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If you want to that is.
I'd sure take a look if you did.
Hi, I'll post a video shortly. Your bases when uploaded become visible to all. In my video, if you go to the portal referenced and visit that planet, you will see MANY other bases and players.
Thanks. I am now uploading a video of my design. It will probably finish in the next few hours. I'll post the link here as soon as it is available.
Warm Regards,
Starbuck
Video sounds great, I'm sure it shall trigger many imaginations and we'll see awesome devices evolve. I shall make a manual waypoint and perhaps head for a nearby system instead of the usual journey. I think it would be a little boring taking a portal shortcut for more than a visit, better to enjoy the journey with a decent destination in mind.
https://youtu.be/ZEaz1pQeDF0
I hope you find this useful.
Starbuck
I'm playing on PS4 and instead of powering the door directly, I powered the proximity switch and put the buttons far, so it will be harder for only one person to crack the code.
I don't think the address will work for permadeath mode, but I shall investigate... Seeing all of the base icons in the video is how I imagined things should always have been.
Awesome. Glad it was helpful.
I should have remembered to say on the video that I am on PC and in normal mode. You’re right. The address might not work in permadeath. I don’t know for sure, so I wonder. I am curious to know. Since it is possible that people for various reasons might not be able to visit that exact base in the video, I hopefully did enough in the video to not necessitate the trip.
Feel free to write back if you have any questions after you experiment.
Last night, I found an S class activated indium hot spot where I think I will create a mining facility secured with one of my combo locks. Just for fun, I will probably post the facility’s location with the combination and check back on occasion to see if people are apparenly accessing it to farm the product. I did not show something related in the video, but I thought of a way to have the combo lock system log both successful and unsuccessful attempts to open the door. I can create counters, although they would be limited to count up to the max that I wire it to do so. A huge thing to learn from my design is the use of “charged loops” and their “discharge” inverters. Many things can be created using that component, including counters.
Also PC, but it seems there's a whole different bunch of bases there. Nothing at all at your coordinates. I was disappointed to find that HG have removed the ability to set a waypoint from the Discoveries menu. It's not worth mentioning these workarounds (portal interference baloney) on the forum only to see them nerfed. So I don't currently know how to get to your system, which I feel attracted to in the same way that one might be to Silicone Valley.
Thanks loads for taking the time to make the video. Perhaps a nice security device might incorporate a corridor where running is required only at a certain section. That wouldn't even apparently exist, which is secure. I guess we need something like a hidden garage door to open from behind some camouflage.
Hi, I am glad it was helpful. Check out this video I just created that should intrigue you all the more because of where and how I put the lock to real use. If you can portal to where I am at in this video, millions are waiting for you inside a lockrd base. Go there, code in, take the Activated Indium from the indoor depot, sell inside, and repeat. Much more to see there as well.
https://youtu.be/gTFC_-fobRo
The more compact wiring does look more elegent, I still feel like a microscopic being though! We need an in-game device to shrink designs to a chip and a bunch of in/out connections (upgradable like the inventory).
I decided to head for the HUB in permadeath. Most bases were unpowered there that I inspected during the portal visit. The system needs something new perhaps.
I too had thought that it would be nice if the game had a way to shrink a device such as lock into a compact device to a chip or card with clear inputs and outputs. Basically, in game, players would be able to create technology components that could be shared with other players. For example, if I could do that with my lock design so that once shared to another player's inventory, said player would effectively have the blueprint to easily deploy it wherever they wish and in very little space. The game would significantly evolve into a life of its own.
A side but somewhat related note: I am getting ready to build a counter with a display. It could be used to count and display laps, visitors in a base, etc. Basically, when counting either, it would tally using memory circuits and then display the numeric values in real 3x5 pixel fonts using Lightboxes. Last night, I did a test by committing a button press to a memory circuit (a component of my lock design), saved my game, exited, reloaded, and found that the charge of my button press was still recorded in the memory circuit. At the time, I had another player with me in multiplayer. For me, without him involved, it worked. With him in the session, however, it seemed to be glitch; in fact, it door lock itself would not consistently responsive to his interactions and kept him locked out despite entering the code. Hello Games seems to have work to do when it comes to syncing things in the electrical between players so that all flow and interactions are indeed in sync. Once they address those issues, my counters would work like a charm. When I come up with a design, I'll post a video to walk through how to do it. I look forward to HG doing those bug fixes and other aforementioned enhancements to the electrical stuff to bring the feature to fruition.
- Starbuck