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But here is the thing though, I have a base computer set up and I was building a base there when I hit the build limit. It was supposed to be my last base anyway. But now I cannot complete it. So what you have said here is not accurate based on what I am looking at.
Also, I have not seen anything about limits on the number of bases. I have only been able to find information in regard to build limit, hard capped at 3,000 per base and 20,000 overall, for all bases.
But absolutely nothing, anywhere, regarding number of base computers/bases.
And I looked REALLY hard too, many sources, reddit, here and elsewhere.
Not to be rude, but your answer is suspect, not to be trusted. I might trust your comment more though if you could provide a link to your source.
Also, if indeed it was a base limit, which I do not believe is a thing, but if it was, I would have to reroll this save game, as my bases themselves are not negotiable.
And if I was to restart, I would still build as many bases, but I would build them MUCH more efficiently. All but the one base I am currently working, or trying to, are nothing more than resource gathering, with extractors and depots. But I did build a simple building at each location for teleporters. If I was to do it again, I would have each of those structures be a 1x1x1 cube, only for shelter from weather if it was needed(mostly just for early game). In addition, I could limit my extractors for each deposit to 4, instead of 15+ in some cases like for my gold extractors and Activated Emeril Extractors. But I would keep the depots at the same amount. It would slow me down, but it would work. This would also reduce the amount of static generators I need.
And I have a feeling that the electric cables are included in the build limit, so I will go to great lengths to reduce their amount as well.
As you can see, I am already very strongly considering rerolling.
If I do choose to reroll I will go through and actually delete my bases first, just as an experiment, to see if that allows me to build again.
I am going to try that right now.
Edit: Yes, that did it.
I loaded my game and deleted one piece and rebuilt it and I was able to build more. (Note: I had already closed and reloaded my game previously, it took two play sessions to trim back my original bases. So simply closing and reloading the game is not the actual fix.)
Though, as a result of all this running around I did I do not want to play anymore today. I will play again tomorrow.
Hey, thanks for the suggestion. If you want, you can take credit for all of this and post a recap to this story to a more visible forum like reddit. Someone is eventually going to need it.
Glad it worked, but I don't mess with Reddit much unfortunately. Steam forums are about the only place I post. If anyone else wants to cross post it however, go for it!
I didn't think it spanned bases as in all of them added together in a limit.
3000 parts per base, 16000 total, 50 bases max.
You can change the building complexity in the graphic options. The larger the limit the worse the fps is.
I was actually trying to not make them look so plain, by making a small and simple structure for each one. These "bases" ended up being a 3x3 pad with walls and a simple angled ceiling. They were elevated off the ground as to avoid the cumulative terrain edit cap, so I can potentially build a more complex personal base later, which is what my latest base was supposed to be, this one I was talking about in the original post.
And in these "bases" there would be two medium refiners, because much refining was needed for the copper to chromatic metal and parafinium to ferrite dust conversions, which lead to further mining operations down the line.
The problem is, I did not, not until I ran into the problem myself with this latest base, know there was a cap on how many items you could build. So I was using flags to extend the range of my base, between my base computer and to each of the resource nodes. And when I was done building I would not go back and delete the flags. Why would I? I didn't know there was a cap, so there was no reason to delete the flags.
I believe it is those flags, hundreds of them, that was my downfall. In addition, electrical wiring is also included in the build limit cap. And I was using complex wiring on the interiors of my little outposts, what most would probably call a base. I had planned to have the nifty little powered lights all over those outposts. So I had "broken" up straight power lines into sections so that I could run power from them to the lights, when I built the lights. Because you cannot run electrical wiring from the middle of a section of electrical wiring, only from the ends. Needless to say, in future builds, I will not be doing this either.
In the end I had to reroll my game. While the solution offered up by DthBlayde worked that one time I tried it, it did not work consistently. Very unfortunate.
It seems the build limit itself is kind of buggy. You can delete hundreds of items on your bases, hundreds and hundreds and it will not consistently get subtracted to your overall build limit. Sometimes it does, sometimes it doesn't.
And it is fine that I must reroll my game. I preferred not to, but it is fine that I must. It is what it is.
I will leave with this though, I find it interesting that a game like Minecraft allows players to build infinitely but when it comes to No Man's Sky, the limit is very real. I know there is a reason for it and their reasoning makes sense. But it is unfortunate nonetheless.
For now, it is best to build bases and when doing so, consider the build limits to be hard capped and inflexible. If you build anything, consider it permanent, forever. Even if you delete it, it is still there.
Never had an issue with that when you set base complexity to ultra, i have 100+ items in a very small space. I made a themed base and it required "litter" type parts all over the floor and a barricade of chairs, tables etc on a staircase.
There should be a counter in the build menu, not just for how many of that unit you can make but for how many additions you can make to the base before it's capped.
Agree 200%