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Just use Wire to extend your base.. free and can run non-stop. Just tap it to ground as you run.
2 or 3 panel size segments.
(1) place a short range teleport down in the base first, (powered with a carbon generator or small scale power source), then after extending your base to your hotspot, build another teleport. Now wire up the generators to the nearby teleport.
Return fast. This is particularly important if wiring up mineral resources as you always have to pull TWO items, power wire and supply lines. You can pull both wire and supply lines through the teleport to make hooking everything up really fast and easy. So always put the teleports in FIRST. In theory, you could temporarily set up a teleport at a site with just a solar panel or battery or carbon generator to facilitate even the first wire pull, esp. useful if your first hotspot is at 1300 u from the base.
(2) Supply Depots have a proximity feature that may bug out your industrial site: if you place supply depots sufficiently close, (you'll have to play around with this to find out how close), they automatically interconnect WITHOUT supply line tubes. This feature is a PAIN though if you want to have separate rows of depots for different resources as they will automatically interconnect and sense different resource inputs and bug out, giving you the dreaded "DEPLETED ... Supply pipe capacity Reached".... not working bug. To avoid this separate depots of different resources by at least 1 floor panel width, maybe even farther. This feature kicks in even if you specifically tube up the depots separately.....the proximity feature is always active so beware of it.
(3) The base extension method is minimal.... each base "item" you plop down only creates about a 25-50 u sphere of base influence around it. The method listed by Groovaholic is probably the safest way as you only go as far as the limit of each anchor or control point, but that means you have a lot of overlap which is safest. But if you don't want to waste resources, you can usually place the next anchor about 25-50 u further away from the point at which your build menu minimizes rather than right where it minimizes.
This is an important point for pulling wire too, since you will always have to pull the wire once manually to a site, (unless you temporarily power a teleport with a carbon generator). If you place the anchors too far off course, when pulling the wire you will likely stray outside the base-influence-corridor you established.... and have to start over. This is why you can't actually place anchors at the extreme limit of your construction camera range as you build your corridor....there won't be enough overlap and you will always hit a dead spot, foiling your wire pulling effort.
If you want to wire the electromagnetic hotspot with the teleporter method, you'll have to power the first short-range transporter at the base before you run off to the hotspot, though. A portable generator will be enough until you hook up the permanent power.
(Oct 5, 2020 Note: this is necro information from 2019. This is no longer the case as teleporter pads no longer require any power...just the teleport cable)
After that, i googled a bit and found your answer which helped me to power up my base, so thanks for that :) Also bump for visibility, in case any new players don't know how to increase your base radius.
I guess I'll have to try it out again but seriously now...
It has now been fully integrated. :)
Power spots are pretty far apart.
From any power spot you should be able to "reach" all the other resource type spots for that planet. Providing, of cource, you put "mini/dumby" base there.
The other way is extend base out to power, but stretch base out to the other resources.
By far the very simplest way to stretch base is to just RUN, place wire on the ground as you go...
Run "pretty wires" after your hooked up.
The basic trend seems to be making short range teleport pads less functional with every update.
Never had a problem with power issues though, as most of my bases can be powered with just one C-grade electromagnetic hotspot. Also if you know how to stack and group generators to maximize power generation at a hotspot, power really shouldn't be much of an issue at all even with large industrial mining operations.