.

Last comment -- maybe in Beyond repairing ships was made less expensive. The old rule of thumb was based on pre-Beyond play, after all. It has been said that in Beyond the rating on Starships of the same class, like B Hauler and C Hauler, overlap more now than pre-Beyond. So maybe they decided to similarly add to variety by making repairing a crashed ship more rewarding. I sure would do that. It takes time and luck to find a good crashed ship. Why not reward the player for repairing it. This would also fit with the general theme of variety in Beyond Update plus QoL improvements. So maybe they did just that.

Either way, appreciate the informative post, nothing like empirical data with explanation to boot.

Maybe a cool screenshot at some point would be cool to see of the new A Hauler. If it is red I'm going to dream about it.
Yeah, trade in I find is always the best.
Like others say, I just grab if I find of course. If it is something better than what I got, I just fix to save credits for when needed. Can always trade later.

Example is current hauler of mine. Not a huge hold, but a six slot tech inline makes it quite decent for general use until I find better and A class stats.
Ultima modifica da Markus Reese; 22 ago 2019, ore 11:45
Messaggio originale di Boofalo Soja:
I wonder if anyone has ever found a Class S or Exotic ship crashed?

In one of my Next saves, I found on a crashed exotic while I was still in the starter ship a couple of hours into the game. Was 1 slot under max. Then, a while later in the mission where you have to go through the stargate, the game glitched and it turned into an S class fighter. I was so annoyed about that.
@ twistedmelon

Yeah, for Haulers, given my limited experience of only about 90 hours, a straight line Tech is about the best you'll see. Hauler's aren't seemingly designed to allow for many great adjacency boni (bonuses). I don't recall any that are three rows high, for example, and maybe only a couple had two rows, but then they have less width or number of columns.

I'm looking them all over. I still don't have even my first interim upgrade Starship yet, I was avoiding so much risk early on to evade potential bugs. Last couple patches, things are accelerating nicely though. Finally have close to 5 million, but I'm tempted to grab a C or B Rifle Multitool just to get these upgrades out of the exosuit inventory and out of the Pop-Up rotation, if that hasn't been fixed yet, which it may have been.

I'll settle for a nice Shuttle or Explorer, but I'll need a few million more if I get an Explorer than the Shuttle probably. I've had a 26+8 Shuttle before, that wasn't bad at all for handling and space over the starting ship. Fighters seem too much, and Hauler if found is great, but otherwise, outside my budget by far currently. Especially with the multi-tool upgrade giving an easy 14 slots additional for multi-tool tech for $2 million if they don't give one to you like in pre-Beyond. That is starting to look like a QoL feature at the moment, where pre Beyond, I just wanted the Starship Cargo room first.

Oh, by the way, I think some of the ships SEEM to have more slots than their class had before. But maybe I forget what the max Explorers could have. I've seen quite a few 37+7 Explorers so far, but I may be going senile if that isn't above the old max. I need to review on the Wiki again. Haven't slept during the latest marathon set of sessions.

If a Shuttle existed that had 30+ General Slots and 7 or more Tech Slots, even just a C, I'd buy it in a heartbeat. Definitely repair it, though I hate the ugly tube only with nearly no wings ones, ack ptouie.

Seemed to me that once you have 24 plus general slots, pre Beyond, inventory management is almost perfect for my mostly on foot explore and scavenge approach of the early game. I'm not min-maxing right now. Just digging up stuff that is there, fixing Machinery, exploring buildings, gathering resources, compiling the catalog of fauna, flora, minerals on the planet, doing the Artemis Quest and Base Tutorial Quests as I go.

I guess I'm just getting antsy.
Messaggio originale di DedZedNub:
@ twistedmelon
Oh, by the way, I think some of the ships SEEM to have more slots than their class had before. But maybe I forget what the max Explorers could have. I've seen quite a few 37+7 Explorers so far, but I may be going senile if that isn't above the old max. I need to review on the Wiki again. Haven't slept during the latest marathon set of sessions.

Explorers and Fighters could have up to 38 cargo slots, shuttles 28, and haulers 48. Exotics maxed out at 20 slots, meh.

As far as Tech slots, fighters tend to be the best for those. 38 regular + 14 tech slots would be the best case scenario, a 7x2 configuration is pretty decent for bonuses but its pretty rare to get it all as two solid lines, the best I've seen was a 6x2 formation with two extra slots to the right of the top row.

I'm not sure if explorers get up to 14 as well, since I rarely buy (or scan) those. Haulers max out at 48 + 8.

