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So I thought I'd give the VR controllers a chance. I just went in the spaceship for about 30 minutes and practiced flying around. Tip: if your gaming chair allows for it put the armrest up in a vertical position and rest your arms on your thighs. When turning ship use your wrists and just practice.
Long story short I now love the vr controllers for every aspect of gameplay and I have the original Vive controllers which are supposed to suck.
Since ive played around 2000 hours of Elite using a physical hotas i didnt like the virtual hotas in NMS but i fixed it:
https://forum.pimaxvr.com/uploads/default/original/2X/4/439031374dfcc700170631dac2db4845b60679e5.jpeg
https://forum.pimaxvr.com/uploads/default/optimized/2X/4/4027bab3054a81276acbe485d30531ea6185466a_2_690x409.png
This thing sits next to me on the couch and when hop in my ship and grab the stick i plop my vive wand down into this thing that i designed and 3d printed to get two well defined axis, a center position that can be felt and resistance increases the further i push the "stick".
If you can get the files here: https://www.thingiverse.com/thing:3826250 if you are interested.
And now, they have finally added VR that I have been waiting for from the beginning, but because I am partially disabled so that I, physically can't flail my arms about to play, I don't deserve to enjoy the game my way?
I have over 8oohrs in it and have traveled to the 11th dimension.
HELLO, you absolutely have no right to shame me for not using VR controllers (period)
Just want to say that the moment you remove the 3D aspect of Beat Saber, it becomes literally every other rhythm game that can be played with a controller. It would be no different from StepMania, DDR, In the Groove, or Frequency/Amplitude. It would literally be a different game. What would the thumbsticks represent? The slashing of the saber? Why would you need 2 of them AND the pulling of the trigger? What would the triggers represent? The 2 thumbsticks would be used as the two swords but you wouldn't be able to do anything about using the left saber on the right side of the screen. Unless you used the trigger to represent which side of the screen to "slash." I can't even imagine how incredibly difficult it would be to play expert/expert+ using a controller and having to keep track of what side to slash with which saber when they are switching several times in seconds. How would you represent mines? Or walls? To get it to work on controller would essentially require you to create a brand new game, which it would be.
Making reasonable progress and have worked out a usable setup for most of the UI. The game does seem to have some sort of head tracking for aiming so it might be possible to achieve this, the biggest issue I'm having is basic movement and rotation.
I'm basically spoofing mouse and keyboard actions if anyone wants to help out, I don't know why WASD is proving so fiddly. If I manage to get it all sorted I'll upload and share the scheme.
This is copied out of the dev output section from the steamvr controller bindings for the index controllers, they have thumbsticks:
walking:
{
"path": "/user/hand/left/input/thumbstick",
"mode": "joystick",
"inputs": {
"position": {
"output": "/actions/onfootcontrols/in/move"
Looking(and pressing down to recented view):
{
"path": "/user/hand/right/input/thumbstick",
"mode": "joystick",
"inputs": {
"click": {
"output": "/actions/onfootcontrols/in/vr_recentre2"
},
"position": {
"output": "/actions/onfootcontrols/in/camera"
Ive not dug into the gamepad stuff at all but id be surprised if it doest use some sort of "path" "mode" and "input" to link to an "output" to signify which physical input should do what ingame action.
In fact I thought it was going to be a dealbreaker.
However I decided to give the vr wands a chance and now I love it!
Take your spacecraft up into the sky and just practice flying for awhile. Use your wrist for making turns and if your chair allows it raise the armrests to an up position this way they don't get in the way of tracking.
After a little practice and learning everything responds really well with the wands, I don't even miss my controller!
Just my 2 cents.
It's literally the only thing you can't bind elsewhere. You can even bind the throttle in the Steam VR controller config.
I'll take gamepad controls if that's all they give us though. It's better than being stuck with the motion controls for flight. I have arthritis in my wrist and flying the ship is physically painful after a couple of minutes because of the kind of wrist rotation it requires and how much you have to do it, especially in combat. Anything else in the game I can do pain free.
Just letting me bind the flight stick to a touchpad or joystick would completely fix the issue in my case.
Also, in my experience, the mouse does not work in VR. I tried it and it didn't work, if someone knows why not I'd love to hear about it, as anything would be better than motion controls for flight, it's the only thing keeping me from playing this.
The keyboard does work weirdly as I can walk around and use hotkeys, but I wasn't able to turn on foot or control the ship with a mouse at all.
The only thing I was able to do with a mouse is do things in the menus. On foot or in the ship it does nothing.