No Man's Sky

No Man's Sky

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Savmas Oct 5, 2019 @ 9:54am
How is it that NMS VR runs so smoothly on PSVR
And not on Rift S?! I know it's much easier to optimize for one system vs many configurations on the PC hardware but come on. Even if I lower the resolution to really low like psvr it still stutters like crazy on my PC when flying over planets. It looks like I'll just have to wait till PS5 VR to play this game in its full VR glory :(
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Showing 1-13 of 13 comments
TBBle Oct 6, 2019 @ 8:12pm 
I would guess that NMS is CPU-bound, not GPU-bound, even in VR, and on the Playstation 4 the developers have a half-dozen or more known, dedicated CPU cores that they can allocate correctly. On the PC there's plenty of different configurations, other processes running, etc.

That's the reason messing the core-counts in the config is useful to people, because NMS can only guess what the best allocation for your PC's cores is, and plenty of people have found that guess to be sub-optimal.

Give the stuttering comes from flying over planets, I expect your issue is the procedurally-generated world is having trouble keeping up with your movement speed, so that'd definitely be a CPU-bound issue.
Weaver Oct 6, 2019 @ 8:54pm 
It runs perfectly for me on Rift S. I would guess it is your rig. I have everything on High in VR, no lowered resolution (Ultra non-VR) and I have had zero issues, everything is smooth and crisp running at 80 fps in VR.
It is pretty much the single most demanding VR game out there currently.
All smooth on high with ASW ryzen 1600, GTX 1070
MooP Oct 7, 2019 @ 9:17am 
"It looks like I'll just have to wait till PS5 VR to play this game in its full VR glory :(" - OP

LMAO! Don't let a console be your VR go to machine...

Instead of buying a PS5 & prolly another VR headset to make it work for the PS5, just buy a newer & better PC with a VR headset, its gonna cost you around the same at the end of the day with paying for PSN & full priced games on the console... I don't understand why people don't get that...

Runs great on my rig with a RIFT S it LOOKS & RUNS much better than PS4 version...

(Specs on profile)
Last edited by MooP; Oct 7, 2019 @ 9:26am
Chillum Oct 7, 2019 @ 9:26am 
only problem I have in rift S is when I warp, i think the instant swap to the rainbow beam lags my cpu. And even then its just a half second of tearing or so.
BelacDarkstorm Oct 7, 2019 @ 9:49am 
There are many reasons for the Rift S to chug compared to PSVR. For one, the resolution of the headset's displays are vastly different. The Rift S has more then 3x the pixels to run. Second, I doubt your given the same type of control on how your graphics settings are set up. Not to mention PSVR probably default to pretty crappy graphics settings anyway. And of course, your rig might not be quite powerful enough. I know NMS in VR for me isn't too bad with a ryzen 5 1600x and GTX 1060 6gb with low settings.
Savmas Oct 7, 2019 @ 3:20pm 
Originally posted by Weaver:
It runs perfectly for me on Rift S. I would guess it is your rig. I have everything on High in VR, no lowered resolution (Ultra non-VR) and I have had zero issues, everything is smooth and crisp running at 80 fps in VR.
It is pretty much the single most demanding VR game out there currently.
What are your rig's specs? I need to find out what I need to upgrade :)
Weaver Oct 7, 2019 @ 3:30pm 
Originally posted by Savmas:
Originally posted by Weaver:
It runs perfectly for me on Rift S. I would guess it is your rig. I have everything on High in VR, no lowered resolution (Ultra non-VR) and I have had zero issues, everything is smooth and crisp running at 80 fps in VR.
It is pretty much the single most demanding VR game out there currently.
What are your rig's specs? I need to find out what I need to upgrade :)

I'm running on an AMD Ryzen 7 2700 8 core, 16 gb ram, and a RTX 2070.
Savmas Oct 7, 2019 @ 4:42pm 
Originally posted by Weaver:
Originally posted by Savmas:
What are your rig's specs? I need to find out what I need to upgrade :)

I'm running on an AMD Ryzen 7 2700 8 core, 16 gb ram, and a RTX 2070.

Thanks for the info. I'm seeing a recurring theme with amd builds getting great frames
Weaver Oct 7, 2019 @ 4:46pm 
Originally posted by Savmas:
Originally posted by Weaver:

I'm running on an AMD Ryzen 7 2700 8 core, 16 gb ram, and a RTX 2070.

Thanks for the info. I'm seeing a recurring theme with amd builds getting great frames
I would also suggest for anyone, crank all the settings down, run around in game for a bit, and if its smooth, turn them up one by one. Certain settings can be more or less problematic for different systems, for whatever reason, and it is the only way to be sure what is buggering everything up.
Savmas Oct 7, 2019 @ 5:09pm 
Originally posted by Weaver:
Originally posted by Savmas:

Thanks for the info. I'm seeing a recurring theme with amd builds getting great frames
I would also suggest for anyone, crank all the settings down, run around in game for a bit, and if its smooth, turn them up one by one. Certain settings can be more or less problematic for different systems, for whatever reason, and it is the only way to be sure what is buggering everything up.

I have everything on standard. After I wrote this OP I tried lowering Steam VR's Resolution to 52% because for some reason at 100% it was MUCH higher than what Rift S is capable of. Once I did this, then it was like playing the game in VR for the first time. Everything was so smooth and fluid. It was night and day! I have Textures on Ultra everything else on standard, and FXAA turned on, and it looks good. If I had a faster machine I'd go higher res, but right now I'm really enjoying it as is.
TBBle Oct 8, 2019 @ 5:32am 
Originally posted by Worst Name Ever:
Originally posted by TBBle:
I would guess that NMS is CPU-bound, not GPU-bound, even in VR, and on the Playstation 4 the developers have a half-dozen or more known, dedicated CPU cores that they can allocate correctly. On the PC there's plenty of different configurations, other processes running, etc.
You're so off base it's incredible. The PS4 is a out dated piece of crap. It runs acceptably on it because of frame interpolation ( it never actually does more then 60fps) and the graphics are complete arse.

These things mean that the PS4 doesn't stutter, which was the op's issue even when turning the graphics down to the PSVR's "arse" level, which should guarantee being CPU-bound at all times. That was roughly my point, they can tune for a specific console platform (really three specifications of the one platform, but that's still a fairly low number of possible configurations) by doing whatever it takes to make it run smooth.

I also noted that when you develop for an 8-core PS4, you get at least a half-dozen of those cores dedicated to what you're doing, no OS scheduling, time-sharing, or other surprise sources of CPU latency and cache flushes. Nothing about whether those cores are *fast*, just that they're dedicated, and NMS is clearly sensitive to multiprocessing performance, per the AMD-leaning observations elsewhere in this thread.

Interesting thing I learned today: Steam censors words on rendering, but when you quote them, the original text comes through.
sosayweall Oct 8, 2019 @ 6:03am 
frame capping and texture optimization and its a closed development environemnt thats why
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Date Posted: Oct 5, 2019 @ 9:54am
Posts: 13