No Man's Sky

No Man's Sky

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Murraymint7 28/ago./2019 às 8:05
Xbox one Controller in VR not working?
Hey guys, I use the official Xbox wireless adapter with my Xbox Elite controller to play VR haves all the time, for some reason I can't for the life of me get the controller to work with no mans sky! The keyboard and mouse work fine but that isn't really viable in VR.

I would like to add that the controller works in the usual "flat screen" mode so im a little stumped. I have looked into the controller settings within steam VR and fiddle about, nothing I did made any difference. Any help would be great,

Mint
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Exibindo comentários 1630 de 78
rich100211 29/ago./2019 às 8:39 
Just my two cents: I was super bummed on August 14 release day that their was no support for game controllers in my case the xbox one controller.
So I thought I'd give the VR controllers a chance. I just went in the spaceship for about 30 minutes and practiced flying around. Tip: if your gaming chair allows for it put the armrest up in a vertical position and rest your arms on your thighs. When turning ship use your wrists and just practice.
Long story short I now love the vr controllers for every aspect of gameplay and I have the original Vive controllers which are supposed to suck.
Escrito originalmente por Murraymint7:
Escrito originalmente por TheBlasterMaster™:
stop bumping

No, it got lost in the sea of non VR issues. Also I managed to get it working ;)

Ohh its so much better with the controller for flying
May I ask how you managed to get your Xbox One controller working with VR? I enjoy the native VR controls for the most part, but I haven't been able to figure out how to zoom the analysis visor without the gamepad controls.
Escrito originalmente por JimmyXCrow:
Escrito originalmente por goldengoose7:

Elite Dangerous has got it down cold. If I am not mistaken, GamePad support in ED VR is the default.

If you haven't checked out that game, you really should! It is lightyears ahead of NMS VR right now. ED is considered one of the best, if not THE BEST VR ready game on the planet.

Full GamePad support since day one.

Well thats just false, How can it be "lightyears ahead" of NMS VR? Elite does not even have an option for VR controllers. Unlike NMS you only sit in a cockpit of the ship and all the VR does is act like a sort of immersive camera view and thats it. Trying to compare these two games is just stupid.
That's one of my main complaints about ED, you have a beautiful cockpit and can't actually interact with any of it in VR. I enjoy the way NMS has implemented flight controls even in their rudimentary state of mere throttle and stick. If they implemented this in ED I would be ecstatic. To me, this is how you can tell the difference between a VR port and a game designed for VR. The fact that NMS allows you to switch from 2D gaming with the usual 2D controls to VR gaming using motion controls seems fairly unique in today's gaming world and I wish more companies were able to incorporate this into their products.
Escrito originalmente por rich100211:
Just my two cents: I was super bummed on August 14 release day that their was no support for game controllers in my case the xbox one controller.
So I thought I'd give the VR controllers a chance. I just went in the spaceship for about 30 minutes and practiced flying around. Tip: if your gaming chair allows for it put the armrest up in a vertical position and rest your arms on your thighs. When turning ship use your wrists and just practice.
Long story short I now love the vr controllers for every aspect of gameplay and I have the original Vive controllers which are supposed to suck.
I've also found that turning up the controller sensitivity makes flying with motion controllers much easier and intuitive. You can get almost instantaneous response on the flight stick with the right adjustments.
Zid 29/ago./2019 às 9:17 
Escrito originalmente por rich100211:
Long story short I now love the vr controllers for every aspect of gameplay and I have the original Vive controllers which are supposed to suck.

Since ive played around 2000 hours of Elite using a physical hotas i didnt like the virtual hotas in NMS but i fixed it:

https://forum.pimaxvr.com/uploads/default/original/2X/4/439031374dfcc700170631dac2db4845b60679e5.jpeg
https://forum.pimaxvr.com/uploads/default/optimized/2X/4/4027bab3054a81276acbe485d30531ea6185466a_2_690x409.png

This thing sits next to me on the couch and when hop in my ship and grab the stick i plop my vive wand down into this thing that i designed and 3d printed to get two well defined axis, a center position that can be felt and resistance increases the further i push the "stick".

If you can get the files here: https://www.thingiverse.com/thing:3826250 if you are interested.
MiD-AwE 31/ago./2019 às 17:54 
Escrito originalmente por MegaTimX:
tbh, if you play in VR, you need to use VR controllers or you're getting a crappy experience. The immersion is much better with real VR controllers.
So, I should just be grateful that I pre-ordered the game in May 2016 and got a free ship so crummy I immediately replaced it, and finally got to play it for the first time months after it was supposed to release. (BTW., thank goodness it was not released on schedule because it probably sucked hard at that time and wasn't much better until ATLAS RISES.)

And now, they have finally added VR that I have been waiting for from the beginning, but because I am partially disabled so that I, physically can't flail my arms about to play, I don't deserve to enjoy the game my way?

I have over 8oohrs in it and have traveled to the 11th dimension.

HELLO, you absolutely have no right to shame me for not using VR controllers (period)
MiD-AwE 31/ago./2019 às 18:25 
Escrito originalmente por Murraymint7:
Escrito originalmente por TheBlasterMaster™:
stop bumping

No, it got lost in the sea of non VR issues. Also I managed to get it working ;)

Ohh its so much better with the controller for flying
How did you get it working? Can you help me get mine working too?
Chuck 31/ago./2019 às 18:35 
Escrito originalmente por Mr Eos:
Including Beat Saber. It involves 2 thumbsticks, 2 tiggers, and timing, Same exact game, but on a different controller. IT would just remove the 3d space position aspect, but the timing of the thumbstick to go in the direction along with the pulling of a L or R trigger, could easily have made beatsaber a game that Co-existed to allow VR and NON- VR players to enjoy it.

