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Instead is correlates with your Base Complexity setting and the number of Build Points you put down in one spot ... WiKi says:
There are limits to the size and number of components allowed when building a base, which are the following:
The size limit is visualized by a large column with a radius of 300u centered on the base computer.
Bases are currently limited to 20,000 components per save and 3,000 per base.
Given that bases can now be constructed anywhere, however, it is possible to overcome these limitations somewhat by building large "megabases" by placing several base computers near one another. To break the vertical limit you will have to place a base computer, remove the previous base and return to the new one effectively raising the centre of the base.
Edit:
You can turn the check for max capacity OFF by editing you local settings files for the game. But all framedrops are on you then ;)
Each thing you can place adds a different amount to this node's limit. Avoid ladders & nipnip & you should be fine.
The distance from the base computer starts at 300u in every direction, including up & down, but can be extended to 1000u in each direction simply by building something near the edge, preferably a battery to make wiring easier. Doing so adds another 50u to the outskirts until you reach 1000u away.
Also, the idea of columns is inaccurate. As it's 300u or 1000u from the base computer, it creates a sphere, not a column.
Finally, placing multiple base computers on a planet is a truly terrible idea, as that creates all kinds of problems & is pointless as they do not mix together anyway. The ONLY time you should use multiple base computers is if you are building upwards into the atmosphere, purely because it's the only way to get all the way there. Again, prepare to experience problems. Best way to do this is to delete all but the last base computer when done & make sure you build it all in one sitting, without leaving the planet.
Thanks all for the information.
You don't have to build multiple bases to overcome the 300 u starting range. The base automatically will extend as far as about 1200 u from the base computer (if you are good with the construction camera, a little less if not) if you actually build something at whatever the current base perimeter is...you do not have to build a base computer.
Also, the base construction limit is a little bugged right now, so don't believe anything with full conviction yet. I have hit the construction limit even with just a barebones 4 X 4 cuboid structure plus landing pad...unable to even put in one generator. Other times I have built megabases 50 times that size without hitting the construction limit.
Then no matter where I go I can not put anything down not even a Save Point. I currently have 31 bases of different sizes but none are really huge except there are some outside farms.
I thought you could have unlimited bases.
WTF is happening and how do I fix this?
I did not have any problem building 4 bases on 1 planet early on but later on my freighter I wanted tp build the whole floor (20X20) as a farm with all the plants. I got 1/2 done and reach a building Limit. This did not effect my base building on planets though. Then I found out I had to adjust my settings so I continued to add more on my freighter and reached the Build Limit again when I was up to 2/3 of the floor space.
Now I have reached a Build Limit AGAIN on planets and can not build anything any where.
I put in a Ticket and received NO REPLY that gives me an answer.
The freighter is supposed to be able to add 14 floors 20X20 and I have only one floor 20X20 with only about 2/3 full. I did managed to actually make stairs up to the 14th floor but with just enough space cleared to make the hallway to the next stairs going up.
Will this ever get fixed because I am stuck not being able to build anything unless I delete some of my structures.
No matter if you have a base with 20k parts or 20,000 bases with only a base computer, you can't build anything beyond that.
I run into the construction limit all the time, but it is usually for the base complexity limit. However the way craig-mark statesI think is way oversimplifying it. The node issue is not the only factor I think as all the times I get the overlimit issue... in the same game no less....it is while doing the most uncomplicated construction like 2 floor panels out in the middle of the wilderness and wanting to put in a wire or cuboid. 3 items:
https://steamcommunity.com/sharedfiles/filedetails/?id=2256138113
This was an actual base building incident, not a staged demonstration. Because the wooden walkway was just being used as scaffolding to ensure the teleport waystations were in a straight line, I fixed the log jam by deleting most of the scaffolding except for just the stuff in my vicinity. As you can see, in that "node" there is just 2 floor panels and either cuboid or wire, but not both.
What most don't realize is that EVERY wire segmentation you place to make things look nice, deletes a point from your construction limit. You want to minimize wire use to the longest lengths possible and then cover up the hideous spider web of wires with the wire cloaking device.
I have built several bases SINCE then, (I have over 50 in this game), so the limit I was hitting was mostly the local base complexity limit. However my intuition about this is that there is a more complex algorithm that indexes both base complexity and overall construction limit together, so the base complexity limit becomes smaller as you get closer to the overall global limit.
Based on my experience hitting it over and over again, the best way is to edit your old bases and take out extraneous stuff, especially any "base extension" garbage you left in the terrain to reach some spot to build in. Also edit wiring since it's easy to proliferate building points placing lots of wire segments in.
https://www.youtube.com/watch?v=GSt4N2_xGVw&list=PLPEgpwhU2mlncampcS5SnW_Rkz5kEFFSj&index=2