No Man's Sky

No Man's Sky

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True Neat & Easy-To-Reprogram PUSH-BUTTON Combination Lock
Why use a combination lock? I have some bases that I personally don't want anyone farming or trashing with a terrain manipulator.

Last night, on the densely populated Galactic HUB planet in "Normal" mode, I dedicated a base to illustrating a digital combination lock like no other that I've seen posted on YouTube. My design has the following features:

- Uses push-buttons instead of levers.
- EASY to reprogram. The code can be easily changed in seconds with only a few clicks per digit of the combination.
- Calls for code to be entered in programmed sequence, rather than just accept any combination of the code.
- Clears code if error in sequence occurs.
- A reset button is included to clear code if user wishes to start over OR simply wishes to close and lock the door.
- The code can be any length and use any or all of 0-9 digits. The user would not know how long your code is or which digits are involved.
- Wiring is minimal in respect to construction limits. In that spirit, digits may not be repeated in the same code; and reprogramming is done simply by moving one wire per digit of the code (although I conceived how to use levers to reprogram the code, the necessary added wiring is undesirable).
- Modular design looks neat & intuitive, even when compacted for space.
- Draws minimal power.

The base that I created at the HUB with this design is a lab. It is open and not compacted. Therefore, visitors may easily learn how my model works through examination and experimentation so that they can incorporate it into their own bases.

I thought about making a video walk-through tonight, but I'll not waste the time if there is no interest. If you are interested in the video with coordinates of the base, please reply and subscribe to this discussion. I shall follow up here if there is interest. If there is even greater interest, I'll later add a location at the same base that shows the most compact version of my design.

Warm Regards,

Starbuck

PS: While you're at the HUB, swing by its main portal in that system. Less than 150u and in view of the portal, see another base of mine (it is floating at low altitude with a lit tower). Before you enter, I'm warning you that it is like a roach hotel. Once you enter, the doors slam shut, alarms go off, and the blinding light of a nuclear reactor going meltdown is in your face. If you can't break the system and get out, simply restore to your auto-save (should be your ship at the base's landing pad). If you like the design and are interested in how it works, let me know and I'll make a video walk-through. Note that it was tricky to create a proximity sensor vacuum of sorts that would not shut doors too early and would keep them from being glitched open by someone pushing against walls. Like my aforementioned combination lock, I found some effective techniques that keeps you in while it in no way goes off prematurely from any movement outside of the base.

UPDATE 8/6/2019 - As requested by a few, here is the video.

https://youtu.be/ZEaz1pQeDF0

I'm not a great teacher or video maker, but here is my shot at explaining how my combo lock is built and works ...

I hope you find this useful.

Starbuck
Last edited by DivineLight; Sep 5, 2019 @ 9:07pm
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Showing 1-15 of 26 comments
HylomorphicBeing Sep 5, 2019 @ 8:10am 
Actually you can use locks for a maze-base...
Last edited by HylomorphicBeing; Sep 5, 2019 @ 8:10am
Jez Hammond Sep 5, 2019 @ 12:29pm 
Subscribing. I haven't played online for about 1 year, last I heard was a base only shows if host is online at the same time, is that still correct? I'm a permadeath player, are your bases compatible, I am very intrigued by your designs and was looking forward to seeing threads like this, thanks.
MyProfile Sep 5, 2019 @ 12:36pm 
You should do some videos better illustrating your work.
If you want to that is.
I'd sure take a look if you did.
Last edited by MyProfile; Sep 5, 2019 @ 12:36pm
DivineLight Sep 5, 2019 @ 4:36pm 
Originally posted by Xammond:
Subscribing. I haven't played online for about 1 year, last I heard was a base only shows if host is online at the same time, is that still correct? I'm a permadeath player, are your bases compatible, I am very intrigued by your designs and was looking forward to seeing threads like this, thanks.

