No Man's Sky

No Man's Sky

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Scrounger Sep 23, 2019 @ 1:33pm
So about that build limit...
So I was building away and now I have 8 or 9 bases, gathering all necessary resources, plus a couple different ones strictly for money making purposes.

And suddenly I got a message on my screen saying I have reached my build limit.

I was actually expecting this at some point. I get it, there needs to be a limit, sound completely logical to me. Totally expected, even welcomed in a way, as if there was no limit the entire galaxy/galaxies would eventually be littered with garbage bases(my bases are garbage too).

But what happened next I did not expect....

So I went back to all of my bases and I trimmed them back. I reclaimed all base building pieces that were not necessary for the function of the bases.

And when I was done I returned to the base I was building. I went to build a piece and I am still getting the build limit reached message. I couldn't even build one thing, nothing.

Uh oh. Now what? I am under my limit now.

I still haven't completed the starter base missions. Are those missions now impossible for me to complete? What the heck is going on here? This feels wrong.

I could go to the center of the galaxy and move on to the next galaxy. But would that solve my problem? From what I am hearing, all the bases you built are still intact and functional. I hear you can even teleport back to them.

So am I locked out of building forever now? For this game anyway? Forever? No going back? Ever? Is that what is going on now? If so, really? REALLY?!
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Showing 1-15 of 25 comments
Harvall Sep 23, 2019 @ 1:39pm 
from what i understand, you just removed the unnecesarry building from other bases but your base count is still the same as you did not "delete" the base via teh base computer. You are not at the build limit, but a base limit
Scrounger Sep 23, 2019 @ 1:51pm 
Originally posted by Harvall:
from what i understand, you just removed the unnecesarry building from other bases but your base count is still the same as you did not "delete" the base via teh base computer. You are not at the build limit, but a base limit

But here is the thing though, I have a base computer set up and I was building a base there when I hit the build limit. It was supposed to be my last base anyway. But now I cannot complete it. So what you have said here is not accurate based on what I am looking at.

Also, I have not seen anything about limits on the number of bases. I have only been able to find information in regard to build limit, hard capped at 3,000 per base and 20,000 overall, for all bases.

But absolutely nothing, anywhere, regarding number of base computers/bases.

And I looked REALLY hard too, many sources, reddit, here and elsewhere.

Not to be rude, but your answer is suspect, not to be trusted. I might trust your comment more though if you could provide a link to your source.

Also, if indeed it was a base limit, which I do not believe is a thing, but if it was, I would have to reroll this save game, as my bases themselves are not negotiable.

And if I was to restart, I would still build as many bases, but I would build them MUCH more efficiently. All but the one base I am currently working, or trying to, are nothing more than resource gathering, with extractors and depots. But I did build a simple building at each location for teleporters. If I was to do it again, I would have each of those structures be a 1x1x1 cube, only for shelter from weather if it was needed(mostly just for early game). In addition, I could limit my extractors for each deposit to 4, instead of 15+ in some cases like for my gold extractors and Activated Emeril Extractors. But I would keep the depots at the same amount. It would slow me down, but it would work. This would also reduce the amount of static generators I need.

And I have a feeling that the electric cables are included in the build limit, so I will go to great lengths to reduce their amount as well.

As you can see, I am already very strongly considering rerolling.

If I do choose to reroll I will go through and actually delete my bases first, just as an experiment, to see if that allows me to build again.
Last edited by Scrounger; Sep 23, 2019 @ 1:59pm
DthBlayde Sep 23, 2019 @ 1:55pm 
Just for kicks, try deleting a piece of the current base build. The one that triggered the message in the first place. Might be it's hard flagged or something. Just spit balling there, but see if maybe that forces a reset which would then recognize the now lower component count.
Scrounger Sep 23, 2019 @ 1:59pm 
Originally posted by DthBlayde:
Just for kicks, try deleting a piece of the current base build. The one that triggered the message in the first place. Might be it's hard flagged or something. Just spit balling there, but see if maybe that forces a reset which would then recognize the now lower component count.

I am going to try that right now.

Edit: Yes, that did it.

I loaded my game and deleted one piece and rebuilt it and I was able to build more. (Note: I had already closed and reloaded my game previously, it took two play sessions to trim back my original bases. So simply closing and reloading the game is not the actual fix.)

Though, as a result of all this running around I did I do not want to play anymore today. I will play again tomorrow.

Hey, thanks for the suggestion. If you want, you can take credit for all of this and post a recap to this story to a more visible forum like reddit. Someone is eventually going to need it.
Last edited by Scrounger; Sep 23, 2019 @ 2:06pm
Shame Sep 23, 2019 @ 3:03pm 
I hope you also have base complexity set to Ultra. Honestly, that should not even be an option, just max base complexity for everyone all the time seems best.
DthBlayde Sep 23, 2019 @ 5:42pm 
Originally posted by Scrounger:
Originally posted by DthBlayde:
Just for kicks, try deleting a piece of the current base build. The one that triggered the message in the first place. Might be it's hard flagged or something. Just spit balling there, but see if maybe that forces a reset which would then recognize the now lower component count.

I am going to try that right now.

Edit: Yes, that did it.

I loaded my game and deleted one piece and rebuilt it and I was able to build more. (Note: I had already closed and reloaded my game previously, it took two play sessions to trim back my original bases. So simply closing and reloading the game is not the actual fix.)

Though, as a result of all this running around I did I do not want to play anymore today. I will play again tomorrow.

Hey, thanks for the suggestion. If you want, you can take credit for all of this and post a recap to this story to a more visible forum like reddit. Someone is eventually going to need it.

