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Step 2: use the scanner to locate an electric hot spot
Step 3: mark it with a beacon just to be safe
Step 4: go back to your base, and start walking toward the hotspot with your build menu open
Step 5: when your base build menu vanishes, step backwards till it shows up again, plant a light or other cheap object to extend the radius of your base.
Step 6: Repeat until you reach your hotspot.
There is a limit on how far you can expand your base out, but this is basically how you are meant to do it for mining put posts, if you just want one for your main base. Just find one, plot a base down and build your generators.
i honestly HATE this system and hope that a modder adds in some other energy sources that use nuclear or anti-matter.
IE If you place your base computer at the center between 2 hotspots mining and power say 599u from eachother it will work, but please leave yourself at least 10u wiggleroom.
Do it the hard way, do it the right way the first time.
I can't make it work myself but if you want to do it yourself i am not going to stop you. But i have to see evidence of HG actually saying its intended to work like that before i believe it anyways.
Can you connect it to your base power grid? If not try putting down batteries at the build limit of your base and leapfrog forward to the generator. This is how peopel extend their base maybe it works for you too.
What is the distance are we talking about?
Please keep in mind that the central point of the hot spot is NOT the only place you can grab materials. When you look at the ground you can walk a fair distance away from the hotspot for you to get 100% of the EM Power. And who cares if you get 75% or 50% of the power.... you can build as many EMP Generators as you can.
Without glitching you have about a 300 U radius from the base computer to build your base and generators. You can always put down solar power with a bunch of batteries for night. YOU can make a huge base, but then that almost encourages you to stop exploring... so maybe keep your first few bases small and/or for minerals and resources.
https://steamcommunity.com/sharedfiles/filedetails/?id=1854340531
Once you run the wire from your base to the hotspot, leave it on the ground, then place the electromagnetic generator down while again, making sure it belongs to the correct base which is labeled in the tooltip of the build menu. Connect the wire to the generator and now your base has power.
I can 100% guarantee once people start running the wires from the base to the hotspot and not vice-versa, and making sure that each item snapped into place, including wires, is designated for the correct base, their hotspot troubles will end. You have to read the tooltip, press middle mouse to scroll the bases nearby before placing item.
I was still able to get 100% from the B Class EM power and 100% of the minerals from the C Class Mineral.
This base needs 5 Energy extractors at the B Class EM Power to generate more power than I need currently and I have not even built vehicles (land or underwater) pads yet and I have not done personal transporters nor gardens yet...
https://steamcommunity.com/sharedfiles/filedetails/?id=1854170597
Yep you are a bit far 637U. The other option is SOLAR and also have you search around you...if i had to do it over... i would go with a C Class Power.... sure you might need an extra EM Generator or two , but the radius is smaller and there are chances you can get inbetween minerals and gas easier.