Just want to say that the moment you remove the 3D aspect of Beat Saber, it becomes literally every other rhythm game that can be played with a controller. It would be no different from StepMania, DDR, In the Groove, or Frequency/Amplitude. It would literally be a different game. What would the thumbsticks represent? The slashing of the saber? Why would you need 2 of them AND the pulling of the trigger? What would the triggers represent? The 2 thumbsticks would be used as the two swords but you wouldn't be able to do anything about using the left saber on the right side of the screen. Unless you used the trigger to represent which side of the screen to "slash." I can't even imagine how incredibly difficult it would be to play expert/expert+ using a controller and having to keep track of what side to slash with which saber when they are switching several times in seconds. How would you represent mines? Or walls? To get it to work on controller would essentially require you to create a brand new game, which it would be.
Matt Beeching 1/set./2019 às 4:06 
Although of no benefit to myself I've spent over two hours trying to get this working with a traditional XBox controller. It's proving fiddly and it doesn't help that I have to keep quitting the game and exiting Steam VR!

Making reasonable progress and have worked out a usable setup for most of the UI. The game does seem to have some sort of head tracking for aiming so it might be possible to achieve this, the biggest issue I'm having is basic movement and rotation.

I'm basically spoofing mouse and keyboard actions if anyone wants to help out, I don't know why WASD is proving so fiddly. If I manage to get it all sorted I'll upload and share the scheme.
Última edição por Matt Beeching; 1/set./2019 às 4:14
Zid 1/set./2019 às 11:04 
Couldnt you use the bindable actions available to the VR mode of the game?

This is copied out of the dev output section from the steamvr controller bindings for the index controllers, they have thumbsticks:

walking:
{
"path": "/user/hand/left/input/thumbstick",
"mode": "joystick",
"inputs": {
"position": {
"output": "/actions/onfootcontrols/in/move"

Looking(and pressing down to recented view):
{
"path": "/user/hand/right/input/thumbstick",
"mode": "joystick",
"inputs": {
"click": {
"output": "/actions/onfootcontrols/in/vr_recentre2"
},
"position": {
"output": "/actions/onfootcontrols/in/camera"

Ive not dug into the gamepad stuff at all but id be surprised if it doest use some sort of "path" "mode" and "input" to link to an "output" to signify which physical input should do what ingame action.
Última edição por Zid; 1/set./2019 às 11:31
BEARD 5/set./2019 às 13:38 
I only got this game after i heard about the vr support as my friend gave me a MR headset, but no controllers, so i use sitdown games with an xbox controller, there are a decent selection ...NMS normal is full xbox control supported, so with a vr helm on it makes sence no WAIT WHAT NO? WHAT DO U MEAN NO? thats why i got this borring ass game just to have anotehr fun sitdown VR game... FRIG comon add the support HG
Jim 7/set./2019 às 8:05 
Escrito originalmente por JesseTattoo Gaming:
I only got this game after i heard about the vr support as my friend gave me a MR headset, but no controllers, so i use sitdown games with an xbox controller, there are a decent selection ...NMS normal is full xbox control supported, so with a vr helm on it makes sence no WAIT WHAT NO? WHAT DO U MEAN NO? thats why i got this borring ass game just to have anotehr fun sitdown VR game... FRIG comon add the support HG
Their VR mode was made for VR controller play not a new "camera/view mode". I mean the mode itself was for PSVR but since it's the same controller/headset work it was easy for them to make work with PC.

rich100211 7/set./2019 às 8:49 
Regarding original post: I too was completely bumbed out upon learning there was no gamepad controller support for NMS VR.
In fact I thought it was going to be a dealbreaker.
However I decided to give the vr wands a chance and now I love it!
Take your spacecraft up into the sky and just practice flying for awhile. Use your wrist for making turns and if your chair allows it raise the armrests to an up position this way they don't get in the way of tracking.
After a little practice and learning everything responds really well with the wands, I don't even miss my controller!
Just my 2 cents.
ahoneybadger3 7/set./2019 às 8:49 
However PSVR does support a gamepad.
darthokkata 7/set./2019 às 9:00 
I just want to be able to bind the stupid flight stick to a joystick on my motion controllers.

It's literally the only thing you can't bind elsewhere. You can even bind the throttle in the Steam VR controller config.

I'll take gamepad controls if that's all they give us though. It's better than being stuck with the motion controls for flight. I have arthritis in my wrist and flying the ship is physically painful after a couple of minutes because of the kind of wrist rotation it requires and how much you have to do it, especially in combat. Anything else in the game I can do pain free.

Just letting me bind the flight stick to a touchpad or joystick would completely fix the issue in my case.

Also, in my experience, the mouse does not work in VR. I tried it and it didn't work, if someone knows why not I'd love to hear about it, as anything would be better than motion controls for flight, it's the only thing keeping me from playing this.

The keyboard does work weirdly as I can walk around and use hotkeys, but I wasn't able to turn on foot or control the ship with a mouse at all.

The only thing I was able to do with a mouse is do things in the menus. On foot or in the ship it does nothing.
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