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You start with the rocket launcher installed on your first ship, but the blueprint is only obtained from the nanite vendor.
Note that upgrades have a big impact on the effectiveness of the weapons, and the weapons are mostly fairly close to each other at similar upgrade levels, though some are situationally better.
Phase beam is instant hit, but needs fuel.
Photon cannon and infra-knife can fire for a long time, but if they overheat they are also disabled for 8 seconds, Photon cannon is almost stricktly better than infra knife unless you got an almost perfect layout, where the infra-knife just barly pushes ahead as you can't move the base photon cannon module.
Cyclotron ballista has double the dps of beam/cannon/infra-knife, but slow projectile speed and some spread, so likely to miss if the target is turning at medium range. Very low cooldown between bursts.
Positron ejector has very high potential damage, but short range and huge spread, need to hit with atleast 3 out of 20 bullets to equal photon cannon dps. Very low cooldown between bursts.
Rockets is a secondary weapon that deals high damage, but can only fire every 5 seconds at best.