No Man's Sky

No Man's Sky

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Nethiuz Oct 3, 2019 @ 3:34am
How to TURN character in VR?
Like what in the actual hell is with this stupid game?
I DO NOT OWN OR EVER WANT TO USE AND PLAY CRAP VR GAMES THAT USE CONTROLLERS.

I sim in DCS, XPLANE, AEROFLY and IL2 using HOTUS and all accept keyboard and mouse.

I have a Valve Index and no hand controllers, i don't need or want.

I can walk around in No Mans Sky but how in the actual hell do i move around apart from forward back and strafe WASD? I can not TURN MY FLIPPING CHARACTER..
Yes turning your head looks around but not your character orientation.

Please allow mouse input like duh.
Last edited by Nethiuz; Oct 9, 2019 @ 10:19pm
Originally posted by Cutesune:
Because there isn't a way to. Mouse and Keyboard have some weird legacy interactions, like they work for ships and for directional movement, because they didn't retroactively remove it from the codebase. But there is no built in interactions for aiming your hands and stuff independantly of your point of view in vanilla NMS when on-foot.

I'm really not sure why so many people are stating otherwise.

I have read before that regular PS4 controller works on PSVR, but that does not appear to be the case on the PC version.

Like I explained in the 2nd post on this thread (And like the store page also says), at this time, you need motion controllers to play native NMS VR on PC properly. That is the bottom line. Perhaps someone will find a work around or a hack to solve it, but if there is one it's unknown to me.

In the meantime, you could play normal NMS on VorpX, because that does support mouse/keyboard.
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Showing 1-15 of 33 comments
Rogue Oct 3, 2019 @ 4:22am 
Originally posted by Nethiuz:
Like what in the actual Fark is with this stupid game?
I DO NOT OWN OR EVER WANT TO USE AND PLAY CRAP VR GAMES THAT USE CONTROLLERS.

I sim in DCS, XPLANE, AEROFLY and IL2 using HOTUS and all accept keyboard and mouse.

I have a Valve Index and no hand controllers, i don't need or want.

I can walk around in No Mans Sky but how in the actual friken fark do i look around? I can not TURN MY FLIPPING CHARACTER..

Please allow mouse input like duh.
As far as I understand it from the other post concerning keyboard and mouse (which you also posted in) you can use keyboard and mouse.

Now for looking around you turn your head (great invention for VR looking around as if you were actually there almost like you were in a virtual reality) and to turn use your keyboard. I could be wrong here as I don't use them I use the controllers but I assume from other threads that's how it works.
Cutesune Oct 3, 2019 @ 4:34am 
Rogue would be incorrect.

VR is exclusively motion controller based in NMS, just like it says on the store page:
https://i.imgur.com/lGeQS2U.png

There is a few edge case scenarios where mouse/keyboard still works in VR, like you have some limited usability in ship/vehicle control and menu interfaces, but this is not intentional and arises from an overlap in how input commands are interpretted by the game.

I'm not sure if XBox style controllers work; pretty sure they do not. HOTAS definitly don't work with it which has been a major sore spot for a lot of people as the virtual joystick in ship flight is kind've janky to learn.


I believe there are VorpX profiles for NMS that let you play classic NMS using VR pretty well, which'd let you use HOTAS/mouse/keyboard. But native VR they added in Beyond is exclusively designed as seated/standing motion controlled format.
Last edited by Cutesune; Oct 3, 2019 @ 4:50am
Nethiuz Oct 3, 2019 @ 5:25am 
Originally posted by Rogue:
Originally posted by Nethiuz:
Like what in the actual Fark is with this stupid game?
I DO NOT OWN OR EVER WANT TO USE AND PLAY CRAP VR GAMES THAT USE CONTROLLERS.

I sim in DCS, XPLANE, AEROFLY and IL2 using HOTUS and all accept keyboard and mouse.

I have a Valve Index and no hand controllers, i don't need or want.

I can walk around in No Mans Sky but how in the actual friken fark do i look around? I can not TURN MY FLIPPING CHARACTER..

Please allow mouse input like duh.
As far as I understand it from the other post concerning keyboard and mouse (which you also posted in) you can use keyboard and mouse.

Now for looking around you turn your head (great invention for VR looking around as if you were actually there almost like you were in a virtual reality) and to turn use your keyboard. I could be wrong here as I don't use them I use the controllers but I assume from other threads that's how it works.

There is no way to turn your character without hand controllers.
I can turn my head yes i understand this is how VR works.

But i can not turn my char.. just move using WASD
Nethiuz Oct 3, 2019 @ 5:26am 
Originally posted by Ryuujin:
Rogue would be incorrect.

VR is exclusively motion controller based in NMS, just like it says on the store page:
https://i.imgur.com/lGeQS2U.png

There is a few edge case scenarios where mouse/keyboard still works in VR, like you have some limited usability in ship/vehicle control and menu interfaces, but this is not intentional and arises from an overlap in how input commands are interpretted by the game.

I'm not sure if XBox style controllers work; pretty sure they do not. HOTAS definitly don't work with it which has been a major sore spot for a lot of people as the virtual joystick in ship flight is kind've janky to learn.


I believe there are VorpX profiles for NMS that let you play classic NMS using VR pretty well, which'd let you use HOTAS/mouse/keyboard. But native VR they added in Beyond is exclusively designed as seated/standing motion controlled format.

When i enter a ship (Real pain not being able to turn character) it flies normally with KB and MOUSE.
But as for on foot, yeah no it's rubbish. :(
Rogue Oct 3, 2019 @ 6:01am 
Originally posted by Ryuujin:
Rogue would be incorrect.