Glad it worked, but I don't mess with Reddit much unfortunately. Steam forums are about the only place I post. If anyone else wants to cross post it however, go for it!
tkwoods Sep 23, 2019 @ 5:56pm 
I thought base limits were "per base" as in a single base had a set limit on the size or complexity.
I didn't think it spanned bases as in all of them added together in a limit.
eram Sep 23, 2019 @ 6:43pm 
Originally posted by tkwoods:
I thought base limits were "per base" as in a single base had a set limit on the size or complexity.
I didn't think it spanned bases as in all of them added together in a limit.

3000 parts per base, 16000 total, 50 bases max.
🐾 Sep 23, 2019 @ 7:04pm 
You build limit is a pool that is shared among all your bases in the game. So if you build some bases and leave those never to return, you are simply gimping your future bases. It is not worth having a lot of bases spread around the galaxy. If you have several bases then delete the old ones and pray that there is no bug when your building limit pool is restored. If you remove the building limit in the nms files and build beyond the limit, then you will start having problems with the game sooner or later. I suggest only building 1 base at a time and remove everything when leaving...even use editor to make sure everything that influences you limit is 100 % removed when leaving. I read that the building limit was larger when Beyond was released, but has to be scaled back. You can have several bases, just make sure to keep your eye on the limit. But hey at least we can milk animals now and have a fantastic multiplayer experience, if you have any friends who play the game that is.

You can change the building complexity in the graphic options. The larger the limit the worse the fps is.
Scrounger Sep 24, 2019 @ 10:19am 
Okay, to be clear, all of these "bases" I have/had were merely mining operations. I would go around looking for the planetary biome specific deep resource nodes then find a central location, set up extractors at those locations and run power lines and pipes to the depots in the central location(to avoid the egregious screen shaking that comes with mining extractors).

I was actually trying to not make them look so plain, by making a small and simple structure for each one. These "bases" ended up being a 3x3 pad with walls and a simple angled ceiling. They were elevated off the ground as to avoid the cumulative terrain edit cap, so I can potentially build a more complex personal base later, which is what my latest base was supposed to be, this one I was talking about in the original post.

And in these "bases" there would be two medium refiners, because much refining was needed for the copper to chromatic metal and parafinium to ferrite dust conversions, which lead to further mining operations down the line.

The problem is, I did not, not until I ran into the problem myself with this latest base, know there was a cap on how many items you could build. So I was using flags to extend the range of my base, between my base computer and to each of the resource nodes. And when I was done building I would not go back and delete the flags. Why would I? I didn't know there was a cap, so there was no reason to delete the flags.

I believe it is those flags, hundreds of them, that was my downfall. In addition, electrical wiring is also included in the build limit cap. And I was using complex wiring on the interiors of my little outposts, what most would probably call a base. I had planned to have the nifty little powered lights all over those outposts. So I had "broken" up straight power lines into sections so that I could run power from them to the lights, when I built the lights. Because you cannot run electrical wiring from the middle of a section of electrical wiring, only from the ends. Needless to say, in future builds, I will not be doing this either.

In the end I had to reroll my game. While the solution offered up by DthBlayde worked that one time I tried it, it did not work consistently. Very unfortunate.

It seems the build limit itself is kind of buggy. You can delete hundreds of items on your bases, hundreds and hundreds and it will not consistently get subtracted to your overall build limit. Sometimes it does, sometimes it doesn't.

And it is fine that I must reroll my game. I preferred not to, but it is fine that I must. It is what it is.

I will leave with this though, I find it interesting that a game like Minecraft allows players to build infinitely but when it comes to No Man's Sky, the limit is very real. I know there is a reason for it and their reasoning makes sense. But it is unfortunate nonetheless.

For now, it is best to build bases and when doing so, consider the build limits to be hard capped and inflexible. If you build anything, consider it permanent, forever. Even if you delete it, it is still there.
eram Sep 24, 2019 @ 10:48am 
turn base complexity to ultra, its hard to hit the limit.
wiz Sep 24, 2019 @ 11:05am 
You get the base building limit message if you have a lot of stuff in a tight area of a base as well. If you went a little crazy with one room of your base, expect to have issues (this is particularly bad with wiring/switches/light cubes right now).
eram Sep 24, 2019 @ 11:13am 
Originally posted by wiz:
You get the base building limit message if you have a lot of stuff in a tight area of a base as well. If you went a little crazy with one room of your base, expect to have issues (this is particularly bad with wiring/switches/light cubes right now).

Never had an issue with that when you set base complexity to ultra, i have 100+ items in a very small space. I made a themed base and it required "litter" type parts all over the floor and a barricade of chairs, tables etc on a staircase.
Savage1 Sep 24, 2019 @ 2:51pm 
Originally posted by eram:
Originally posted by tkwoods:
I thought base limits were "per base" as in a single base had a set limit on the size or complexity.
I didn't think it spanned bases as in all of them added together in a limit.

3000 parts per base, 16000 total, 50 bases max.

There should be a counter in the build menu, not just for how many of that unit you can make but for how many additions you can make to the base before it's capped.
Delarosa Raksha Sep 24, 2019 @ 8:38pm 
Originally posted by Savage1:
Originally posted by eram:

3000 parts per base, 16000 total, 50 bases max.

There should be a counter in the build menu, not just for how many of that unit you can make but for how many additions you can make to the base before it's capped.

Agree 200%
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Date Posted: Sep 23, 2019 @ 1:33pm
Posts: 25