As far as I can tell, none of that changed in Beyond, but if you find something larger than the old values let me know :)
@ Blissett

Thanks for the info. Sounds right from pre Beyond Starship exams.

Hey, if I find something with more, I'll definitely post here very excited. I'd be a true member of the Explorer's Guild after that, you bet.

I can only imagine now, the first ever found Red and Silver secondary toned, Swept Back Winged 32 + 9 Aklunka Shuttle by Dodge Values -- even get a 5% bonus from the fuselage in evasion due to the highest quality paint job and carnauba wax from the factory, but the guns have -5 Damage due to poor riveting. Looks great, can back it up, but repairs cost twice as much for no known reason. Top of the line Iacocoa Exhaust Boost Drive for the finest power delivery all available on our best B class Trim, with the finest Corinthian Leather seats. Oh yes!

There is even a pre installed key for Reverse on the Aklunka, unfortunately it cannot be rebound and often conflicts or overrides at random the brake key. Not covered under the Powertrain Warranty, only the first 12 months factory warranty.
Ultima modifica da DedZedNub; 22 ago 2019, ore 15:09
Thank you, Ricardo Montalban. Epic.

:steamhappy:
Messaggio originale di Boofalo Soja:
Thank you, Ricardo Montalban. Epic.

:steamhappy:
I saw an interview with him years ago where he explains that the line about "Fine Corinthian Leather" was something he made up on the spot for the commercial. It wasn't in the script and apparently it's not a place known for leathermaking. He just thought it sounded classy. :^)
Well, I gave in. I had seen a lot of nice ships at the Trading Post. Even a few top of the line. But, I only had 4.3 million credits to spare.

And then this seemingly good deal flew in. A nice B Class Shuttle with swept back wings, light silver middle tone, Orange-Bronze Top and bottom colors. A 27+8! Still, I thought I might just look at it. Just see how the interior looked.

The slot placement was not ideal, so I thought maybe I should pass, but most Shuttles have at best meh slot placements, with only 28 of the max 48. But then, the options already installed surprised me for a B. It had the Launch Thruster Recharger installed in the options package, and for overkill the Efficient Thrusters. I gave up no weaponry, only had to dismantle one thing from the starting ship to add to it, The Teleporter Extender for additional range. I mean, what could be easier. Traded in the original ship for peanuts and off I was shooting any asteroid I wanted without even worrying about what the tractor beam was going to bring in. Such luxury. No more fighting with the dang grappling hook controls next to the closet that holds the emergency oxygen masks. Ha, what a relief.

Sure it's only Premium Naugahyde Seats, but I do have the 5 exhaust rear instead of the normal 4, to allow the engine to backfir ... I mean afterburn easier the necessary Premium Fuel in order to get the mandated minimum compression ratio to actually fire the muscular cast iron engine that is guaranteed not to absorb and cushion any damage, but survive any collision even if the fuselage doesn't. Now that is going to pay for itself in the close quarters when mining the Hub's Garbage Dump for used parts to maintain my future trade-in. I wouldn't trade a single nanite for it, luckily that wasn't even required.

Nothing like pushing that accelerator to the metal floor with a solid clang thru the worn spots in the carpet , I can hear it banging that Detroit Iron all the way across the 10 parsec delimiter range. Yep she's got her own Early Warning System, everybody knows I'm coming, just like the Big Names. Yep, the El Guineapigado is mostly operational. I didn't even have to find the crash site using a Cartographer. The crash site was right at the Trading Post. Talk about timing and opportunity meeting lack of preparation. While the Korvax Pilot was having his irons installed about his wrists, he and I came to a very quick understanding on price, as long as it was cash and covered his bail. Total outlay after exchange something like 3.3 million credits. And not a moment too late.

I can probably fashion a bit of true Corinthian Leather Trim from the bindings they took off his legs when I paid his bail. A nice dividend courtesy of the local Korvax Skyways Patrol. 2 Credits more and she smells now of Karnauba Wax and shines like any other vintage car that has just been rained on for 10 minutes. Yep, she's a real beauty.
Ultima modifica da DedZedNub; 22 ago 2019, ore 17:33
Speaking of teleporters, does anyone get any use out of the on-board teleporter (for materials)?

Before Beyond, every time I installed one, it still never worked. "Ship too far away" whenever I tried to access my ship inventory, even when the game told me it was active. So I stopped keeping one installed. I had to install one for the base computer to advance, but I always dismantled it to free up the slot. It just never did anything that I could see.
Ultima modifica da Masque; 22 ago 2019, ore 19:31
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Data di pubblicazione: 21 ago 2019, ore 17:09
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