No Man's Sky

No Man's Sky

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Diemex Sep 2, 2019 @ 6:38pm
What do storage snap to now ??
Can't power half my vaults... I heard removing them and putting them back down fixes it... but now that I have removed them... I cannot place them back down.... keep getting invalid position and there is no snap points.
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Showing 1-5 of 5 comments
Dirak2012 Sep 2, 2019 @ 6:41pm 
They snap to prebuilt corridors.
Mr. Bufferlow Sep 2, 2019 @ 7:12pm 
they snap to cuboid rooms still. The storage containers sometimes do not line up right to be powered. It worked easy to just delete them all and reset them. They worked fine after that.

Not a huge fan of the new blue potential building helpers. They drive me crazy and can't see through them to see what I am actually doing. I wish they had a classic build switch.
LazOfSteel Sep 2, 2019 @ 7:36pm 
They do snap to each other. However, it’s an outdoor device. If you got floor tiles underneath which used to be ok , they no longer are.
Diemex Sep 2, 2019 @ 8:04pm 
yeah... I had floor tiles underneath. had to rip my whole base down and rebuild it using cuboid rooms. What a pain... but i got the vaults all working now (well during the day)
Zuleica Sep 2, 2019 @ 8:28pm 
They snap to cuboid rooms and round straight, T and cross tunnels both land and underwater. Snapping to any of these...if attached to power will power them.

On land I build a 1x5 hall of cuboid rooms attached to a tube and a square or round prefab room. I line both sides of the hall with the 10 storage units. Then I'll put a 3x2 set of cuboids at the end for batteries, refinery and such. at the opposite end of the round or square room I add a single tube to a landing pad.

Under water I do the same but the hall is 5 X units in a row with the storage units off to each side.

I can land and construct a minimal base very quickly using this stock design.
Last edited by Zuleica; Sep 2, 2019 @ 8:29pm
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Date Posted: Sep 2, 2019 @ 6:38pm
Posts: 5