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Dont even need shields too, just keep a stack of sodium on the ship and you'll never die.
Do you want to buy it? Then buy it.
In this game you can't do anything wrong - you decide how you want to play.
Set up a beacon or save point in a good place. Save. Exit. Load. Wait for the ships. Scan them. If you see a maxed out S class, zoom down and buy it. Else, exit and load again.
Will take on the order of an hour although it could be much less or somewhat more depending on the RNG gods.
By 50 hours, you will be gushing credits and will have plenty of opportunities for a better ride. I found it a lot less frustrating for the first 50 to have plenty of room. I actually still uise it because it is sufficient for what I need.
So a lot depends on how many more slots do you get. Going from 6 to 40...as I slowly fixed them...was a perfect deal.
If money is tight, you can find free ships by looking for distress signals.
Things to consider:
-You can have up to 6 ships, so you need to decide whether to trade in or buy outright.
-When you trade in a ship, you'll need to rebuild any added technology in the new ship, so there is some cost involved in that.
If money is tight or just starting out, I'd actually suggest putting your early funds into building an income stream like a farm or activated indium mine. You can get an indium mine set up in an afternoon easily, and it can pump out millions of credits worth of activated indium per hour. Once you have a few extra millions, then you can buy whichever ship you want whenever you want for whatever reason. Then if you happen to be wandering around and come across a really sweet S class ship of your dreams, you just buy that sh*t without hesitation.
Once you have enough money, I'd say upgrade your ships every opportunity, meaning if you have a B class, and an A or S class comes along, grab it, until you have a stable of S class ships that you like.
will look up the indium! already building up a farm. going well. but copper mining is annoying.
i don't get the letter system. ABC and then S or something? WTH?? doesn't make sense with the colors either.
any way to easily remember it?
thanks for the tips. NMS community is really nice. which i didn't expect from a pretty mainstream indie game.
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Trade-in value of your ship = 2/3 new price x (slots intact : total slots)
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Not counting the tech slots.
With this you can also determine if it's worth to repair once you know the repair costs involving different materials (that you all can get at space stations), and else you always get what you pay for. So there is no 'better' or 'best', it depends on your vallet.
ABC , S follows the typical scheme in most action games like Monster Hunter World or Devil May Cry to denote how good a run or combo was. In the case of NMS, it's ship capabilities ; with C being the lowest and S being the highest. C -> B -> A -> S
In almost all cases, an S class "anything" is the best you can have, but your mileage may vary. An S class Pistol Multi Tool for example, will have superiors stats than a rifle, but it'll never have more slots.
i wonder.. why S. why not ABCD.. not based on logic i assume.
The 'S' is probably for 'Super' :D
this is something that comes back in many different games and movies. even Japan uses this system i believe.
cbas.. can't be a snob, can't beat a spoon, can't bypass a sigarette. i can learn this.