Hi, I'll post a video shortly. Your bases when uploaded become visible to all. In my video, if you go to the portal referenced and visit that planet, you will see MANY other bases and players.
DivineLight Sep 5, 2019 @ 4:43pm 
Originally posted by MyProfile:
You should do some videos better illustrating your work.
If you want to that is.
I'd sure take a look if you did.

Thanks. I am now uploading a video of my design. It will probably finish in the next few hours. I'll post the link here as soon as it is available.

Warm Regards,

Starbuck
Jez Hammond Sep 5, 2019 @ 4:48pm 
Hi, good to hear things have changed. I couldn't visit my own base from a different save slot previously. I haven't uploaded once this time, all is done except for a run to the core again. Though I would love me to find a busy system there this time.

Video sounds great, I'm sure it shall trigger many imaginations and we'll see awesome devices evolve. I shall make a manual waypoint and perhaps head for a nearby system instead of the usual journey. I think it would be a little boring taking a portal shortcut for more than a visit, better to enjoy the journey with a decent destination in mind.
DivineLight Sep 5, 2019 @ 9:00pm 
I'm not a great teacher or video maker, but here is my shot at explaining how my combo lock is built and works ...

https://youtu.be/ZEaz1pQeDF0

I hope you find this useful.

Starbuck
Tacape Sep 6, 2019 @ 1:04am 
Thanks!

I'm playing on PS4 and instead of powering the door directly, I powered the proximity switch and put the buttons far, so it will be harder for only one person to crack the code.
Jez Hammond Sep 6, 2019 @ 5:14am 
Thanks also, I will be all about experimenting this weekend. Your example has just the right amount of detail to get me interested.

I don't think the address will work for permadeath mode, but I shall investigate... Seeing all of the base icons in the video is how I imagined things should always have been.
DivineLight Sep 6, 2019 @ 5:49am 
Originally posted by Xammond:
Thanks also, I will be all about experimenting this weekend. Your example has just the right amount of detail to get me interested.

I don't think the address will work for permadeath mode, but I shall investigate... Seeing all of the base icons in the video is how I imagined things should always have been.

Awesome. Glad it was helpful.

I should have remembered to say on the video that I am on PC and in normal mode. You’re right. The address might not work in permadeath. I don’t know for sure, so I wonder. I am curious to know. Since it is possible that people for various reasons might not be able to visit that exact base in the video, I hopefully did enough in the video to not necessitate the trip.

Feel free to write back if you have any questions after you experiment.

Last night, I found an S class activated indium hot spot where I think I will create a mining facility secured with one of my combo locks. Just for fun, I will probably post the facility’s location with the combination and check back on occasion to see if people are apparenly accessing it to farm the product. I did not show something related in the video, but I thought of a way to have the combo lock system log both successful and unsuccessful attempts to open the door. I can create counters, although they would be limited to count up to the max that I wire it to do so. A huge thing to learn from my design is the use of “charged loops” and their “discharge” inverters. Many things can be created using that component, including counters.
Jez Hammond Sep 6, 2019 @ 8:43pm 
Yes very helpful, I've cloned your design from the video, very impressed with this compared to some mechanical contraption (though one might be cool in a pyramid base I just found at the address in your video...). I shall break it down and re-watch your video enlightened.

Also PC, but it seems there's a whole different bunch of bases there. Nothing at all at your coordinates. I was disappointed to find that HG have removed the ability to set a waypoint from the Discoveries menu. It's not worth mentioning these workarounds (portal interference baloney) on the forum only to see them nerfed. So I don't currently know how to get to your system, which I feel attracted to in the same way that one might be to Silicone Valley.

Thanks loads for taking the time to make the video. Perhaps a nice security device might incorporate a corridor where running is required only at a certain section. That wouldn't even apparently exist, which is secure. I guess we need something like a hidden garage door to open from behind some camouflage.
DivineLight Sep 7, 2019 @ 9:22pm 
Originally posted by Xammond:
Yes very helpful, I've cloned your design from the video, very impressed with this compared to some mechanical contraption (though one might be cool in a pyramid base I just found at the address in your video...). I shall break it down and re-watch your video enlightened.

