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Once I discovered that pressing middle mouse cycles the different nearby bases from the bulding menu tooltip, now I was able to match the placed items to the base they belong to and it always works.
And one last thing, I stopped laying wires by holding ctrl, which is supposed to be a shortcut, but instead, it keeps you from seeing which base those wires you're about to place belong to. So I go through the power tab of the building menu and when I select wires from there, it will tell me which base they belong to so I don't hook the wrong bases wires up to another's generator. That's when you run into problems.
You also can't hook multiple bases up to the same electromagnetic generator. You can use the same hotspot but you have to place a separate generator for a separate base. Just make sure that generator is editing the proper base.
I didn't know it existed until I noticed under a building item tooltip, it said, "editing such and such base" and under that, it said "switch base" with no keybind. So I just started pressing buttons on my m + kb until it worked. Turned out to be middle mouse button.
So as I sat there on my power hotspot with the wires from my copper extraction base, my sulphurine extraction base, and my home base, I was able to scroll through all 3 and pick which base's generator I wanted to place. I think as long as you have multiple base's items nearby, in this case all the main wires coming from them to the hotspot, you can use this "switch base" mechanic. From that discovery, all my issues were solved. It didn't matter the distance, my sulphurine extraction base was almost 900u away. When I ran that wire, that's when I knew there weren't going to be boundaries as long as I followed this method.
Place your base computer at the hotspot along with the generators and you can reach any mining location in a 1,000u radius. And you can put satellite bases within that radius with short range teleporters so you don't have to run out. Or just pipe all the locations back to a bank of silos.
And it's really not all that trouble, it's just hard to make clear in a forum post so that everyone understands. In practice, it's actually easy once you know what you're doing.
Thanks!
Thanks for the good article. I have been using the same power system for 3 months and suddenly all my EMags and batteries just quit connecting to each other. I thought it was unpatched or something. Honestly I think the power aspect of building should be optional.
you should just be able to got to Cofgiuration and say Use Power for bases YES or NO simple and No hours of pain. If you want to play with power do it. If you don't think it is necessary for the game Just say NO , "just like drugs"
LOl
Peace
K
Nope, you have to lay the wire first to be able to drop the generator. See, when you lay down a "piece" to another base, it expands the area of influence of that base by a certain radius. So if you're laying down a wire from one base to another, you have to expand the area from the base you want power TO first in order to be able to place the generator under that base's ownership.
If you walk outside of the area of influence, it will automatically switch to the nearest base; meaning that you have to backtrack until you're back in the desired base's influence. Then you'll see the option to "switch bases" and can start laying wire down again.
This is incredibly stupid. Whoever designed this portion of basebuilding obviously didn't do much building themselves or they would have found this and fixed it...