VR is exclusively motion controller based in NMS, just like it says on the store page:
https://i.imgur.com/lGeQS2U.png

There is a few edge case scenarios where mouse/keyboard still works in VR, like you have some limited usability in ship/vehicle control and menu interfaces, but this is not intentional and arises from an overlap in how input commands are interpretted by the game.

I'm not sure if XBox style controllers work; pretty sure they do not. HOTAS definitly don't work with it which has been a major sore spot for a lot of people as the virtual joystick in ship flight is kind've janky to learn.


I believe there are VorpX profiles for NMS that let you play classic NMS using VR pretty well, which'd let you use HOTAS/mouse/keyboard. But native VR they added in Beyond is exclusively designed as seated/standing motion controlled format.

As I said I could have been wrong, but in the other thread it did state keyboard and mouse can be used and Nethiuz does say it can be used for moving only when walking, in ships and possibly exocraft? So Ryuujin VR is not exclusively motion controller based in NMS.

So yes, Nethuiuz it does seem stupid that you can use the mouse and keyboard in ships but you cant use the keyboard to walk and turn when out on foot. This could mean it wouldn't be that difficult to add so I would suggest you head to their site and start a thread requesting it over there.
Last edited by Rogue; Oct 3, 2019 @ 6:18am
Nethiuz Oct 3, 2019 @ 2:41pm 
I shall.

What I specifically need is the ability to use the mouse to turn the characters body. Better than keyboard option.

Keyboard allows WASD so I can go back forward and side to side but unable to actually turn your character without hand controllers is just stupid.
DmAnd Oct 3, 2019 @ 3:34pm 
How to LOOK AROUND in VR?

Is this a real question or are you just an idiot?
Retr0 Oct 3, 2019 @ 6:50pm 
Rift S motion controllers work great. Takes a bit of getting used to the gestures at first, but very well implemented, IMO.
Nethiuz Oct 3, 2019 @ 7:36pm 
Originally posted by Respect The Drip Karen:
Rift S motion controllers work great. Takes a bit of getting used to the gestures at first, but very well implemented, IMO.

Cool story, i don't have motion controllers, i want the KB and Mouse to work like it does outside VR.
Nethiuz Oct 4, 2019 @ 2:05am 
Originally posted by Worst Name Ever:
Originally posted by Nethiuz:
Cool story, i don't have motion controllers, i want the KB and Mouse to work like it does outside VR.

You're doing it hilariously wrong. No motion controllers ... I don't even. DK2?? Just why? To be a edgy rebel?
Originally posted by Nethiuz:

Idiot.

Says the guy that wants to know how to turn in VR


Valve index mate.

Also your retaliation is as stupid as you, says the guy who doesn't know how to turn in VR?
Please enlighten me and everyone else as to how you do it without any hand controllers?

The world is waiting.
Last edited by Nethiuz; Oct 4, 2019 @ 2:06am
Del-Dredd Oct 4, 2019 @ 2:46am 
Everybody using VR generally has Motion controllers, just because you can not be bothered to get them is not our problem. Using VR only for Flight Sims is a bit of a waste considering the range of game available.

How long have you had NMS, if only since Beyond for the VR maybe you should have read up on the VR control method before purchase.
BlueClawRaptor Oct 4, 2019 @ 2:49am 
Just buy controllers, end of story
Nethiuz Oct 4, 2019 @ 3:23am 
Originally posted by Del-Dredd:
Everybody using VR generally has Motion controllers, just because you can not be bothered to get them is not our problem. Using VR only for Flight Sims is a bit of a waste considering the range of game available.

How long have you had NMS, if only since Beyond for the VR maybe you should have read up on the VR control method before purchase.

Had it since start.

Also I don't want controllers.
I want to play with KB and Mouse.
Hand controllers are rubbish and clunky I had them with my old Rift.
I use HOTUS when flying a ship far superior. So I'd like to just KB and mouse on foot.
Thanks.
Lone Starr Oct 4, 2019 @ 5:31am 
Gamepad works for VR on ps4 from what ive seen. Other games support this easily. All it takes is for your character to aim wherever you look. Everyone saying "get motion controllers" is defending impartial preference of this company to give extra features for only ps4 users because sony helped fund and advertise the game. which isnt surprising or unreasonable maybe, but lets get it straight, if it can be on a console it can be on PC
Lone Starr Oct 4, 2019 @ 5:49am 
Originally posted by Nethiuz:
Originally posted by Del-Dredd:
Everybody using VR generally has Motion controllers, just because you can not be bothered to get them is not our problem. Using VR only for Flight Sims is a bit of a waste considering the range of game available.

How long have you had NMS, if only since Beyond for the VR maybe you should have read up on the VR control method before purchase.

Had it since start.

Also I don't want controllers.
I want to play with KB and Mouse.
Hand controllers are rubbish and clunky I had them with my old Rift.
I use HOTUS when flying a ship far superior. So I'd like to just KB and mouse on foot.
Thanks.

Turning with anything but the accelerometer on the VR headset is extremely jarring and impractical. IF they add support for kb/m or regular gamepads in VR, it would likely just make you turn and aim whereever you look,And in that case, kb/m wouldnt work very well because they're stuck on a desk and would prevent you from being able to physically turn and look around. So a gamepad would be ideal since you can hold it in your hands and turn around freely. But its been so long, im starting to doubt they will even bother to implement that.
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Date Posted: Oct 3, 2019 @ 3:34am
Posts: 33