Also PC, but it seems there's a whole different bunch of bases there. Nothing at all at your coordinates. I was disappointed to find that HG have removed the ability to set a waypoint from the Discoveries menu. It's not worth mentioning these workarounds (portal interference baloney) on the forum only to see them nerfed. So I don't currently know how to get to your system, which I feel attracted to in the same way that one might be to Silicone Valley.

Thanks loads for taking the time to make the video. Perhaps a nice security device might incorporate a corridor where running is required only at a certain section. That wouldn't even apparently exist, which is secure. I guess we need something like a hidden garage door to open from behind some camouflage.

Hi, I am glad it was helpful. Check out this video I just created that should intrigue you all the more because of where and how I put the lock to real use. If you can portal to where I am at in this video, millions are waiting for you inside a lockrd base. Go there, code in, take the Activated Indium from the indoor depot, sell inside, and repeat. Much more to see there as well.

https://youtu.be/gTFC_-fobRo
Originally posted by Starbuck:
I'm not a great teacher or video maker, but here is my shot at explaining how my combo lock is built and works ...

https://youtu.be/ZEaz1pQeDF0

I hope you find this useful.

Starbuck
This is amazing. Thank you for taking the time to explain this and put this together. I certainly learned a lot!
Jez Hammond Sep 9, 2019 @ 3:44am 
More of a craft-best-tech possible player here. So I would like to see NMS continue to evolve where your wiring tips can help with installing that Status Chamber in v10.0.

The more compact wiring does look more elegent, I still feel like a microscopic being though! We need an in-game device to shrink designs to a chip and a bunch of in/out connections (upgradable like the inventory).

I decided to head for the HUB in permadeath. Most bases were unpowered there that I inspected during the portal visit. The system needs something new perhaps.
DivineLight Sep 9, 2019 @ 7:32am 
Originally posted by Xammond:
More of a craft-best-tech possible player here. So I would like to see NMS continue to evolve where your wiring tips can help with installing that Status Chamber in v10.0.

The more compact wiring does look more elegent, I still feel like a microscopic being though! We need an in-game device to shrink designs to a chip and a bunch of in/out connections (upgradable like the inventory).

I decided to head for the HUB in permadeath. Most bases were unpowered there that I inspected during the portal visit. The system needs something new perhaps.

I too had thought that it would be nice if the game had a way to shrink a device such as lock into a compact device to a chip or card with clear inputs and outputs. Basically, in game, players would be able to create technology components that could be shared with other players. For example, if I could do that with my lock design so that once shared to another player's inventory, said player would effectively have the blueprint to easily deploy it wherever they wish and in very little space. The game would significantly evolve into a life of its own.

A side but somewhat related note: I am getting ready to build a counter with a display. It could be used to count and display laps, visitors in a base, etc. Basically, when counting either, it would tally using memory circuits and then display the numeric values in real 3x5 pixel fonts using Lightboxes. Last night, I did a test by committing a button press to a memory circuit (a component of my lock design), saved my game, exited, reloaded, and found that the charge of my button press was still recorded in the memory circuit. At the time, I had another player with me in multiplayer. For me, without him involved, it worked. With him in the session, however, it seemed to be glitch; in fact, it door lock itself would not consistently responsive to his interactions and kept him locked out despite entering the code. Hello Games seems to have work to do when it comes to syncing things in the electrical between players so that all flow and interactions are indeed in sync. Once they address those issues, my counters would work like a charm. When I come up with a design, I'll post a video to walk through how to do it. I look forward to HG doing those bug fixes and other aforementioned enhancements to the electrical stuff to bring the feature to fruition.

- Starbuck
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Date Posted: Sep 5, 2019 @ 7:59am
Posts: 26