No Man's Sky

No Man's Sky

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King Crimson Sep 20, 2019 @ 6:25pm
How do you get rid of a custom marker?
I can't seem to do this. Also when in space, I highlight a custom marker by pressing X on the controller as per instruction and I get the msg 'Too high to initiate landing' Like Duh?
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tattmann Sep 20, 2019 @ 6:39pm 
I've never been able to set one while flying. Just never works for me. I've always had to be on land to do it, whether its setting one or removing it. However to answer your question, its done the same way as setting one.
Last edited by tattmann; Sep 20, 2019 @ 6:40pm
Kraft51 Sep 20, 2019 @ 7:41pm 
as far as i know you can only place custom markers via the Analysis Visor mode, you just press E (or in your case i suppose its X on a gamepad) ... to remove it you simple target your reticle on it and repeat and it goes away.

works for me this way every time, theres no way to do this while in a ship.
Rexxer Sep 20, 2019 @ 8:08pm 
Originally posted by Super Mullet:
I can't seem to do this. Also when in space, I highlight a custom marker by pressing X on the controller as per instruction and I get the msg 'Too high to initiate landing' Like Duh?

If you are even brushing the atmosphere of a planet it will assume you are trying to land. Because they double up the use of "E" in the PC for highlighting and landing, the program has to assume some things, hence it will get it wrong sometimes. If you highlight something but are within landing distance, it will land rather than highlight. So to highlight you have to be above landing distance AND be dead on target with the thing you want to highlight.

There is only one highlight at a time, so highlight something near you then deselect it.
Last edited by Rexxer; Sep 20, 2019 @ 8:09pm
King Crimson Sep 20, 2019 @ 8:09pm 
Thanks folks, but I do highlight the marker and press E (Keyboard) or X Game controller, but it does not work. If I have intentionally put one down and then headed out to space with the intention of returning, I try to highlight the marker like one does when returning to a base or building from space, but I just get that "too high to initiate a landing" message. I have to manually guide the ship back to the marker.

Thanks anyway, appreciate it.
King Crimson Sep 20, 2019 @ 8:11pm 
Originally posted by Rexxer:
Originally posted by Super Mullet:
I can't seem to do this. Also when in space, I highlight a custom marker by pressing X on the controller as per instruction and I get the msg 'Too high to initiate landing' Like Duh?

If you are even brushing the atmosphere of a planet it will assume you are trying to land. Because they double up the use of "E" in the PC for highlighting and landing, the program has to assume some things, hence it will get it wrong sometimes. If you highlight something but are within landing distance, it will land rather than highlight. So to highlight you have to be above landing distance AND be dead on target with the thing you want to highlight.

Thx Rexxer. That makes sence. Now all I have to do is figure out how to remove it, other than placing a new marker somewhere else :)
Rexxer Sep 20, 2019 @ 8:13pm 
Originally posted by Super Mullet:
Thanks folks, but I do highlight the marker and press E (Keyboard) or X Game controller, but it does not work. If I have intentionally put one down and then headed out to space with the intention of returning, I try to highlight the marker like one does when returning to a base or building from space, but I just get that "too high to initiate a landing" message. I have to manually guide the ship back to the marker.

Thanks anyway, appreciate it.

You don't have to highlight a marker to get the ship to go to it. Just aim the ship at it as if you were going to highlight it, and activate your pulse engine....the ship will head there. I rarely highlight planetary markers to navigate to them because planetary markers are so persistant anyway. If you are talking about your own personal beacon markers, those will disappear every time you use the survey tool...that is a bug. Those markers will stay invisible until you reload.
VulcanTourist Sep 25, 2019 @ 5:49pm 
Originally posted by Kraft51:
as far as i know you can only place custom markers via the Analysis Visor mode, you just press E (or in your case i suppose its X on a gamepad) ... to remove it you simple target your reticle on it and repeat and it goes away.
This is what you should mark as your thread answer....
Rexxer Sep 25, 2019 @ 6:38pm 
Originally posted by Super Mullet:
... when in space, I highlight a custom marker by pressing X on the controller as per instruction and I get the msg 'Too high to initiate landing' Like Duh?

Originally posted by VulcanTourist:
Originally posted by Kraft51:
as far as i know you can only place custom markers via the Analysis Visor mode, you just press E (or in your case i suppose its X on a gamepad) ... to remove it you simple target your reticle on it and repeat and it goes away.
This is what you should mark as your thread answer....

The original posts suggests he's talking about highlighting targets from one's ship, not the visor. Highlighting from one's ship does not require the analysis visor, in fact, the visor cannot be activated in space. On the PC, the highlight key is "E" but like many other NMS commands, the same key is used in multiple situations, and "E" is also used to land *WHEN IN THE ATMOSPHERE* of the planet. Likely this same dilemma is true with his version and its controller. The atmosphere of all planets in NMS rise up quite far from the surface, so it's easy to think you are in space and hitting "E" for highlight when the program sees you are at the outer edge of the atmosphere, missed targeting the marker by 1 pixel, and therefore assumes you are pressing "E" to land. The issue is that if you don't carefully target the marker, the program will assume you are trying to land, hence the error message about being too high to land.
RustyNail Sep 25, 2019 @ 7:05pm 
I only play on the PC; but I would suspect corresponding actions on a console should work.

I've never seen any option to place/remove a _custom_ marker while inside a ship. There's only the option to toggle highlighting for the seletected marker on/off with the "E" key. All too frequently this triggers unwanted landings, or the "too high for landing" messages.

As for custom markers - they are placed/removed while using the analysis visor. On the PC, pressing E while in the visor places a custom marker - looks a bit like a pole or a spear stuck in the ground. Removal of a custom marker is by doing the reverse... Put the visor's cross-hair on the custom marker and press E the custom marker disappears.

VulcanTourist Sep 25, 2019 @ 7:22pm 
Originally posted by Rexxer:
Originally posted by Super Mullet:
... when in space, I highlight a custom marker by pressing X on the controller as per instruction and I get the msg 'Too high to initiate landing' Like Duh?
Originally posted by VulcanTourist:
This is what you should mark as your thread answer....
The original posts suggests he's talking about highlighting targets from one's ship, not the visor. Highlighting from one's ship does not require the analysis visor, in fact, the visor cannot be activated in space....
I've never even thought to try setting an ad hoc marker from in space or in the air; I wouldn't have expected it to be possible. I have indeed pressed [E] by accident whilst flying, and often enough it had an undesired result. :-/
Rexxer Sep 25, 2019 @ 7:28pm 
Originally posted by VulcanTourist:
Originally posted by Rexxer:

The original posts suggests he's talking about highlighting targets from one's ship, not the visor. Highlighting from one's ship does not require the analysis visor, in fact, the visor cannot be activated in space....
I've never even thought to try setting an ad hoc marker from in space or in the air; I wouldn't have expected it to be possible. I have indeed pressed [E] by accident whilst flying, and often enough it had an undesired result. :-/

The key "E" is used for many highlighting or marking duties, as well as landing. I used to highlight targets from space all the time when I first started playing, but I quickly found it was mostly unnecessary since aiming the ship correctly was easier and a more direct way of doing it. If the custom marker one places with the analysis visor (again, by pressing "E") has not been cleared with the survey visor bug, (which is NOT usually the case, players usually accidentally clear these long before blasting off into space), then if you are in space you can in fact highlight the survey marker from space by pressing "E". Or at least it used to be that way....haven't tried it in the last couple weeks.

However, if you are trying to remove the survey marker rather than highlight it, then you have to be next to it as implied by the prior post by rustynail, not in space.
Last edited by Rexxer; Sep 25, 2019 @ 7:34pm
Kraft51 Sep 25, 2019 @ 7:38pm 
idk, i've never once been able to set a marker or tag an object from the cockpit. always had to physically get out of my ship. maybe it was a feature a few updates back idk, maybe its broken .. who knows.
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Date Posted: Sep 20, 2019 @ 6:25pm
Posts: 12